Player Matchup

Horus
Horus
Gold III
Canekid4232
Horus
Gold III
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,542 MMR
Solo
Merlin
Merlin
Gold I
Nicolas1505
Merlin
Gold I
Level 158
God Stats
4W - 4L
1,669 SR
Queue Stats
386W - 394L
1,514 MMR
Solo
Kali
Kali
Gold III
PharmacyNerd
Kali
Gold III
Level 87
God Stats
1W - 0L
1,638 SR
Queue Stats
16W - 17L
1,483 MMR
Party 1
Achilles
Achilles
Gold III
SterMiester
Achilles
Gold III
Level 148
God Stats
5W - 3L
1,709 SR
Queue Stats
558W - 564L
1,579 MMR
Solo
Rama
Rama
Gold I
lac3bolla
Rama
Gold I
Level 141
God Stats
17W - 16L
1,630 SR
Queue Stats
134W - 127L
1,561 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,629 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,560 SR
1,535 MMR
Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
AmbuElit
Anhur
Gold IV
Level 152
God Stats
0W - 3L
1,257 SR
Queue Stats
117W - 126L
1,523 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
Gnikhet
Baba Yaga
Gold IV
Level 126
God Stats
2W - 2L
1,549 SR
Queue Stats
28W - 25L
1,573 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Gunsaxl
Ao Kuang
Gold I
Level 137
God Stats
49W - 51L
1,617 SR
Queue Stats
737W - 733L
1,541 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Meishhy
Sun Wukong
Gold IV
Level 125
God Stats
1W - 1L
1,878 SR
Queue Stats
40W - 37L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,349
544
2,170
5,548
3,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
10
2 / 0 / 0
5,175
647
2,435
3,533
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 0 / 0
4,667
583
2,901
8,400
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SterMiester
Achilles
8
0 / 1 / 0
4,540
568
2,828
7,163
6,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Rama
7
0 / 0 / 1
4,257
532
2,352
4,565
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Maman BrigitteKhepriAthenaAwilix

VS

Bans
SusanoThorNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
3
0 / 0 / 0
3,522
440
1,473
1,661
754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
AmbuElit
Anhur
8
0 / 0 / 1
4,908
614
3,247
5,249
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Gnikhet
Baba Yaga
9
0 / 1 / 0
4,975
622
2,737
3,063
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Gunsaxl
Ao Kuang
7
1 / 3 / 1
4,595
574
4,479
7,428
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Meishhy
Sun Wukong
9
1 / 0 / 0
5,520
690
3,820
5,767
3,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
L
Anhur
AmbuElit
Anhur
0
0
1
0.5
W
0
1
1
0.5
L
Baba Yaga
Gnikhet
Baba Yaga
0
1
0
0
L
Ao Kuang
Gunsaxl
Ao Kuang
1
3
1
0.5
L
Sun Wukong
Meishhy
Sun Wukong
1
0
0
1
W
Merlin
2
0
0
2
W
2
0
0
2
W
Achilles
SterMiester
Achilles
0
1
0
0
W
Rama
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,686
Damage
15,756
29,209
Taken
23,168
15,161
Mitigated
9,042
9,073
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,473
788
757
1,103
1,661
754
0
0
1,661
5,956
0
L
Anhur
AmbuElit
Anhur
3,247
2,065
0
2,710
5,249
1,528
0
0
5,249
0
32,775
W
2,170
1,163
120
2,034
5,548
3,331
0
1,155
4,393
0
10,060
L
Baba Yaga
Gnikhet
Baba Yaga
2,737
91
0
851
3,063
1,170
0
1,092
1,971
35,129
0
L
Ao Kuang
Gunsaxl
Ao Kuang
4,479
1,229
0
992
7,428
2,269
0
1,343
6,047
26,277
0
L
Sun Wukong
Meishhy
Sun Wukong
3,820
723
0
1,620
5,767
3,321
4
0
5,382
0
36,915
W
Merlin
2,435
753
0
404
3,533
1,280
0
2,225
1,308
38,244
0
W
2,901
1,263
0
2,515
8,400
2,972
0
3,319
5,081
0
28,568
W
Achilles
SterMiester
Achilles
2,828
687
0
1,870
7,163
6,418
0
580
6,583
0
27,984
W
Rama
2,352
1,845
0
2,130
4,565
1,160
0
1,410
3,155
0
32,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,988
Gold Earned
23,520
256
Minions Killed
244
0
Camps Cleared
0
787,144
Distance Traveled
662,942
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,522
440
7
1
0
41,753
0
L
Anhur
4,908
614
66
8
0
136,622
2
W
Horus
4,349
544
12
2
0
158,031
1
L
Baba Yaga
4,975
622
66
8
0
163,502
1
L
Ao Kuang
4,595
574
39
5
0
157,709
0
L
Sun Wukong
5,520
690
66
8
0
163,356
0
W
Merlin
5,175
647
80
10
0
143,565
0
W
Kali
4,667
583
48
6
0
174,829
2
W
Achilles
4,540
568
49
6
0
140,589
0
W
Rama
4,257
532
67
8
0
170,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role