Player Matchup

King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
 
Susano
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
 
Xing Tian
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver III
Alësito
Thoth
Silver III
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 20L
1,479 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,500 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,433 SR
1,267 MMR
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
IDiasI
Rama
Silver II
Level 57
God Stats
1W - 5L
1,191 SR
Queue Stats
44W - 61L
1,145 MMR
Solo
Hercules
Hercules
Gold IV
JeanTryHardBR
Hercules
Gold IV
Level 128
God Stats
14W - 8L
1,598 SR
Queue Stats
458W - 460L
1,281 MMR
Solo
Arachne
Arachne
Silver II
Perdigãão
Arachne
Silver II
Level 129
God Stats
16W - 14L
1,523 SR
Queue Stats
83W - 96L
1,040 MMR
Party 1
Vulcan
Vulcan
Gold II
ToopDobagui
Vulcan
Gold II
Level 128
God Stats
4W - 6L
1,353 SR
Queue Stats
159W - 167L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 0 / 2
5,388
674
4,203
5,508
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
 
Susano
9
3 / 0 / 0
5,301
663
1,962
5,032
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
 
Xing Tian
8
1 / 1 / 1
4,386
548
2,234
5,790
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
 
Xbalanque
2
0 / 1 / 0
3,356
420
1,692
1,238
309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
Alësito
Thoth
10
0 / 0 / 0
5,125
641
2,323
3,091
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangGebHadesThanatos

VS

Bans
AthenaJanusThorCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 2 / 1
5,282
660
3,724
5,573
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
IDiasI
Rama
8
0 / 2 / 0
4,484
561
1,027
4,534
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
JeanTryHardBR
Hercules
7
1 / 0 / 0
5,133
642
2,371
6,800
3,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Perdigãão
Arachne
9
0 / 0 / 1
4,728
591
767
6,256
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Vulcan
9
0 / 0 / 0
4,907
613
1,419
2,939
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
2
1
L
Susano
 
Susano
3
0
0
3
L
Xing Tian
 
Xing Tian
1
1
1
1.5
L
Xbalanque
 
Xbalanque
0
1
0
0
W
Apollo
 
Apollo
1
2
1
0.75
L
Thoth
Alësito
Thoth
0
0
0
0
W
Rama
IDiasI
Rama
0
2
0
0
W
Hercules
JeanTryHardBR
Hercules
1
0
0
1
W
Arachne
Perdigãão
Arachne
0
0
1
0.5
W
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,414
Damage
9,308
20,659
Taken
26,102
11,434
Mitigated
9,943
6,912
Healing
11,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,203
198
0
1,095
5,508
4,135
0
0
5,508
502
31,996
L
Susano
 
Susano
1,962
532
0
3,361
5,032
1,878
0
0
5,032
0
32,549
L
Xing Tian
 
Xing Tian
2,234
145
0
1,466
5,790
4,111
0
0
5,790
14,210
0
L
Xbalanque
 
Xbalanque
1,692
1,164
0
290
1,238
309
0
0
1,238
0
6,035
W
Apollo
 
Apollo
3,724
2,436
0
1,644
5,573
1,952
314
1,633
3,940
0
37,879
L
Thoth
Alësito
Thoth
2,323
0
0
700
3,091
1,001
0
1,419
1,672
42,162
0
W
Rama
IDiasI
Rama
1,027
957
0
1,473
4,534
1,287
0
18
4,516
0
18,449
W
Hercules
JeanTryHardBR
Hercules
2,371
830
1,015
3,230
6,800
3,564
0
675
6,125
0
16,355
W
Arachne
Perdigãão
Arachne
767
485
0
2,528
6,256
2,171
0
317
5,939
0
30,944
W
Vulcan
1,419
468
0
1,575
2,939
969
0
2,096
843
36,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,556
Gold Earned
24,534
223
Minions Killed
248
0
Camps Cleared
0
736,996
Distance Traveled
829,256
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,388
674
57
7
0
167,048
0
L
Susano
5,301
663
57
7
0
201,828
0
L
Xing Tian
4,386
548
16
2
0
160,983
0
L
Xbalanque
3,356
420
14
2
0
29,124
0
W
Apollo
5,282
660
69
9
0
129,325
0
L
Thoth
5,125
641
79
10
0
178,013
1
W
Rama
4,484
561
43
5
0
147,050
0
W
Hercules
5,133
642
21
3
0
165,244
2
W
Arachne
4,728
591
55
7
0
193,605
0
W
Vulcan
4,907
613
60
8
0
194,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role