Player Matchup

Surtr
Surtr
Sairuuh
Surtr
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
136W - 131L
1,445 Elo+
Party 1
Discordia
Discordia
swatmari
Discordia
Level 37
God Stats
43W - 33L
1,309 SR
Queue Stats
146W - 149L
1,428 Elo+
Party 1
Neith
Neith
wamerthehammer
Neith
Level 126
God Stats
10W - 7L
1,503 SR
Queue Stats
13W - 20L
1,464 Elo+
Solo
Team Averages
Level 63
1,437 SR
1,446 Elo+

VS

Team Averages
Level 119
1,523 SR
1,477 Elo+
He Bo
He Bo
ComradeCube
He Bo
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,562 Elo+
Solo
Charon
Charon
RosalindFranklin
Charon
Level 90
God Stats
227W - 211L
1,569 SR
Queue Stats
1,160W - 1,252L
1,422 Elo+
Solo
Odin
Odin
jordilalala
Odin
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Sairuuh
Surtr
11
2 / 3 / 6
8,095
810
4,731
8,013
6,155
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
swatmari
Discordia
11
3 / 2 / 7
8,635
864
5,675
6,380
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 2 / 5
10,142
1,014
11,671
5,845
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 6 / 1
9,429
943
10,361
9,295
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 6
7,274
727
1,421
5,379
4,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 5
7,409
741
4,013
13,575
10,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
14
Kills
7
7
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
L
0
3
6
1
W
Surtr
Sairuuh
Surtr
2
3
6
1.67
L
1
5
5
0.7
W
Discordia
swatmari
Discordia
3
2
7
3.25
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,077
Damage
15,795
20,238
Taken
28,249
11,460
Mitigated
18,377
2,658
Healing
1,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,361
702
0
780
9,295
3,196
0
2,682
6,613
35,032
0
L
1,421
120
0
0
5,379
4,448
11
886
4,493
6,329
0
W
Surtr
Sairuuh
Surtr
4,731
1,845
0
535
8,013
6,155
248
5,210
2,793
323
17,828
L
4,013
1,059
0
920
13,575
10,733
0
2,460
11,115
0
8,752
W
Discordia
swatmari
Discordia
5,675
224
0
725
6,380
2,437
57
3,944
2,433
24,439
0
W
11,671
4,945
0
1,398
5,845
2,868
1,149
2,880
2,965
0
43,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,872
Gold Earned
24,112
122
Minions Killed
68
0
Camps Cleared
0
567,351
Distance Traveled
507,101
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,429
943
49
5
0
183,636
0
L
Charon
7,274
727
4
0
0
121,649
1
W
Surtr
8,095
810
18
2
0
184,047
0
L
Odin
7,409
741
15
2
0
201,816
0
W
Discordia
8,635
864
31
3
0
198,413
0
W
Neith
10,142
1,014
73
7
0
184,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role