Player Matchup

Achilles
Achilles
ChildishBambini
Achilles
Level 148
God Stats
2W - 3L
1,453 SR
Queue Stats
239W - 223L
1,495 Elo+
Party 3
Sol
Sol
DaddiChunkyDunk
Sol
Level 125
God Stats
17W - 13L
1,578 SR
Queue Stats
99W - 100L
1,495 Elo+
Party 3
Bake Kujira
Bake Kujira
Krækēn
Bake Kujira
Level 124
God Stats
8W - 12L
1,316 SR
Queue Stats
74W - 70L
1,434 Elo+
Party 1
Cliodhna
Cliodhna
Pklos
Cliodhna
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 170L
1,556 Elo+
Solo
Skadi
Skadi
sinperlego
Skadi
Level 122
God Stats
7W - 12L
1,402 SR
Queue Stats
246W - 205L
1,465 Elo+
Party 1
Team Averages
Level 133
1,450 SR
1,489 Elo+

VS

Team Averages
Level 119
1,581 SR
1,521 Elo+
Ganesha
Ganesha
Dragonbreath2468
Ganesha
Level 86
God Stats
9W - 5L
1,472 SR
Queue Stats
82W - 63L
1,589 Elo+
Party 2
Gilgamesh
Gilgamesh
LastEdwards
Gilgamesh
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
165W - 134L
1,605 Elo+
Party 2
Mulan
Mulan
SoulkingL6577
Mulan
Level 122
God Stats
8W - 1L
2,012 SR
Queue Stats
226W - 205L
1,492 Elo+
Solo
Hachiman
Hachiman
l GrimLight l
Hachiman
Level 119
God Stats
16W - 18L
1,423 SR
Queue Stats
178W - 180L
1,434 Elo+
Party 4
Scylla
Scylla
l ShadowSteel l
Scylla
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
185W - 182L
1,484 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 2 / 0
7,025
585
6,579
12,166
11,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 0
6,308
526
4,529
7,204
2,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bake Kujira
Krækēn
Bake Kujira
9
2 / 0 / 1
6,168
514
5,779
7,838
7,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Pklos
Cliodhna
11
0 / 4 / 0
6,060
505
3,023
13,091
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
11
3 / 3 / 2
6,379
532
9,165
8,419
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
5,762
480
2,581
9,214
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
LastEdwards
Gilgamesh
13
5 / 1 / 1
7,029
586
8,368
11,797
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 3
7,178
598
9,311
11,827
7,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
l GrimLight l
Hachiman
10
0 / 2 / 1
5,929
494
4,069
9,118
3,310
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 4
6,592
549
7,388
4,077
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
10
10
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
0
0.5
L
0
1
0
0
W
0
2
3
0.75
L
Bake Kujira
Krækēn
Bake Kujira
2
0
1
2.5
W
Gilgamesh
LastEdwards
Gilgamesh
5
1
1
5.5
L
Cliodhna
Pklos
Cliodhna
0
4
0
0
W
3
1
3
4.5
W
Hachiman
l GrimLight l
Hachiman
0
2
1
0.25
W
2
0
4
4
L
Skadi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,075
Damage
31,717
48,718
Taken
46,033
28,500
Mitigated
24,056
14,058
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
6,579
1,148
0
3,172
12,166
11,261
0
1,545
9,905
0
48,922
L
4,529
965
0
4,419
7,204
2,318
0
2,921
4,025
50,050
0
W
2,581
582
0
2,201
9,214
6,383
0
4,574
4,640
19,980
0
L
Bake Kujira
Krækēn
Bake Kujira
5,779
3,043
180
1,288
7,838
7,531
0
1,939
5,800
30,231
0
W
Gilgamesh
LastEdwards
Gilgamesh
8,368
4,139
0
2,939
11,797
5,656
0
1,618
10,137
0
64,721
L
Cliodhna
Pklos
Cliodhna
3,023
619
0
4,204
13,091
4,612
0
1,410
11,392
0
43,255
W
9,311
985
0
4,662
11,827
7,067
0
470
10,622
0
45,778
W
Hachiman
l GrimLight l
Hachiman
4,069
2,226
0
2,842
9,118
3,310
784
1,283
7,835
0
42,786
W
7,388
548
0
1,356
4,077
1,640
0
2,363
1,673
40,434
0
L
Skadi
9,165
3,603
0
795
8,419
2,778
942
1,641
6,770
0
47,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,940
Gold Earned
32,490
362
Minions Killed
321
0
Camps Cleared
0
1,148,336
Distance Traveled
1,228,367
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,025
585
92
8
0
223,616
1
L
Sol
6,308
526
99
8
0
216,082
4
W
Ganesha
5,762
480
3
0
0
247,247
4
L
Bake Kujira
6,168
514
44
4
0
255,900
0
W
Gilgamesh
7,029
586
88
7
0
292,393
3
L
Cliodhna
6,060
505
67
6
0
241,743
0
W
Mulan
7,178
598
70
6
0
227,815
4
W
Hachiman
5,929
494
79
7
0
224,306
0
W
Scylla
6,592
549
81
7
0
236,606
0
L
Skadi
6,379
532
60
5
0
210,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role