Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
KhalifaJay23
Hera
Level 124
God Stats
0W - 1L
1,573 SR
Queue Stats
1W - 7L
1,150 Elo+
Party 2
Thor
Thor
KiyoshiG95
Thor
Level 129
God Stats
1W - 1L
1,591 SR
Queue Stats
9W - 14L
1,297 Elo+
Party 2
Team Averages
Level 118
1,555 SR
1,316 Elo+

VS

Team Averages
Level 81
1,441 SR
1,296 Elo+
Hou Yi
Hou Yi
Shiiro_Yuuki
Hou Yi
Level 129
God Stats
5W - 9L
1,381 SR
Queue Stats
12W - 20L
1,292 Elo+
Party 1
Hercules
Hercules
Wicked-Dizzy
Hercules
Level 45
God Stats
2W - 2L
1,280 SR
Queue Stats
7W - 12L
1,169 Elo+
Party 1
Hades
Hades
xKillerKat6548
Hades
Level 69
God Stats
44W - 18L
1,661 SR
Queue Stats
557W - 555L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 0
7,935
721
5,845
13,117
14,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 0
6,997
636
5,041
7,205
2,385
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 1 / 0
6,562
597
1,980
5,595
3,815
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
1 / 0 / 7
8,203
746
5,763
4,805
1,864
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Wicked-Dizzy
Hercules
10
1 / 1 / 6
7,870
715
3,581
7,612
5,892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 2
9,136
831
11,106
6,872
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
8
8
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
0
1
L
0
7
0
0
L
0
1
0
0
W
Hou Yi
1
0
7
4.5
W
Hercules
Wicked-Dizzy
Hercules
1
1
6
4
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,866
Damage
20,450
25,917
Taken
19,289
20,407
Mitigated
11,443
3,094
Healing
8,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,845
345
0
2,930
13,117
14,207
0
5,236
7,881
29,241
0
L
5,041
1,263
0
0
7,205
2,385
0
5,032
2,173
18,071
0
L
1,980
248
0
164
5,595
3,815
0
3,097
2,498
0
11,977
W
Hou Yi
5,763
2,859
98
1,679
4,805
1,864
692
2,812
1,993
0
28,779
W
Hercules
Wicked-Dizzy
Hercules
3,581
492
128
2,116
7,612
5,892
220
5,114
2,498
2,627
13,255
W
11,106
1,088
772
3,389
6,872
3,687
137
3,389
3,483
44,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,494
Gold Earned
25,209
79
Minions Killed
129
0
Camps Cleared
0
463,223
Distance Traveled
606,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,935
721
50
5
0
209,305
0
L
Hera
6,997
636
15
1
0
147,742
0
L
Thor
6,562
597
14
1
0
106,176
0
W
Hou Yi
8,203
746
42
4
0
184,315
0
W
Hercules
7,870
715
17
2
0
210,434
0
W
Hades
9,136
831
70
6
0
212,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role