Player Matchup

Hou Yi
Hou Yi
BloodiedKnives
Hou Yi
Level 156
God Stats
8W - 6L
1,612 SR
Queue Stats
198W - 204L
1,468 Elo+
Solo
Charybdis
Charybdis
CompositePHIL
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,493 Elo+
Party 1
Ix Chel
Ix Chel
FatherMitch
Ix Chel
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
194W - 182L
1,625 Elo+
Party 1
Bastet
Bastet
Spaceysoup59463
Bastet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 99L
1,609 Elo+
Party 1
Bacchus
Bacchus
WolfHol4PerraS
Bacchus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,421 Elo+
Solo
Team Averages
Level 110
1,522 SR
1,523 Elo+

VS

Team Averages
Level 109
1,470 SR
1,546 Elo+
Sylvanus
Sylvanus
CoNduXiTyDelato
Sylvanus
Level 186
God Stats
10W - 7L
1,588 SR
Queue Stats
613W - 630L
1,502 Elo+
Party 2
Anhur
Anhur
SnazzyDrop54087
Anhur
Level 109
God Stats
1W - 2L
1,160 SR
Queue Stats
361W - 379L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
Xodum
Danzaburou
Level 61
God Stats
1W - 1L
1,449 SR
Queue Stats
58W - 53L
1,598 Elo+
Solo
Lancelot
Lancelot
YoloSwagPapaZ
Lancelot
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 170L
1,590 Elo+
Solo
Surtr
Surtr
lcalm
Surtr
Level 155
God Stats
1W - 1L
1,651 SR
Queue Stats
93W - 88L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 11
11,273
805
21,350
10,636
5,332
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
CompositePHIL
Charybdis
14
1 / 10 / 7
8,710
622
3,912
15,704
6,091
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
FatherMitch
Ix Chel
19
6 / 6 / 13
11,143
796
29,020
16,391
8,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 6 / 14
9,730
695
12,243
14,868
6,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 10
9,929
709
10,684
17,101
24,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
4 / 2 / 17
10,684
763
15,367
19,690
20,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 7 / 7
9,390
671
2,534
14,274
5,039
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Xodum
Danzaburou
19
5 / 4 / 11
11,424
816
17,196
15,793
7,911
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
YoloSwagPapaZ
Lancelot
17
9 / 5 / 10
10,310
736
13,736
17,982
12,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
lcalm
Surtr
17
7 / 3 / 13
10,763
769
17,536
21,258
27,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
86
21
Kills
28
29
Deaths
21
55
Assists
58
Player
Kills
Deaths
Assists
KDA
L
8
2
11
6.75
W
Sylvanus
4
2
17
6.25
L
Charybdis
CompositePHIL
Charybdis
1
10
7
0.45
L
Ix Chel
FatherMitch
Ix Chel
6
6
13
2.08
W
3
7
7
0.93
L
4
6
14
1.83
L
2
5
10
1.4
W
Danzaburou
Xodum
Danzaburou
5
4
11
2.63
W
Lancelot
YoloSwagPapaZ
Lancelot
9
5
10
2.8
W
Surtr
lcalm
Surtr
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,209
Damage
66,369
74,700
Taken
88,997
51,551
Mitigated
73,141
18,489
Healing
37,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,350
11,930
1,770
4,211
10,636
5,332
1,197
2,368
8,010
0
41,435
W
Sylvanus
15,367
2,816
9,055
8,762
19,690
20,071
271
8,776
10,914
21,745
0
L
Charybdis
CompositePHIL
Charybdis
3,912
1,111
1,458
639
15,704
6,091
447
2,676
12,706
0
11,637
L
Ix Chel
FatherMitch
Ix Chel
29,020
751
2,298
1,824
16,391
8,705
0
4,085
11,849
50,373
0
W
2,534
688
900
1,430
14,274
5,039
1,576
8,297
5,977
0
9,537
L
12,243
3,548
0
1,708
14,868
6,791
53
2,884
11,741
0
23,151
L
10,684
892
953
3,628
17,101
24,632
0
4,860
11,650
17,494
225
W
Danzaburou
Xodum
Danzaburou
17,196
5,032
336
3,383
15,793
7,911
334
6,709
9,084
0
43,795
W
Lancelot
YoloSwagPapaZ
Lancelot
13,736
904
1,615
2,654
17,982
12,461
1,406
7,522
10,460
0
22,206
W
Surtr
lcalm
Surtr
17,536
3,452
2,984
5,915
21,258
27,659
533
8,175
13,083
4,774
28,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,785
Gold Earned
52,571
186
Minions Killed
161
0
Camps Cleared
0
1,169,696
Distance Traveled
1,306,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,273
805
58
4
0
258,227
0
W
Sylvanus
10,684
763
5
0
0
261,201
0
L
Charybdis
8,710
622
23
2
0
194,223
0
L
Ix Chel
11,143
796
51
4
0
236,834
0
W
Anhur
9,390
671
11
1
0
217,949
0
L
Bastet
9,730
695
30
2
0
252,173
0
L
Bacchus
9,929
709
24
2
0
228,239
0
W
Danzaburou
11,424
816
76
5
0
271,753
0
W
Lancelot
10,310
736
15
1
0
291,850
0
W
Surtr
10,763
769
54
4
0
264,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role