Player Matchup

Jormungandr
Jormungandr
DemaaZz
Jormungandr
Level 129
God Stats
4W - 1L
1,681 SR
Queue Stats
228W - 230L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Hamiltn
Nu Wa
Level 104
God Stats
3W - 3L
1,373 SR
Queue Stats
123W - 131L
1,496 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hudsn1
Cu Chulainn
Level 106
God Stats
4W - 4L
1,529 SR
Queue Stats
140W - 135L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
Saighbot
Sun Wukong
Level 106
God Stats
9W - 1L
1,826 SR
Queue Stats
84W - 75L
1,481 Elo+
Solo
Poseidon
Poseidon
Steaadd
Poseidon
Level 128
God Stats
2W - 4L
1,393 SR
Queue Stats
138W - 132L
1,509 Elo+
Solo
Team Averages
Level 115
1,560 SR
1,497 Elo+

VS

Team Averages
Level 111
1,529 SR
1,482 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Hiperpollo
Poseidon
Level 146
God Stats
0W - 2L
1,470 SR
Queue Stats
81W - 89L
1,471 Elo+
Solo
Shiva
Shiva
Solanzh
Shiva
Level 125
God Stats
6W - 2L
1,617 SR
Queue Stats
343W - 369L
1,549 Elo+
Solo
Set
Set
Tågero
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 120L
1,427 Elo+
Solo
Tyr
Tyr
qmanmatt
Tyr
Level 134
God Stats
4W - 4L
1,560 SR
Queue Stats
731W - 747L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DemaaZz
Jormungandr
12
1 / 1 / 11
6,683
1,114
7,122
6,563
5,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
Hamiltn
Nu Wa
12
3 / 2 / 9
7,239
1,207
7,523
6,115
2,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Hudsn1
Cu Chulainn
11
2 / 1 / 8
6,635
1,106
7,167
6,700
6,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Saighbot
Sun Wukong
13
6 / 1 / 7
7,240
1,207
7,094
6,232
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Steaadd
Poseidon
12
2 / 2 / 7
6,784
1,131
6,384
4,808
1,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 3 / 4
5,395
899
2,508
9,349
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
Hiperpollo
Poseidon
12
2 / 2 / 3
5,945
991
5,433
5,443
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Solanzh
Shiva
10
1 / 4 / 4
5,483
914
5,207
9,756
9,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
7
1 / 2 / 2
5,039
840
1,920
4,089
3,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 2
6,092
1,015
5,215
9,313
9,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
14
Kills
6
7
Deaths
14
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
4
0.67
W
Jormungandr
DemaaZz
Jormungandr
1
1
11
6.5
W
Nu Wa
Hamiltn
Nu Wa
3
2
9
3.75
L
Poseidon
Hiperpollo
Poseidon
2
2
3
1.75
W
Cu Chulainn
Hudsn1
Cu Chulainn
2
1
8
6
W
Sun Wukong
Saighbot
Sun Wukong
6
1
7
9.5
L
Shiva
Solanzh
Shiva
1
4
4
0.75
W
Poseidon
Steaadd
Poseidon
2
2
7
2.75
L
Set
1
2
2
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,290
Damage
20,283
30,418
Taken
37,950
22,418
Mitigated
34,632
12,501
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,508
306
518
1,664
9,349
8,644
0
5,060
4,034
5,424
0
W
Jormungandr
DemaaZz
Jormungandr
7,122
1,025
703
2,310
6,563
5,520
380
1,780
4,704
17,203
0
W
Nu Wa
Hamiltn
Nu Wa
7,523
1,451
1,244
1,495
6,115
2,503
1,155
984
5,131
15,267
0
L
Poseidon
Hiperpollo
Poseidon
5,433
858
467
1,630
5,443
2,494
0
2,509
2,717
15,883
0
W
Cu Chulainn
Hudsn1
Cu Chulainn
7,167
1,148
90
1,134
6,700
6,645
229
2,501
3,910
0
8,805
W
Sun Wukong
Saighbot
Sun Wukong
7,094
877
390
1,352
6,232
5,959
317
2,398
3,796
0
8,972
L
Shiva
Solanzh
Shiva
5,207
410
2,527
2,270
9,756
9,789
0
4,849
4,661
0
10,893
W
Poseidon
Steaadd
Poseidon
6,384
1,040
2,139
1,644
4,808
1,791
1,115
560
4,209
15,039
0
L
Set
1,920
618
0
25
4,089
3,849
0
2,385
1,625
0
3,948
L
5,215
726
273
1,252
9,313
9,856
0
5,552
3,425
397
8,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,581
Gold Earned
27,954
74
Minions Killed
40
0
Camps Cleared
0
633,719
Distance Traveled
546,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,395
899
1
0
0
121,082
0
W
Jormungandr
6,683
1,114
21
4
0
117,424
0
W
Nu Wa
7,239
1,207
23
4
0
137,476
0
L
Poseidon
5,945
991
23
4
0
106,904
0
W
Cu Chulainn
6,635
1,106
7
1
0
129,409
0
W
Sun Wukong
7,240
1,207
4
1
0
132,863
0
L
Shiva
5,483
914
5
1
0
130,189
0
W
Poseidon
6,784
1,131
19
3
0
116,547
0
L
Set
5,039
840
3
1
0
68,903
0
L
Tyr
6,092
1,015
8
1
0
119,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role