Player Matchup

Anubis
Anubis
EIJoko
Anubis
Level 38
God Stats
5W - 3L
1,607 SR
Queue Stats
7W - 9L
1,421 Elo+
Party 2
Chaac
Chaac
KILLCOD
Chaac
Level 58
God Stats
9W - 8L
1,409 SR
Queue Stats
14W - 20L
1,391 Elo+
Party 2
Neith
Neith
Lunnarix
Neith
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,505 SR
1,437 Elo+

VS

Team Averages
Level 76
1,448 SR
1,456 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bake Kujira
Bake Kujira
Drakkon97
Bake Kujira
Level 95
God Stats
3W - 7L
1,614 SR
Queue Stats
25W - 31L
1,407 Elo+
Solo
Thanatos
Thanatos
VolqueteFdez
Thanatos
Level 36
God Stats
9W - 6L
1,230 SR
Queue Stats
116W - 106L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EIJoko
Anubis
13
4 / 9 / 3
10,497
875
11,975
11,866
5,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
KILLCOD
Chaac
12
2 / 7 / 6
9,617
801
7,771
18,839
16,481
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Lunnarix
Neith
12
3 / 8 / 5
9,793
816
9,803
12,866
4,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
10 / 2 / 11
11,933
994
23,062
8,071
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
Drakkon97
Bake Kujira
13
3 / 5 / 17
10,617
885
5,382
15,587
15,656
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
VolqueteFdez
Thanatos
15
11 / 2 / 12
12,263
1,022
11,167
10,110
3,890
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
9
Kills
24
24
Deaths
9
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
10
2
11
7.75
W
Bake Kujira
Drakkon97
Bake Kujira
3
5
17
2.3
L
Anubis
EIJoko
Anubis
4
9
3
0.61
L
Chaac
KILLCOD
Chaac
2
7
6
0.71
L
Neith
Lunnarix
Neith
3
8
5
0.69
W
Thanatos
VolqueteFdez
Thanatos
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,549
Damage
39,611
43,571
Taken
33,768
27,067
Mitigated
22,637
5,746
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
23,062
3,490
1,622
1,102
8,071
3,091
1,559
2,982
5,089
67,004
0
W
Bake Kujira
Drakkon97
Bake Kujira
5,382
3,537
159
430
15,587
15,656
1,177
4,927
10,660
21,215
194
L
Anubis
EIJoko
Anubis
11,975
972
0
1,081
11,866
5,901
0
7,685
4,181
46,074
0
L
Chaac
KILLCOD
Chaac
7,771
1,318
151
4,083
18,839
16,481
0
12,468
6,371
0
28,057
L
Neith
Lunnarix
Neith
9,803
5,190
0
431
12,866
4,685
40
8,360
4,506
0
24,364
W
Thanatos
VolqueteFdez
Thanatos
11,167
3,857
0
5,998
10,110
3,890
284
4,154
5,956
0
34,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
34,813
119
Minions Killed
150
0
Camps Cleared
0
555,869
Distance Traveled
695,706
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,933
994
59
5
0
230,479
0
W
Bake Kujira
10,617
885
39
3
0
231,059
4
L
Anubis
10,497
875
68
6
0
169,425
0
L
Chaac
9,617
801
16
1
0
211,277
0
L
Neith
9,793
816
35
3
0
175,167
0
W
Thanatos
12,263
1,022
52
4
0
234,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role