Player Matchup

Chang'e
Chang'e
FlamingRazer
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Maui
Maui
Kukigool
Maui
Level 18
God Stats
6W - 4L
1,302 SR
Queue Stats
22W - 36L
1,122 Elo+
Solo
Nu Wa
Nu Wa
Newbraza
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,130 Elo+
Solo
Odin
Odin
i BIOHAX
Odin
Level 14
God Stats
6W - 14L
1,308 SR
Queue Stats
80W - 114L
1,386 Elo+
Solo
Thor
Thor
pan88cho
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,422 SR
1,328 Elo+

VS

Team Averages
Level 22
1,568 SR
1,746 Elo+
Lancelot
Lancelot
IronLinus
Lancelot
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 5L
1,754 Elo+
Party 1
Danzaburou
Danzaburou
IvankaMChrist
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 9L
1,546 Elo+
Party 1
Bacchus
Bacchus
Neptooon
Bacchus
Level 3
God Stats
16W - 1L
1,838 SR
Queue Stats
67W - 38L
1,809 Elo+
Party 1
Jormungandr
Jormungandr
peezin
Jormungandr
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 2L
1,809 Elo+
Party 1
Sylvanus
Sylvanus
theramrancher
Sylvanus
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 0L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FlamingRazer
Chang'e
12
0 / 6 / 0
6,769
677
5,867
10,964
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
13
0 / 2 / 0
7,466
747
3,743
11,556
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
Newbraza
Nu Wa
12
0 / 3 / 0
7,250
725
4,599
9,098
6,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Odin
12
0 / 0 / 0
7,105
711
1,564
2,736
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
13
0 / 6 / 0
6,994
699
4,001
12,466
5,389
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
IronLinus
Lancelot
16
7 / 0 / 8
9,020
902
15,389
6,312
4,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
IvankaMChrist
Danzaburou
15
4 / 0 / 8
8,655
866
7,544
5,004
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Neptooon
Bacchus
14
0 / 0 / 12
7,697
770
4,625
7,077
8,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
peezin
Jormungandr
16
2 / 0 / 13
8,619
862
8,088
7,718
6,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
theramrancher
Sylvanus
15
4 / 0 / 12
8,583
858
7,284
8,236
7,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
17
17
Deaths
0
0
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chang'e
FlamingRazer
Chang'e
0
6
0
0
W
Lancelot
IronLinus
Lancelot
7
0
8
11
W
Danzaburou
IvankaMChrist
Danzaburou
4
0
8
8
L
Maui
0
2
0
0
W
Bacchus
Neptooon
Bacchus
0
0
12
6
L
Nu Wa
Newbraza
Nu Wa
0
3
0
0
L
Odin
0
0
0
0
L
Thor
0
6
0
0
W
Jormungandr
peezin
Jormungandr
2
0
13
8.5
W
Sylvanus
theramrancher
Sylvanus
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,774
Damage
42,930
46,820
Taken
34,347
28,177
Mitigated
30,220
8,219
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
FlamingRazer
Chang'e
5,867
653
1,754
1,112
10,964
4,311
378
4,898
6,016
11,720
0
W
Lancelot
IronLinus
Lancelot
15,389
800
0
500
6,312
4,680
178
2,799
3,513
0
30,302
W
Danzaburou
IvankaMChrist
Danzaburou
7,544
2,424
0
1,977
5,004
2,660
1,239
2,298
2,706
0
32,737
L
Maui
3,743
335
1,114
1,261
11,556
10,212
216
5,516
5,716
12,324
0
W
Bacchus
Neptooon
Bacchus
4,625
412
0
940
7,077
8,405
102
2,396
4,681
12,438
0
L
Nu Wa
Newbraza
Nu Wa
4,599
1,997
1,860
784
9,098
6,805
129
3,005
6,051
15,419
0
L
Odin
1,564
288
0
334
2,736
1,460
0
1,328
1,404
0
9,322
L
Thor
4,001
645
0
0
12,466
5,389
0
4,489
7,833
0
11,036
W
Jormungandr
peezin
Jormungandr
8,088
2,512
0
919
7,718
6,751
138
2,351
5,367
39,093
0
W
Sylvanus
theramrancher
Sylvanus
7,284
1,815
3,126
3,185
8,236
7,724
437
4,365
3,871
18,357
4,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,584
Gold Earned
42,574
120
Minions Killed
223
0
Camps Cleared
0
843,096
Distance Traveled
1,087,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,769
677
15
2
0
185,615
0
W
Lancelot
9,020
902
33
3
0
280,568
0
W
Danzaburou
8,655
866
68
7
0
197,636
0
L
Maui
7,466
747
20
2
0
208,450
0
W
Bacchus
7,697
770
18
2
0
216,636
0
L
Nu Wa
7,250
725
35
4
0
170,195
0
L
Odin
7,105
711
26
3
0
96,958
0
L
Thor
6,994
699
24
2
0
181,878
0
W
Jormungandr
8,619
862
75
8
0
204,082
0
W
Sylvanus
8,583
858
29
3
0
188,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role