Player Matchup

Odin
Odin
BlackNgoldBlood
Odin
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,314 Elo+
Party 1
Hera
Hera
MADDcartman
Hera
Level 179
God Stats
1W - 1L
1,778 SR
Queue Stats
24W - 15L
1,372 Elo+
Party 1
Olorun
Olorun
MattyNice412
Olorun
Level 175
God Stats
1W - 0L
1,362 SR
Queue Stats
39W - 29L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
RiCeHAT MaN
Jormungandr
Level 241
God Stats
13W - 7L
1,578 SR
Queue Stats
616W - 664L
1,482 Elo+
Party 2
Hun Batz
Hun Batz
lMartenl
Hun Batz
Level 159
God Stats
5W - 2L
1,630 SR
Queue Stats
366W - 383L
1,538 Elo+
Party 2
Team Averages
Level 184
1,569 SR
1,447 Elo+

VS

Team Averages
Level 160
1,539 SR
1,516 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
DonAmeeliano
Athena
Level 181
God Stats
14W - 11L
1,573 SR
Queue Stats
396W - 423L
1,525 Elo+
Solo
Artio
Artio
GMG born
Artio
Level 179
God Stats
2W - 3L
1,472 SR
Queue Stats
248W - 241L
1,511 Elo+
Solo
Anubis
Anubis
Zayau
Anubis
Level 156
God Stats
5W - 4L
1,650 SR
Queue Stats
282W - 270L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
6,954
1,159
1,865
4,469
3,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 1 / 4
6,916
1,153
6,050
3,290
1,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Olorun
11
2 / 2 / 4
6,383
1,064
3,063
3,723
1,323
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
RiCeHAT MaN
Jormungandr
11
0 / 1 / 4
6,470
1,078
2,033
4,139
2,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
lMartenl
Hun Batz
11
1 / 2 / 5
6,160
1,027
2,450
4,723
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 2
6,182
1,030
4,222
5,173
2,673
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
10
1 / 2 / 3
5,624
937
952
3,784
3,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
14
3 / 1 / 3
6,712
1,119
1,115
4,768
5,267
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artio
GMG born
Artio
1
0 / 0 / 0
1,672
279
0
0
0
Anubis
Zayau
Anubis
11
1 / 1 / 4
5,989
998
3,006
2,912
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
7
Kills
6
7
Deaths
7
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
2
0.67
L
Serqet
 
Serqet
1
2
3
1.25
W
2
1
5
4.5
L
Athena
3
1
3
4.5
L
Artio
GMG born
Artio
0
0
0
0
W
2
1
4
4
W
Olorun
2
2
4
2
W
Jormungandr
RiCeHAT MaN
Jormungandr
0
1
4
2
L
Anubis
Zayau
Anubis
1
1
4
3
W
Hun Batz
lMartenl
Hun Batz
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,461
Damage
9,295
20,344
Taken
16,637
10,947
Mitigated
12,796
6,505
Healing
3,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,222
146
0
520
5,173
2,673
0
3,523
1,650
18,734
0
L
Serqet
 
Serqet
952
188
0
332
3,784
3,164
0
2,356
1,428
0
3,120
W
1,865
234
512
1,193
4,469
3,561
30
1,444
2,973
0
3,735
L
Athena
1,115
410
0
1,123
4,768
5,267
0
3,494
1,274
5,022
0
L
Artio
GMG born
Artio
0
0
0
0
0
0
0
0
0
0
0
W
6,050
1,249
188
1,145
3,290
1,225
834
1,059
2,231
15,316
0
W
Olorun
3,063
811
210
583
3,723
1,323
564
1,835
1,888
8,797
0
W
Jormungandr
RiCeHAT MaN
Jormungandr
2,033
442
597
1,456
4,139
2,984
80
2,409
1,730
9,187
0
L
Anubis
Zayau
Anubis
3,006
204
711
600
2,912
1,692
0
1,773
1,139
8,994
0
W
Hun Batz
lMartenl
Hun Batz
2,450
121
179
442
4,723
1,854
317
1,596
3,127
0
8,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
26,179
65
Minions Killed
65
0
Camps Cleared
0
626,500
Distance Traveled
466,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,182
1,030
25
4
0
99,273
0
L
Serqet
5,624
937
1
0
0
122,647
0
W
Odin
6,954
1,159
5
1
0
130,691
0
L
Athena
6,712
1,119
19
3
0
122,608
0
L
Artio
1,672
279
0
0
0
0
0
W
Hera
6,916
1,153
30
5
0
133,107
0
W
Olorun
6,383
1,064
17
3
0
135,902
0
W
Jormungandr
6,470
1,078
6
1
0
106,729
0
L
Anubis
5,989
998
20
3
0
121,475
0
W
Hun Batz
6,160
1,027
7
1
0
120,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role