Player Matchup

Charon
Charon
AFR0NINJA2000
Charon
Level 123
God Stats
3W - 4L
1,639 SR
Queue Stats
98W - 109L
1,403 Elo+
Party 1
Janus
Janus
Caliburn SL
Janus
Level 148
God Stats
1W - 1L
1,717 SR
Queue Stats
316W - 319L
1,459 Elo+
Party 1
Surtr
Surtr
PaleJotunn
Surtr
Level 139
God Stats
34W - 34L
1,482 SR
Queue Stats
229W - 247L
1,449 Elo+
Party 1
Lancelot
Lancelot
S1f0207
Lancelot
Level 115
God Stats
3W - 11L
1,299 SR
Queue Stats
156W - 174L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
baconman1023
Heimdallr
Level 63
God Stats
1W - 4L
1,538 SR
Queue Stats
10W - 12L
1,446 Elo+
Party 1
Team Averages
Level 118
1,535 SR
1,441 Elo+

VS

Team Averages
Level 93
1,410 SR
1,462 Elo+
Nike
Nike
Hamster_Master30
Nike
Level 57
God Stats
31W - 33L
1,372 SR
Queue Stats
253W - 256L
1,443 Elo+
Party 3
Cthulhu
Cthulhu
Suchkadrobilka
Cthulhu
Level 106
God Stats
2W - 1L
1,267 SR
Queue Stats
298W - 262L
1,429 Elo+
Party 2
Raijin
Raijin
UserPrime
Raijin
Level 103
God Stats
16W - 11L
1,288 SR
Queue Stats
239W - 229L
1,471 Elo+
Party 2
Artemis
Artemis
shinymmm
Artemis
Level 55
God Stats
14W - 11L
1,581 SR
Queue Stats
100W - 92L
1,524 Elo+
Solo
Ravana
Ravana
superior_yam319
Ravana
Level 146
God Stats
24W - 21L
1,544 SR
Queue Stats
1,092W - 1,052L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,619
511
4,263
8,861
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 4 / 0
6,569
597
5,887
7,118
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
11
3 / 3 / 0
6,957
632
7,131
10,965
6,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Lancelot
S1f0207
Lancelot
10
1 / 1 / 2
6,057
551
5,503
8,332
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
baconman1023
Heimdallr
8
0 / 5 / 1
4,835
440
2,215
8,886
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
6,985
635
5,067
9,779
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

10
2 / 0 / 4
6,380
580
5,019
5,844
3,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
UserPrime
Raijin
12
4 / 1 / 0
6,784
617
4,877
6,063
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
shinymmm
Artemis
10
3 / 1 / 3
6,309
574
6,813
8,649
3,231
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 1 / 5
6,686
608
6,470
7,346
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
14
14
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
2
4
0
0.5
W
3
3
0
1
L
Surtr
3
3
0
1
L
Lancelot
S1f0207
Lancelot
1
1
2
2
W
2
0
4
4
W
Raijin
UserPrime
Raijin
4
1
0
4
L
Heimdallr
baconman1023
Heimdallr
0
5
1
0.1
W
Artemis
shinymmm
Artemis
3
1
3
4.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,999
Damage
28,246
44,162
Taken
37,681
22,025
Mitigated
18,920
11,814
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,263
660
206
3,030
8,861
6,400
0
1,790
7,071
19,522
0
L
5,887
1,340
0
1,306
7,118
2,445
0
4,217
2,901
39,916
0
W
5,067
354
0
1,533
9,779
6,570
0
487
9,292
0
39,708
L
Surtr
7,131
3,396
0
3,958
10,965
6,091
466
0
10,321
954
45,860
L
Lancelot
S1f0207
Lancelot
5,503
1,218
0
1,765
8,332
3,755
0
2,104
6,228
0
41,014
W
5,019
239
1,807
1,950
5,844
3,724
0
2,373
3,409
24,280
0
W
Raijin
UserPrime
Raijin
4,877
606
0
2,110
6,063
1,965
520
2,832
3,033
41,842
0
L
Heimdallr
baconman1023
Heimdallr
2,215
984
0
1,549
8,886
3,334
0
1,785
7,101
0
25,656
W
Artemis
shinymmm
Artemis
6,813
3,535
0
3,153
8,649
3,231
0
3,147
5,454
0
41,705
W
6,470
2,291
0
1,096
7,346
3,430
0
1,394
5,856
0
48,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
33,144
276
Minions Killed
305
0
Camps Cleared
0
1,132,416
Distance Traveled
1,174,463
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,619
511
16
1
0
225,662
0
L
Janus
6,569
597
75
7
0
218,691
0
W
Nike
6,985
635
76
7
0
229,035
0
L
Surtr
6,957
632
73
7
0
190,616
0
L
Lancelot
6,057
551
66
6
0
289,916
0
W
Cthulhu
6,380
580
17
2
0
253,499
3
W
Raijin
6,784
617
70
6
0
208,258
0
L
Heimdallr
4,835
440
46
4
0
207,531
0
W
Artemis
6,309
574
70
6
0
211,184
1
W
Ravana
6,686
608
72
7
0
272,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role