Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Branarchist
Serqet
Level 88
God Stats
4W - 8L
1,315 SR
Queue Stats
24W - 23L
1,438 Elo+
Party 1
Anubis
Anubis
Cobalt Skeleton
Anubis
Level 118
God Stats
65W - 45L
1,554 SR
Queue Stats
167W - 165L
1,425 Elo+
Solo
Cernunnos
Cernunnos
DaRuiner
Cernunnos
Level 127
God Stats
5W - 0L
2,035 SR
Queue Stats
43W - 27L
1,544 Elo+
Solo
Charon
Charon
Glaz God
Charon
Level 126
God Stats
3W - 1L
1,483 SR
Queue Stats
11W - 13L
1,177 Elo+
Party 1
Team Averages
Level 112
1,577 SR
1,417 Elo+

VS

Team Averages
Level 93
1,565 SR
1,429 Elo+
Persephone
Persephone
 
Persephone
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bake Kujira
Bake Kujira
AutumnPrinceXP
Bake Kujira
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 263L
1,403 Elo+
Party 2
Kuzenbo
Kuzenbo
DJwilldoit
Kuzenbo
Level 89
God Stats
7W - 10L
1,479 SR
Queue Stats
342W - 340L
1,377 Elo+
Solo
Danzaburou
Danzaburou
Prophet_elite11
Danzaburou
Level 47
God Stats
52W - 46L
1,532 SR
Queue Stats
92W - 92L
1,431 Elo+
Solo
Da Ji
Da Ji
arkthebestxxprey
Da Ji
Level 62
God Stats
3W - 1L
1,816 SR
Queue Stats
308W - 287L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 4 / 2
8,143
479
10,277
14,884
4,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
16
4 / 2 / 6
9,644
567
8,296
15,176
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
7 / 4 / 4
10,848
638
15,364
13,461
7,180
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
DaRuiner
Cernunnos
16
4 / 2 / 2
9,891
582
8,354
9,467
4,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Glaz God
Charon
14
2 / 0 / 5
9,767
575
5,064
8,401
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
0 / 2 / 3
8,502
500
6,519
9,033
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bake Kujira
AutumnPrinceXP
Bake Kujira
12
1 / 5 / 3
7,671
451
7,121
15,639
14,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Kuzenbo
DJwilldoit
Kuzenbo
13
2 / 2 / 1
8,156
480
5,273
15,661
18,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
Prophet_elite11
Danzaburou
13
0 / 7 / 2
8,213
483
3,746
13,319
4,409
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 1 / 1
9,450
556
10,862
14,894
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
17
Kills
11
12
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
4
2
0.25
L
Persephone
 
Persephone
0
2
3
0.75
L
Bake Kujira
AutumnPrinceXP
Bake Kujira
1
5
3
0.5
W
Serqet
4
2
6
3.5
W
7
4
4
2.25
L
Kuzenbo
DJwilldoit
Kuzenbo
2
2
1
1.25
W
Cernunnos
DaRuiner
Cernunnos
4
2
2
2.5
W
Charon
Glaz God
Charon
2
0
5
4.5
L
Danzaburou
Prophet_elite11
Danzaburou
0
7
2
0.14
L
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,355
Damage
33,521
61,389
Taken
68,546
31,116
Mitigated
47,500
26,011
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,277
3,939
0
6,315
14,884
4,877
55
7,005
7,687
66,706
0
L
Persephone
 
Persephone
6,519
418
0
2,633
9,033
3,259
609
5,813
2,857
58,423
0
L
Bake Kujira
AutumnPrinceXP
Bake Kujira
7,121
4,591
0
2,324
15,639
14,787
0
9,759
5,880
40,865
0
W
Serqet
8,296
1,264
0
7,458
15,176
6,531
0
2,562
12,464
0
83,712
W
15,364
1,426
0
6,891
13,461
7,180
811
6,340
7,051
88,929
0
L
Kuzenbo
DJwilldoit
Kuzenbo
5,273
2,563
0
2,221
15,661
18,725
281
8,462
7,199
20,877
0
W
Cernunnos
DaRuiner
Cernunnos
8,354
4,300
0
3,355
9,467
4,310
907
1,363
8,104
0
83,232
W
Charon
Glaz God
Charon
5,064
713
0
1,992
8,401
8,218
240
1,984
6,393
36,282
0
L
Danzaburou
Prophet_elite11
Danzaburou
3,746
1,461
206
1,583
13,319
4,409
92
3,575
9,290
0
57,031
L
10,862
2,854
0
1,517
14,894
6,320
0
3,085
11,809
0
70,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,293
Gold Earned
41,992
549
Minions Killed
406
0
Camps Cleared
0
1,628,551
Distance Traveled
1,651,105
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,143
479
107
6
0
306,053
2
L
Persephone
8,502
500
109
6
0
321,469
2
L
Bake Kujira
7,671
451
70
4
0
343,402
0
W
Serqet
9,644
567
119
7
0
413,937
0
W
Anubis
10,848
638
146
9
0
291,161
4
L
Kuzenbo
8,156
480
24
1
0
346,923
2
W
Cernunnos
9,891
582
136
8
0
305,899
0
W
Charon
9,767
575
41
2
0
311,501
1
L
Danzaburou
8,213
483
103
6
0
324,187
0
L
Da Ji
9,450
556
100
6
0
315,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role