Player Matchup

Yemoja
Yemoja
GizmoIzToXic
Yemoja
Level 37
God Stats
2W - 2L
1,284 SR
Queue Stats
23W - 40L
1,270 Elo+
Solo
Apollo
Apollo
ObliterarSupremo
Apollo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
RedSkorpion2
Zhong Kui
Level 68
God Stats
1W - 1L
1,830 SR
Queue Stats
50W - 62L
1,381 Elo+
Party 2
Surtr
Surtr
SoyBeanNutz
Surtr
Level 16
God Stats
8W - 8L
1,447 SR
Queue Stats
28W - 32L
1,427 Elo+
Party 2
Nike
Nike
The4narchist
Nike
Level 71
God Stats
1W - 3L
1,931 SR
Queue Stats
42W - 49L
1,402 Elo+
Party 2
Team Averages
Level 48
1,598 SR
1,396 Elo+

VS

Team Averages
Level 49
1,453 SR
1,309 Elo+
Fafnir
Fafnir
Ghost_Dragon100
Fafnir
Level 8
God Stats
3W - 8L
1,346 SR
Queue Stats
5W - 10L
1,250 Elo+
Party 3
Nemesis
Nemesis
LyteSZN on IG
Nemesis
Level 97
God Stats
8W - 5L
1,259 SR
Queue Stats
112W - 106L
1,345 Elo+
Party 1
Artemis
Artemis
OblivionArcc
Artemis
Level 46
God Stats
4W - 5L
1,692 SR
Queue Stats
145W - 163L
1,464 Elo+
Solo
Kukulkan
Kukulkan
Sinca444
Kukulkan
Level 7
God Stats
0W - 2L
1,259 SR
Queue Stats
5W - 14L
1,114 Elo+
Party 1
Sol
Sol
UrbanAssassin203
Sol
Level 87
God Stats
5W - 2L
1,710 SR
Queue Stats
81W - 83L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 1 / 1
5,677
406
2,621
6,527
5,708
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 0
6,158
440
4,574
10,557
3,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
RedSkorpion2
Zhong Kui
13
3 / 3 / 1
7,765
555
11,539
11,739
8,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 1
7,993
571
5,426
9,840
8,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 2 / 2
7,460
533
5,466
9,543
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
7,526
538
2,393
7,244
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
13
4 / 1 / 3
7,932
567
5,783
12,289
5,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
OblivionArcc
Artemis
11
2 / 1 / 0
6,754
482
11,206
7,952
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Sinca444
Kukulkan
9
0 / 6 / 1
5,860
419
3,571
7,405
2,692
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 1
7,550
539
7,733
11,784
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
12
Kills
8
9
Deaths
12
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Yemoja
0
1
1
0.5
L
Nemesis
4
1
3
5.5
W
1
1
0
1
L
Artemis
OblivionArcc
Artemis
2
1
0
2
W
Zhong Kui
RedSkorpion2
Zhong Kui
3
3
1
1.17
L
Kukulkan
Sinca444
Kukulkan
0
6
1
0.08
W
4
2
1
2.25
W
4
2
2
2.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,626
Damage
30,686
48,206
Taken
46,674
30,561
Mitigated
24,832
8,499
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,393
780
0
2,827
7,244
9,065
218
1,681
5,563
19,762
0
W
Yemoja
2,621
595
943
492
6,527
5,708
0
1,241
5,286
20,098
0
L
Nemesis
5,783
2,546
0
1,193
12,289
5,021
0
2,367
9,801
0
52,590
W
4,574
3,068
0
2,268
10,557
3,876
0
1,152
9,405
0
33,052
L
Artemis
OblivionArcc
Artemis
11,206
5,083
0
2,994
7,952
3,347
507
1,553
6,399
0
60,238
W
Zhong Kui
RedSkorpion2
Zhong Kui
11,539
1,076
8
2,714
11,739
8,873
805
6,069
5,670
55,340
0
L
Kukulkan
Sinca444
Kukulkan
3,571
851
0
315
7,405
2,692
147
144
7,056
23,943
0
W
5,426
2,927
0
1,855
9,840
8,401
1,729
2,972
6,868
738
51,076
W
5,466
583
0
219
9,543
3,703
0
2,263
7,280
0
38,413
L
7,733
3,231
0
4,907
11,784
4,707
292
8,576
3,208
45,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
35,622
296
Minions Killed
329
0
Camps Cleared
0
1,302,411
Distance Traveled
1,226,661
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,526
538
26
2
0
258,847
0
W
Yemoja
5,677
406
18
1
0
230,067
0
L
Nemesis
7,932
567
88
6
0
304,772
3
W
Apollo
6,158
440
60
4
0
260,050
0
L
Artemis
6,754
482
87
6
0
225,864
0
W
Zhong Kui
7,765
555
83
6
0
251,732
1
L
Kukulkan
5,860
419
50
4
0
197,138
0
W
Surtr
7,993
571
81
6
0
243,129
0
W
Nike
7,460
533
54
4
0
317,433
0
L
Sol
7,550
539
78
6
0
240,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role