Player Matchup

Morgan Le Fay
Morgan Le Fay
Dangerzone25
Morgan Le Fay
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,454 Elo+
Party 2
Hun Batz
Hun Batz
Eldelicioxo
Hun Batz
Level 156
God Stats
7W - 5L
1,511 SR
Queue Stats
502W - 502L
1,447 Elo+
Solo
Ganesha
Ganesha
LASTpigSTANDING
Ganesha
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,140 Elo+
Party 2
Guan Yu
Guan Yu
Slorrpo
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,413 Elo+
Party 2
Ah Puch
Ah Puch
oatmealkilla1021
Ah Puch
Level 143
God Stats
2W - 0L
1,794 SR
Queue Stats
60W - 78L
1,388 Elo+
Solo
Team Averages
Level 113
1,561 SR
1,369 Elo+

VS

Team Averages
Level 155
1,433 SR
1,486 Elo+
Raijin
Raijin
 
Raijin
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
FdeFontes
Ymir
Level 108
God Stats
0W - 1L
1,165 SR
Queue Stats
77W - 76L
1,495 Elo+
Solo
Ix Chel
Ix Chel
JEFG14
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 128L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
Red Bishop 13
Zhong Kui
Level 108
God Stats
12W - 9L
1,600 SR
Queue Stats
702W - 707L
1,460 Elo+
Solo
Surtr
Surtr
Shaliira
Surtr
Level 246
God Stats
2W - 5L
1,401 SR
Queue Stats
334W - 346L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dangerzone25
Morgan Le Fay
12
0 / 2 / 13
7,309
731
6,471
6,404
2,828
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Eldelicioxo
Hun Batz
15
12 / 2 / 4
9,477
948
11,989
8,443
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 16
8,641
864
5,622
9,674
10,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Slorrpo
Guan Yu
15
4 / 1 / 10
8,456
846
4,268
7,930
6,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 0 / 15
8,615
862
13,957
4,958
2,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 4 / 3
7,347
735
6,131
7,748
4,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
12
2 / 3 / 3
7,649
765
3,991
9,498
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
JEFG14
Ix Chel
13
3 / 5 / 0
7,503
750
3,772
8,687
2,858
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Red Bishop 13
Zhong Kui
15
2 / 2 / 3
8,017
802
11,384
9,009
9,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Shaliira
Surtr
11
0 / 4 / 5
6,716
672
4,236
10,121
8,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
18
Kills
7
7
Deaths
18
58
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
3
0.38
W
Morgan Le Fay
Dangerzone25
Morgan Le Fay
0
2
13
3.25
W
Hun Batz
Eldelicioxo
Hun Batz
12
2
4
7
L
Ymir
2
3
3
1.17
L
Ix Chel
JEFG14
Ix Chel
3
5
0
0.6
W
0
2
16
4
L
Zhong Kui
Red Bishop 13
Zhong Kui
2
2
3
1.75
L
Surtr
Shaliira
Surtr
0
4
5
0.63
W
Guan Yu
Slorrpo
Guan Yu
4
1
10
9
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,307
Damage
29,514
37,409
Taken
45,063
27,082
Mitigated
34,214
16,200
Healing
10,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,131
715
370
961
7,748
4,304
0
4,206
3,491
21,344
0
W
Morgan Le Fay
Dangerzone25
Morgan Le Fay
6,471
1,260
431
958
6,404
2,828
361
4,561
1,843
16,162
0
W
Hun Batz
Eldelicioxo
Hun Batz
11,989
634
849
903
8,443
5,037
0
4,308
4,135
0
24,114
L
Ymir
3,991
146
532
2,024
9,498
9,158
0
5,457
3,853
6,667
0
L
Ix Chel
JEFG14
Ix Chel
3,772
718
1,808
1,132
8,687
2,858
0
4,885
3,802
16,554
0
W
5,622
301
610
1,228
9,674
10,132
289
8,183
1,491
13,511
0
L
Zhong Kui
Red Bishop 13
Zhong Kui
11,384
1,276
230
1,307
9,009
9,376
0
5,668
3,249
16,480
0
L
Surtr
Shaliira
Surtr
4,236
600
926
1,304
10,121
8,518
0
5,834
4,133
572
8,739
W
Guan Yu
Slorrpo
Guan Yu
4,268
426
4,731
3,198
7,930
6,738
498
5,273
2,657
0
7,377
W
13,957
237
887
2,405
4,958
2,347
493
3,405
1,553
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,498
Gold Earned
37,232
126
Minions Killed
109
0
Camps Cleared
0
961,322
Distance Traveled
844,499
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,347
735
51
5
0
166,988
0
W
Morgan Le Fay
7,309
731
16
2
0
160,438
0
W
Hun Batz
9,477
948
42
4
0
194,511
0
L
Ymir
7,649
765
8
1
0
143,642
3
L
Ix Chel
7,503
750
24
2
0
162,393
0
W
Ganesha
8,641
864
0
0
0
200,095
0
L
Zhong Kui
8,017
802
15
2
0
178,927
0
L
Surtr
6,716
672
11
1
0
192,549
0
W
Guan Yu
8,456
846
24
2
0
205,972
0
W
Ah Puch
8,615
862
44
4
0
200,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role