Player Matchup

Apollo
Apollo
 
Apollo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
FreshLofty
Hera
Level 125
God Stats
5W - 5L
1,622 SR
Queue Stats
274W - 289L
1,412 Elo+
Solo
Vamana
Vamana
JusticeKnocks
Vamana
Level 144
God Stats
5W - 1L
1,664 SR
Queue Stats
265W - 78L
1,832 Elo+
Party 3
Nox
Nox
TABlackIce
Nox
Level 129
God Stats
2W - 3L
1,159 SR
Queue Stats
179W - 200L
1,481 Elo+
Party 1
Cabrakan
Cabrakan
TheClosetMonster
Cabrakan
Level 88
God Stats
3W - 1L
1,631 SR
Queue Stats
129W - 44L
1,789 Elo+
Party 3
Team Averages
Level 117
1,515 SR
1,603 Elo+

VS

Team Averages
Level 123
1,435 SR
1,526 Elo+
Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BridalVolcano96
Hun Batz
Level 110
God Stats
0W - 2L
1,296 SR
Queue Stats
42W - 38L
1,560 Elo+
Solo
Ah Puch
Ah Puch
Im0nPoint
Ah Puch
Level 108
God Stats
4W - 8L
1,350 SR
Queue Stats
285W - 272L
1,523 Elo+
Party 2
Ymir
Ymir
MR2Talented
Ymir
Level 148
God Stats
1W - 1L
1,702 SR
Queue Stats
109W - 113L
1,548 Elo+
Party 2
Nox
Nox
antiHIER0
Nox
Level 155
God Stats
3W - 6L
1,329 SR
Queue Stats
227W - 234L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
4 / 1 / 12
8,790
879
5,509
8,602
4,365
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
5 / 1 / 12
9,046
905
10,792
7,116
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 1 / 10
9,429
943
11,056
10,775
11,907
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 1 / 14
8,893
889
5,646
6,256
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 2 / 15
7,954
795
4,103
10,020
13,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 5 / 3
8,452
845
5,567
7,883
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
10
1 / 7 / 2
6,967
697
3,515
9,771
5,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Im0nPoint
Ah Puch
16
2 / 1 / 2
8,256
826
17,408
4,265
2,135
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
7,023
702
2,527
10,698
10,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 2
7,353
735
3,468
6,911
3,147
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
21
Kills
6
6
Deaths
21
63
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
1
12
10
L
Merlin
 
Merlin
2
5
3
0.7
L
Hun Batz
1
7
2
0.29
W
5
1
12
11
L
Ah Puch
Im0nPoint
Ah Puch
2
1
2
3
W
9
1
10
14
L
1
5
3
0.5
W
2
1
14
9
W
1
2
15
4.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,106
Damage
32,485
42,769
Taken
39,528
37,407
Mitigated
24,633
23,914
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,509
1,621
1,418
2,147
8,602
4,365
1,220
6,313
2,289
0
20,236
L
Merlin
 
Merlin
5,567
290
422
365
7,883
3,548
0
2,997
4,599
17,820
0
L
Hun Batz
3,515
444
0
3
9,771
5,163
0
4,489
5,015
0
8,771
W
10,792
2,179
383
2,598
7,116
3,755
435
5,744
1,372
31,368
0
L
Ah Puch
Im0nPoint
Ah Puch
17,408
77
974
755
4,265
2,135
0
2,607
1,523
38,666
0
W
11,056
4,383
3,492
4,044
10,775
11,907
508
6,347
4,428
0
21,630
L
2,527
142
0
50
10,698
10,640
0
5,998
4,400
5,107
0
W
5,646
177
4,796
1,388
6,256
3,408
330
4,125
2,131
14,192
0
W
4,103
575
2,395
1,253
10,020
13,972
72
6,441
3,579
5,068
0
L
3,468
221
1,028
1,274
6,911
3,147
0
4,060
2,586
16,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
38,051
145
Minions Killed
120
0
Camps Cleared
0
1,093,135
Distance Traveled
818,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,790
879
43
4
0
239,804
0
L
Merlin
8,452
845
23
2
0
167,290
0
L
Hun Batz
6,967
697
9
1
0
150,301
0
W
Hera
9,046
905
42
4
0
220,124
0
L
Ah Puch
8,256
826
52
5
0
205,393
0
W
Vamana
9,429
943
23
2
0
216,792
0
L
Ymir
7,023
702
2
0
0
135,827
0
W
Nox
8,893
889
34
3
0
202,470
0
W
Cabrakan
7,954
795
3
0
0
213,945
0
L
Nox
7,353
735
34
3
0
159,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role