Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver III
AMRxGH0STx
Maui
Silver III
Level 126
God Stats
19W - 18L
1,487 SR
Queue Stats
410W - 446L
691 MMR
Solo
Izanami
Izanami
Silver II
KiOfAlKi
Izanami
Silver II
Level 109
God Stats
7W - 5L
1,403 SR
Queue Stats
397W - 421L
924 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
OverladenNine82
Gilgamesh
Silver IV
Level 85
God Stats
10W - 6L
1,639 SR
Queue Stats
111W - 128L
745 MMR
Solo
Hun Batz
Hun Batz
Silver III
bigphil2736
Hun Batz
Silver III
Level 143
God Stats
5W - 4L
1,610 SR
Queue Stats
134W - 156L
916 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,528 SR
955 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,421 SR
850 MMR
Horus
Horus
Silver IV
Frecuencia-
Horus
Silver IV
Level 84
God Stats
0W - 2L
1,296 SR
Queue Stats
197W - 229L
652 MMR
Solo
Yu Huang
Yu Huang
Silver V
Mark_Momma
Yu Huang
Silver V
Level 51
God Stats
0W - 1L
1,600 SR
Queue Stats
23W - 39L
948 MMR
Solo
Mulan
Mulan
Silver III
SO ICY21
Mulan
Silver III
Level 177
God Stats
10W - 16L
1,434 SR
Queue Stats
236W - 256L
999 MMR
Solo
Neith
Neith
Silver IV
aurakole
Neith
Silver IV
Level 50
God Stats
4W - 12L
1,269 SR
Queue Stats
20W - 53L
914 MMR
Solo
Set
Set
Bronze I
jayshon111
Set
Bronze I
Level 122
God Stats
3W - 7L
1,505 SR
Queue Stats
14W - 38L
737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 1 / 2
9,130
537
6,354
5,394
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 11
8,784
517
6,221
13,025
13,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
KiOfAlKi
Izanami
15
6 / 0 / 2
9,838
579
10,869
12,088
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
OverladenNine82
Gilgamesh
18
3 / 1 / 2
11,097
653
9,812
16,798
18,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
bigphil2736
Hun Batz
16
7 / 2 / 2
9,858
580
13,329
14,776
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Sun WukongHeimdallrMaman BrigitteKali

VS

Bans
Ao KuangAwilixGebChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
8,048
473
4,270
11,940
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
Mark_Momma
Yu Huang
13
0 / 4 / 2
7,860
462
5,147
10,276
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
SO ICY21
Mulan
13
2 / 5 / 1
8,508
500
13,329
21,218
18,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
aurakole
Neith
13
1 / 5 / 2
8,470
498
6,886
13,421
4,841
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 4 / 3
7,311
430
5,652
15,055
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
6
6
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
2
6
W
0
2
11
2.75
L
2
3
2
1
W
Izanami
KiOfAlKi
Izanami
6
0
2
7
L
Yu Huang
Mark_Momma
Yu Huang
0
4
2
0.25
W
Gilgamesh
OverladenNine82
Gilgamesh
3
1
2
4
L
Mulan
SO ICY21
Mulan
2
5
1
0.5
L
Neith
aurakole
Neith
1
5
2
0.4
W
Hun Batz
bigphil2736
Hun Batz
7
2
2
4
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,585
Damage
35,284
62,081
Taken
71,910
46,095
Mitigated
43,623
9,609
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,354
199
0
250
5,394
2,436
160
568
4,746
71,915
0
W
6,221
1,396
0
1,784
13,025
13,575
420
1,524
11,427
24,113
0
L
4,270
2,454
1,104
3,559
11,940
9,906
0
2,715
9,163
0
16,481
W
Izanami
KiOfAlKi
Izanami
10,869
8,170
0
2,872
12,088
4,959
1,188
687
11,349
0
75,547
L
Yu Huang
Mark_Momma
Yu Huang
5,147
305
0
550
10,276
4,197
240
3,399
6,741
47,112
0
W
Gilgamesh
OverladenNine82
Gilgamesh
9,812
2,925
0
2,208
16,798
18,139
0
443
16,311
0
96,176
L
Mulan
SO ICY21
Mulan
13,329
2,120
0
4,161
21,218
18,419
0
1,921
19,275
0
65,063
L
Neith
aurakole
Neith
6,886
2,659
0
3,218
13,421
4,841
660
2,277
11,092
0
66,723
W
Hun Batz
bigphil2736
Hun Batz
13,329
3,392
0
2,495
14,776
6,986
2,496
1,511
13,101
0
80,544
L
5,652
2,217
0
1,561
15,055
6,260
0
2,797
12,144
0
44,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
40,197
513
Minions Killed
393
0
Camps Cleared
0
1,757,994
Distance Traveled
1,490,754
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,130
537
113
7
0
373,872
4
W
Maui
8,784
517
12
1
0
343,953
2
L
Horus
8,048
473
15
1
0
226,854
0
W
Izanami
9,838
579
134
8
0
334,151
3
L
Yu Huang
7,860
462
83
5
0
318,766
0
W
Gilgamesh
11,097
653
146
9
0
337,193
4
L
Mulan
8,508
500
110
6
0
313,434
0
L
Neith
8,470
498
115
7
0
269,928
7
W
Hun Batz
9,858
580
108
6
0
368,825
0
L
Set
7,311
430
70
4
0
361,772
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role