Player Matchup

Bacchus
Bacchus
PatchedAp
Bacchus
Level 67
God Stats
32W - 19L
1,408 SR
Queue Stats
86W - 126L
1,382 Elo+
Solo
Da Ji
Da Ji
RR-PhantomNoble
Da Ji
Level 127
God Stats
4W - 0L
1,950 SR
Queue Stats
107W - 102L
1,453 Elo+
Party 1
Neith
Neith
SloppyBigPapi
Neith
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 37L
1,577 Elo+
Solo
Ix Chel
Ix Chel
burninginferno84
Ix Chel
Level 106
God Stats
59W - 47L
1,564 SR
Queue Stats
338W - 347L
1,419 Elo+
Party 1
Odin
Odin
kainaluboy808
Odin
Level 128
God Stats
91W - 85L
1,537 SR
Queue Stats
1,265W - 1,206L
1,506 Elo+
Solo
Team Averages
Level 95
1,592 SR
1,468 Elo+

VS

Team Averages
Level 98
1,448 SR
1,457 Elo+
Ix Chel
Ix Chel
BLK-MESSIAH92
Ix Chel
Level 69
God Stats
24W - 20L
1,488 SR
Queue Stats
194W - 201L
1,448 Elo+
Solo
Skadi
Skadi
ChaosWeaverMagi
Skadi
Level 75
God Stats
0W - 3L
1,189 SR
Queue Stats
170W - 149L
1,542 Elo+
Solo
Fafnir
Fafnir
GOD_Okami5
Fafnir
Level 86
God Stats
32W - 40L
1,396 SR
Queue Stats
372W - 426L
1,437 Elo+
Solo
Bake Kujira
Bake Kujira
MeddieFrercury
Bake Kujira
Level 172
God Stats
14W - 26L
1,369 SR
Queue Stats
939W - 937L
1,411 Elo+
Solo
Camazotz
Camazotz
mbodiene
Camazotz
Level 88
God Stats
1W - 3L
1,796 SR
Queue Stats
395W - 384L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PatchedAp
Bacchus
11
4 / 0 / 3
7,524
537
4,241
8,550
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
6 / 2 / 3
7,950
568
8,686
11,404
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 0 / 4
8,716
623
12,222
9,196
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 3 / 4
7,497
536
5,781
7,573
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 0 / 4
7,732
552
6,645
13,712
10,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
3 / 3 / 2
7,326
523
5,535
8,861
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
0 / 7 / 0
6,505
465
4,948
11,914
4,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
GOD_Okami5
Fafnir
9
0 / 3 / 1
6,174
441
2,846
13,213
11,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
MeddieFrercury
Bake Kujira
12
2 / 2 / 2
7,329
524
3,679
12,334
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
mbodiene
Camazotz
13
0 / 4 / 0
7,857
561
10,021
16,653
6,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
5
5
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
3
3
2
1.33
L
0
7
0
0
L
Fafnir
GOD_Okami5
Fafnir
0
3
1
0.17
L
Bake Kujira
MeddieFrercury
Bake Kujira
2
2
2
1.5
W
Bacchus
PatchedAp
Bacchus
4
0
3
5.5
W
6
2
3
3.75
W
6
0
4
8
W
2
3
4
1.33
W
1
0
4
3
L
Camazotz
mbodiene
Camazotz
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,575
Damage
27,029
50,435
Taken
62,975
31,254
Mitigated
34,146
9,972
Healing
18,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
5,535
427
309
2,080
8,861
4,948
0
4,138
4,723
41,312
0
L
4,948
1,515
0
444
11,914
4,439
0
1,156
10,758
0
51,259
L
Fafnir
GOD_Okami5
Fafnir
2,846
523
1,158
2,766
13,213
11,898
0
2,836
10,377
18,901
0
L
Bake Kujira
MeddieFrercury
Bake Kujira
3,679
2,116
0
3,812
12,334
6,609
0
1,892
10,442
42,991
63
W
Bacchus
PatchedAp
Bacchus
4,241
334
0
1,536
8,550
8,634
0
2,392
5,987
22,870
0
W
8,686
2,897
0
885
11,404
4,840
0
3,914
7,386
0
53,061
W
12,222
6,435
0
2,819
9,196
3,771
878
1,486
7,710
0
78,173
W
5,781
598
397
309
7,573
3,117
152
3,464
3,946
52,692
0
W
6,645
859
0
4,026
13,712
10,892
281
303
13,409
0
54,806
L
Camazotz
mbodiene
Camazotz
10,021
3,271
0
7,893
16,653
6,252
0
0
16,653
0
69,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,419
Gold Earned
35,191
396
Minions Killed
332
0
Camps Cleared
0
1,319,583
Distance Traveled
1,231,399
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,326
523
57
4
0
246,593
2
L
Skadi
6,505
465
86
6
0
249,517
0
L
Fafnir
6,174
441
14
1
0
236,503
0
L
Bake Kujira
7,329
524
68
5
0
230,512
0
W
Bacchus
7,524
537
34
2
0
267,762
3
W
Da Ji
7,950
568
68
5
0
277,202
0
W
Neith
8,716
623
122
9
0
253,208
0
W
Ix Chel
7,497
536
98
7
0
260,156
2
W
Odin
7,732
552
74
5
0
261,255
0
L
Camazotz
7,857
561
107
8
0
268,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role