Player Matchup

Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
AlbertWinestein
Discordia
Silver I
Level 86
God Stats
4W - 6L
1,630 SR
Queue Stats
95W - 112L
1,228 MMR
Solo
Achilles
Achilles
Silver II
Eyyy4Effort
Achilles
Silver II
Level 62
God Stats
0W - 4L
1,350 SR
Queue Stats
103W - 115L
1,092 MMR
Solo
Cernunnos
Cernunnos
Bronze III
phoenixDVII
Cernunnos
Bronze III
Level 88
God Stats
1W - 3L
1,564 SR
Queue Stats
3W - 18L
1,233 MMR
Solo
Thanatos
Thanatos
Gold V
staydvs
Thanatos
Gold V
Level 76
God Stats
23W - 14L
1,446 SR
Queue Stats
305W - 294L
1,096 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,498 SR
1,230 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,570 SR
1,160 MMR
Hera
Hera
Silver I
ArmedSOULGOLD
Hera
Silver I
Level 159
God Stats
15W - 4L
1,734 SR
Queue Stats
300W - 302L
1,194 MMR
Solo
Athena
Athena
Silver I
FoniTlove
Athena
Silver I
Level 124
God Stats
3W - 2L
1,580 SR
Queue Stats
105W - 124L
1,157 MMR
Solo
Thor
Thor
Gold IV
LokisTheName
Thor
Gold IV
Level 159
God Stats
13W - 15L
1,567 SR
Queue Stats
387W - 414L
1,252 MMR
Solo
Ullr
Ullr
Silver II
LuBeanicus
Ullr
Silver II
Level 137
God Stats
2W - 1L
1,382 SR
Queue Stats
62W - 66L
1,110 MMR
Solo
Nu Wa
Nu Wa
Silver II
M3X1C4N1S1M0
Nu Wa
Silver II
Level 143
God Stats
558W - 475L
1,585 SR
Queue Stats
744W - 781L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 2
7,401
411
3,031
12,845
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
AlbertWinestein
Discordia
14
1 / 4 / 1
8,585
477
5,230
12,704
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Eyyy4Effort
Achilles
16
2 / 2 / 0
9,872
548
6,268
15,722
14,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cernunnos
phoenixDVII
Cernunnos
13
1 / 7 / 2
8,079
449
7,442
17,896
7,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
staydvs
Thanatos
15
3 / 4 / 1
8,769
487
5,961
15,778
6,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
DanzaburouMorgan Le FayAnubis

VS

Bans
Chang'eMaman BrigitteBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 3
11,117
618
13,610
7,148
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
FoniTlove
Athena
13
1 / 0 / 9
9,111
506
5,384
12,530
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 0 / 5
10,792
600
7,856
9,321
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 3 / 0
11,040
613
9,432
13,865
6,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
1 / 2 / 3
9,937
552
10,958
11,690
6,259
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
19
19
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
2
0.5
L
Discordia
AlbertWinestein
Discordia
1
4
1
0.38
W
5
2
3
3.25
L
Achilles
Eyyy4Effort
Achilles
2
2
0
1
W
Athena
FoniTlove
Athena
1
0
9
5.5
W
5
0
5
7.5
W
7
3
0
2.33
W
1
2
3
1.25
L
Cernunnos
phoenixDVII
Cernunnos
1
7
2
0.29
L
Thanatos
staydvs
Thanatos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,932
Damage
47,240
74,945
Taken
54,554
45,058
Mitigated
31,115
21,637
Healing
13,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,031
629
0
2,631
12,845
11,398
0
5,214
7,559
23,839
0
L
Discordia
AlbertWinestein
Discordia
5,230
306
0
2,132
12,704
4,695
0
8,157
4,207
70,354
0
W
13,610
2,960
0
1,536
7,148
2,709
1,984
2,801
4,347
86,191
0
L
Achilles
Eyyy4Effort
Achilles
6,268
878
0
5,748
15,722
14,937
0
6,782
8,940
0
76,168
W
Athena
FoniTlove
Athena
5,384
1,198
182
2,750
12,530
11,827
337
2,870
9,608
20,419
0
W
7,856
1,512
0
1,267
9,321
3,906
655
1,558
7,728
0
80,235
W
9,432
3,559
0
3,551
13,865
6,414
3,133
1,174
12,691
0
91,730
W
10,958
5,347
66
3,876
11,690
6,259
1,313
994
9,956
87,738
362
L
Cernunnos
phoenixDVII
Cernunnos
7,442
3,500
52
1,267
17,896
7,489
182
5,060
12,804
0
51,764
L
Thanatos
staydvs
Thanatos
5,961
1,911
0
9,807
15,778
6,539
0
4,451
11,177
0
78,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,706
Gold Earned
51,997
449
Minions Killed
530
0
Camps Cleared
0
1,720,223
Distance Traveled
1,762,154
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,401
411
22
1
0
286,345
1
L
Discordia
8,585
477
128
7
0
374,238
0
W
Hera
11,117
618
176
10
0
356,521
4
L
Achilles
9,872
548
128
7
0
301,949
2
W
Athena
9,111
506
25
1
0
350,071
4
W
Thor
10,792
600
98
5
0
385,255
3
W
Ullr
11,040
613
132
7
0
328,140
0
W
Nu Wa
9,937
552
99
6
0
342,167
8
L
Cernunnos
8,079
449
81
5
0
329,705
4
L
Thanatos
8,769
487
90
5
0
427,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role