Player Matchup

Ymir
Ymir
KhalJeff
Ymir
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,533 Elo+
Solo
Apollo
Apollo
LimeOfTheGods
Apollo
Level 126
God Stats
1W - 3L
1,164 SR
Queue Stats
168W - 166L
1,503 Elo+
Party 1
Neith
Neith
OriginalGear5
Neith
Level 126
God Stats
2W - 1L
1,568 SR
Queue Stats
102W - 101L
1,548 Elo+
Solo
Sol
Sol
Ousha
Sol
Level 101
God Stats
2W - 0L
1,457 SR
Queue Stats
201W - 192L
1,496 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShinAkuma67
Morgan Le Fay
Level 79
God Stats
3W - 1L
1,633 SR
Queue Stats
128W - 123L
1,537 Elo+
Party 1
Team Averages
Level 109
1,464 SR
1,524 Elo+

VS

Team Averages
Level 140
1,466 SR
1,511 Elo+
Awilix
Awilix
BlueHawiianMan
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 88L
1,572 Elo+
Solo
Lancelot
Lancelot
Gurbten
Lancelot
Level 148
God Stats
0W - 3L
1,261 SR
Queue Stats
87W - 87L
1,475 Elo+
Party 2
Zhong Kui
Zhong Kui
KelpyGee
Zhong Kui
Level 105
God Stats
3W - 2L
1,637 SR
Queue Stats
229W - 193L
1,499 Elo+
Solo
Anhur
Anhur
Mother0fGeckos
Anhur
Level 189
God Stats
3W - 2L
1,732 SR
Queue Stats
202W - 227L
1,496 Elo+
Party 2
The Morrigan
The Morrigan
TheBlackWzrd
The Morrigan
Level 131
God Stats
0W - 1L
1,200 SR
Queue Stats
94W - 91L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 15
7,601
691
4,911
11,466
14,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 1 / 10
9,769
888
12,038
8,622
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 4 / 11
9,369
852
15,805
11,447
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sol
Ousha
Sol
17
4 / 1 / 12
9,428
857
9,485
8,845
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
ShinAkuma67
Morgan Le Fay
13
1 / 3 / 11
7,958
723
8,735
7,344
3,330
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
8,169
743
6,063
11,897
9,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
Gurbten
Lancelot
16
4 / 4 / 6
8,526
775
5,183
12,595
14,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
KelpyGee
Zhong Kui
14
3 / 5 / 7
8,357
760
17,018
13,673
12,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 7
7,684
699
6,301
8,953
3,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
TheBlackWzrd
The Morrigan
15
1 / 3 / 8
8,550
777
6,135
6,923
2,887
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
47
20
Kills
12
12
Deaths
20
59
Assists
35
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
L
Lancelot
Gurbten
Lancelot
4
4
6
1.75
L
Zhong Kui
KelpyGee
Zhong Kui
3
5
7
1.3
W
Ymir
0
3
15
2.5
W
9
1
10
14
L
1
4
7
1.13
W
6
4
11
2.88
W
Sol
Ousha
Sol
4
1
12
10
W
Morgan Le Fay
ShinAkuma67
Morgan Le Fay
1
3
11
2.17
L
The Morrigan
TheBlackWzrd
The Morrigan
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,974
Damage
40,700
47,724
Taken
54,041
32,614
Mitigated
42,732
17,447
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,063
951
1,228
1,457
11,897
9,890
0
5,273
6,624
0
10,807
L
Lancelot
Gurbten
Lancelot
5,183
346
1,029
1,778
12,595
14,113
0
4,852
7,743
0
11,211
L
Zhong Kui
KelpyGee
Zhong Kui
17,018
615
1,223
4,110
13,673
12,255
132
6,222
7,451
29,707
0
W
Ymir
4,911
717
1,160
969
11,466
14,243
144
5,030
6,436
11,490
0
W
12,038
6,370
2,816
3,888
8,622
4,742
1,427
4,348
4,274
0
31,925
L
6,301
3,038
543
1,141
8,953
3,587
0
4,248
4,705
0
14,717
W
15,805
3,735
475
2,267
11,447
6,191
205
4,076
7,371
0
33,275
W
Sol
Ousha
Sol
9,485
2,677
1,376
3,439
8,845
4,108
457
4,780
4,065
24,704
0
W
Morgan Le Fay
ShinAkuma67
Morgan Le Fay
8,735
681
427
630
7,344
3,330
842
3,828
3,516
13,152
0
L
The Morrigan
TheBlackWzrd
The Morrigan
6,135
764
425
623
6,923
2,887
0
2,536
4,387
15,021
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,125
Gold Earned
41,286
135
Minions Killed
102
0
Camps Cleared
0
1,012,928
Distance Traveled
1,039,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,169
743
11
1
0
230,029
0
L
Lancelot
8,526
775
11
1
0
217,745
0
L
Zhong Kui
8,357
760
32
3
0
182,249
0
W
Ymir
7,601
691
8
1
0
189,548
0
W
Apollo
9,769
888
43
4
0
209,047
0
L
Anhur
7,684
699
26
2
0
188,054
0
W
Neith
9,369
852
39
4
0
172,510
0
W
Sol
9,428
857
34
3
0
224,388
0
W
Morgan Le Fay
7,958
723
11
1
0
217,435
0
L
The Morrigan
8,550
777
22
2
0
221,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role