Player Matchup

Sobek
Sobek
ABuko11
Sobek
Level 41
God Stats
6W - 6L
1,527 SR
Queue Stats
34W - 40L
1,436 Elo+
Party 1
Baron Samedi
Baron Samedi
MIKEJBEAST2000
Baron Samedi
Level 43
God Stats
3W - 2L
1,703 SR
Queue Stats
3W - 5L
1,309 Elo+
Solo
Ne Zha
Ne Zha
Tanbomb
Ne Zha
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,431 Elo+
Party 1
Team Averages
Level 35
1,577 SR
1,392 Elo+

VS

Team Averages
Level 54
1,446 SR
1,332 Elo+
Vulcan
Vulcan
El Mexa mTc
Vulcan
Level 69
God Stats
10W - 7L
1,459 SR
Queue Stats
81W - 70L
1,417 Elo+
Party 2
Hercules
Hercules
MadLebe
Hercules
Level 66
God Stats
2W - 2L
1,380 SR
Queue Stats
82W - 65L
1,434 Elo+
Party 2
Izanami
Izanami
WharfaxD
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 37L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ABuko11
Sobek
8
0 / 5 / 0
6,367
637
2,158
12,654
9,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MIKEJBEAST2000
Baron Samedi
9
0 / 4 / 0
6,682
668
4,172
6,639
3,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Tanbomb
Ne Zha
8
0 / 6 / 0
6,411
641
2,585
9,414
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
6 / 0 / 7
9,055
906
12,653
5,053
1,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
MadLebe
Hercules
10
4 / 0 / 10
8,368
837
6,467
9,417
5,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
WharfaxD
Izanami
12
4 / 0 / 7
8,854
885
3,156
3,272
1,174
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
14
15
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
ABuko11
Sobek
0
5
0
0
W
Vulcan
6
0
7
9.5
L
Baron Samedi
MIKEJBEAST2000
Baron Samedi
0
4
0
0
W
Hercules
MadLebe
Hercules
4
0
10
9
L
Ne Zha
Tanbomb
Ne Zha
0
6
0
0
W
Izanami
WharfaxD
Izanami
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,915
Damage
22,276
28,707
Taken
17,742
16,592
Mitigated
8,253
3,387
Healing
4,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ABuko11
Sobek
2,158
96
0
1,252
12,654
9,808
0
5,278
7,376
7,952
0
W
Vulcan
12,653
5,458
0
570
5,053
1,726
556
2,231
2,822
46,825
0
L
Baron Samedi
MIKEJBEAST2000
Baron Samedi
4,172
321
393
1,211
6,639
3,573
0
4,733
1,906
33,739
0
W
Hercules
MadLebe
Hercules
6,467
2,089
0
3,477
9,417
5,353
108
3,001
6,416
0
18,644
L
Ne Zha
Tanbomb
Ne Zha
2,585
283
0
531
9,414
3,211
0
2,915
6,499
0
12,653
W
Izanami
WharfaxD
Izanami
3,156
2,263
0
641
3,272
1,174
2,108
1,380
1,892
0
28,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,460
Gold Earned
26,277
78
Minions Killed
120
0
Camps Cleared
0
481,002
Distance Traveled
571,907
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,367
637
7
1
0
165,682
2
W
Vulcan
9,055
906
52
5
0
207,060
2
L
Baron Samedi
6,682
668
47
5
0
153,205
2
W
Hercules
8,368
837
19
2
0
195,472
0
L
Ne Zha
6,411
641
24
2
0
162,115
0
W
Izanami
8,854
885
49
5
0
169,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role