Player Matchup

Ares
Ares
 
Ares
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DindeDodue
Jing Wei
Level 83
God Stats
2W - 4L
1,336 SR
Queue Stats
246W - 275L
1,506 Elo+
Solo
Hel
Hel
Stein70
Hel
Level 148
God Stats
7W - 5L
1,637 SR
Queue Stats
241W - 233L
1,552 Elo+
Party 2
Hera
Hera
ajcooper
Hera
Level 61
God Stats
8W - 9L
1,465 SR
Queue Stats
214W - 193L
1,568 Elo+
Party 2
Sol
Sol
peydaddy
Sol
Level 126
God Stats
1W - 2L
1,462 SR
Queue Stats
100W - 90L
1,515 Elo+
Party 2
Team Averages
Level 106
1,480 SR
1,528 Elo+

VS

Team Averages
Level 116
1,561 SR
1,550 Elo+
Vulcan
Vulcan
BlossomSecurity
Vulcan
Level 66
God Stats
7W - 3L
1,704 SR
Queue Stats
301W - 302L
1,509 Elo+
Party 1
Hel
Hel
CowTeetMilk
Hel
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
200W - 209L
1,502 Elo+
Party 1
Neith
Neith
Ethanemerald
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 21L
1,607 Elo+
Party 3
Jormungandr
Jormungandr
Hock942
Jormungandr
Level 159
God Stats
1W - 0L
1,644 SR
Queue Stats
58W - 42L
1,593 Elo+
Party 3
Danzaburou
Danzaburou
speed40000
Danzaburou
Level 148
God Stats
2W - 1L
1,456 SR
Queue Stats
129W - 142L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
0 / 8 / 5
7,764
706
6,310
21,195
26,209
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
DindeDodue
Jing Wei
10
0 / 1 / 0
6,763
615
5,768
5,093
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hel
17
4 / 2 / 3
8,967
815
10,396
14,319
8,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Hera
14
2 / 4 / 4
8,294
754
12,871
10,976
5,182
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 5
9,097
827
14,423
11,921
6,133
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
8,859
805
14,108
11,338
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 1 / 12
8,199
745
3,306
6,321
3,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
8 / 2 / 6
9,818
893
8,220
11,275
5,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Hock942
Jormungandr
17
4 / 2 / 11
10,212
928
18,710
16,862
19,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
speed40000
Danzaburou
15
3 / 2 / 10
9,113
828
10,706
12,671
5,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
9
Kills
17
17
Deaths
10
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
8
5
0.31
W
2
3
8
2
W
0
1
12
6
L
Jing Wei
DindeDodue
Jing Wei
0
1
0
0
W
8
2
6
5.5
W
Jormungandr
Hock942
Jormungandr
4
2
11
4.75
L
Hel
4
2
3
2.75
L
Hera
2
4
4
1
L
3
2
5
2.75
W
Danzaburou
speed40000
Danzaburou
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,768
Damage
55,050
63,504
Taken
58,467
48,000
Mitigated
38,535
31,130
Healing
31,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,310
445
391
3,460
21,195
26,209
0
10,173
11,022
12,728
0
W
14,108
3,274
1,181
496
11,338
4,967
400
9,490
1,848
28,308
0
W
3,306
444
13,352
3,788
6,321
3,414
525
6,064
257
7,940
0
L
Jing Wei
DindeDodue
Jing Wei
5,768
4,915
20
670
5,093
2,291
0
2,837
2,256
0
9,820
W
8,220
1,664
544
2,047
11,275
5,547
226
7,894
3,381
0
25,835
W
Jormungandr
Hock942
Jormungandr
18,710
3,150
1,894
4,015
16,862
19,034
480
10,761
6,101
34,203
0
L
Hel
10,396
42
13,070
9,568
14,319
8,185
346
8,141
6,178
22,969
0
L
Hera
12,871
2,981
61
334
10,976
5,182
667
7,880
3,096
29,931
0
L
14,423
2,785
516
3,040
11,921
6,133
0
7,093
4,828
31,625
0
W
Danzaburou
speed40000
Danzaburou
10,706
4,470
537
3,315
12,671
5,573
1,056
9,791
2,880
0
17,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,885
Gold Earned
46,201
149
Minions Killed
130
0
Camps Cleared
0
979,149
Distance Traveled
1,079,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,764
706
13
1
0
193,584
0
W
Vulcan
8,859
805
33
3
0
205,027
0
W
Hel
8,199
745
13
1
0
237,439
0
L
Jing Wei
6,763
615
18
2
0
109,055
0
W
Neith
9,818
893
53
5
0
230,738
0
W
Jormungandr
10,212
928
20
2
0
227,298
0
L
Hel
8,967
815
27
2
0
245,723
0
L
Hera
8,294
754
38
3
0
217,155
0
L
Sol
9,097
827
53
5
0
213,632
0
W
Danzaburou
9,113
828
11
1
0
178,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role