Player Matchup

He Bo
He Bo
Dolm0815
He Bo
Level 109
God Stats
1W - 1L
1,606 SR
Queue Stats
75W - 60L
1,644 Elo+
Party 2
Ratatoskr
Ratatoskr
Rodolf66
Ratatoskr
Level 68
God Stats
0W - 2L
1,421 SR
Queue Stats
37W - 49L
1,457 Elo+
Party 2
Medusa
Medusa
Serradul
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,685 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Snask5678
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,345 Elo+
Solo
Jing Wei
Jing Wei
xSoulmen
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 30L
1,594 Elo+
Party 2
Team Averages
Level 67
1,505 SR
1,545 Elo+

VS

Team Averages
Level 98
1,554 SR
1,497 Elo+
Chaac
Chaac
B1gblow
Chaac
Level 126
God Stats
10W - 4L
1,511 SR
Queue Stats
203W - 210L
1,482 Elo+
Solo
Fenrir
Fenrir
BrokeMillionaire
Fenrir
Level 36
God Stats
3W - 2L
1,482 SR
Queue Stats
88W - 103L
1,428 Elo+
Solo
Hachiman
Hachiman
Oblizador
Hachiman
Level 108
God Stats
2W - 1L
1,622 SR
Queue Stats
166W - 175L
1,491 Elo+
Party 1
Raijin
Raijin
Scanddline
Raijin
Level 135
God Stats
4W - 1L
1,796 SR
Queue Stats
236W - 218L
1,511 Elo+
Party 1
Hades
Hades
aflama
Hades
Level 87
God Stats
4W - 6L
1,358 SR
Queue Stats
130W - 121L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dolm0815
He Bo
12
2 / 8 / 3
7,644
764
9,104
10,768
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Rodolf66
Ratatoskr
13
3 / 5 / 5
8,237
824
8,865
8,935
5,128
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Serradul
Medusa
14
3 / 7 / 4
8,555
856
8,876
12,181
5,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Snask5678
Morgan Le Fay
15
1 / 6 / 4
7,978
798
6,123
11,418
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
xSoulmen
Jing Wei
14
1 / 6 / 4
7,650
765
5,459
12,434
5,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
B1gblow
Chaac
14
0 / 3 / 23
8,449
845
11,498
14,479
15,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 4 / 13
9,911
991
8,970
13,974
9,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Oblizador
Hachiman
17
8 / 1 / 17
10,423
1,042
9,489
9,049
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Scanddline
Raijin
18
9 / 2 / 16
11,086
1,109
15,721
9,185
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
aflama
Hades
15
6 / 1 / 16
9,455
946
6,940
10,267
10,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
117
10
Kills
32
32
Deaths
11
20
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Chaac
B1gblow
Chaac
0
3
23
3.83
W
9
4
13
3.88
L
He Bo
Dolm0815
He Bo
2
8
3
0.44
W
Hachiman
Oblizador
Hachiman
8
1
17
16.5
L
Ratatoskr
Rodolf66
Ratatoskr
3
5
5
1.1
W
Raijin
Scanddline
Raijin
9
2
16
8.5
L
Medusa
Serradul
Medusa
3
7
4
0.71
L
Morgan Le Fay
Snask5678
Morgan Le Fay
1
6
4
0.5
W
Hades
aflama
Hades
6
1
16
14
L
Jing Wei
xSoulmen
Jing Wei
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,427
Damage
52,618
55,736
Taken
56,954
25,144
Mitigated
43,953
7,619
Healing
23,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
B1gblow
Chaac
11,498
719
816
4,073
14,479
15,384
513
3,371
10,899
0
20,868
W
8,970
2,451
1,643
4,012
13,974
9,229
907
3,823
9,969
0
11,314
L
He Bo
Dolm0815
He Bo
9,104
663
0
165
10,768
3,905
0
4,922
5,846
13,934
0
W
Hachiman
Oblizador
Hachiman
9,489
5,971
1,632
3,237
9,049
4,387
3,276
1,847
7,174
0
30,304
L
Ratatoskr
Rodolf66
Ratatoskr
8,865
466
0
1,249
8,935
5,128
0
2,721
6,214
0
10,189
W
Raijin
Scanddline
Raijin
15,721
1,987
2,542
2,348
9,185
4,150
843
3,262
5,845
37,206
0
L
Medusa
Serradul
Medusa
8,876
2,343
322
699
12,181
5,442
0
3,861
8,320
0
16,051
L
Morgan Le Fay
Snask5678
Morgan Le Fay
6,123
326
0
2,039
11,418
5,485
0
5,276
6,142
18,778
0
W
Hades
aflama
Hades
6,940
777
1,512
1,664
10,267
10,803
1,201
2,326
7,840
13,306
0
L
Jing Wei
xSoulmen
Jing Wei
5,459
4,673
450
2,695
12,434
5,184
0
5,881
6,553
0
14,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,064
Gold Earned
49,324
91
Minions Killed
128
0
Camps Cleared
0
846,455
Distance Traveled
1,037,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,449
845
19
2
0
228,958
0
W
Fenrir
9,911
991
4
0
0
221,258
0
L
He Bo
7,644
764
10
1
0
151,647
0
W
Hachiman
10,423
1,042
45
5
0
187,710
0
L
Ratatoskr
8,237
824
0
0
0
184,845
0
W
Raijin
11,086
1,109
50
5
0
188,819
0
L
Medusa
8,555
856
25
3
0
162,560
0
L
Morgan Le Fay
7,978
798
36
4
0
162,151
0
W
Hades
9,455
946
10
1
0
211,249
0
L
Jing Wei
7,650
765
20
2
0
185,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role