Player Matchup

Terra
Terra
 
Terra
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
LlamasAteMyDad
Agni
Level 123
God Stats
1W - 2L
1,303 SR
Queue Stats
72W - 63L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Seadranoid
Cthulhu
Level 109
God Stats
10W - 2L
1,931 SR
Queue Stats
249W - 251L
1,483 Elo+
Party 3
Fenrir
Fenrir
Shadowmere2022
Fenrir
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
Vinter23
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 158L
1,371 Elo+
Solo
Team Averages
Level 97
1,547 SR
1,439 Elo+

VS

Team Averages
Level 123
1,507 SR
1,458 Elo+
Bakasura
Bakasura
 
Bakasura
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ix Chel
Ix Chel
Archeron14
Ix Chel
Level 159
God Stats
1W - 1L
1,448 SR
Queue Stats
134W - 125L
1,494 Elo+
Party 4
Athena
Athena
Natflix
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,365 Elo+
Party 1
Kali
Kali
S3RI4LK1LL3RX
Kali
Level 123
God Stats
1W - 2L
1,587 SR
Queue Stats
151W - 137L
1,500 Elo+
Solo
Hera
Hera
Yotoeknee
Hera
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 24L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
2 / 0 / 8
8,572
857
2,481
4,840
3,592
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
4 / 3 / 7
8,771
877
16,196
8,151
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Seadranoid
Cthulhu
18
6 / 1 / 11
9,955
996
10,418
10,328
11,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 5 / 6
8,715
872
6,014
10,288
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Vinter23
Nu Wa
17
3 / 1 / 13
9,547
955
8,791
4,607
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
5 / 4 / 4
8,688
869
8,089
11,433
6,102
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Archeron14
Ix Chel
14
2 / 3 / 6
7,957
796
8,774
9,157
4,008
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Natflix
Athena
12
1 / 3 / 4
7,040
704
1,428
9,101
4,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 4 / 7
6,988
699
4,002
10,825
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
14
2 / 5 / 7
8,362
836
8,219
9,714
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
19
Kills
10
10
Deaths
19
45
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
8
6
L
Bakasura
 
Bakasura
5
4
4
1.75
L
Ix Chel
Archeron14
Ix Chel
2
3
6
1.67
W
4
3
7
2.5
L
Athena
Natflix
Athena
1
3
4
1
L
0
4
7
0.88
W
Cthulhu
Seadranoid
Cthulhu
6
1
11
11.5
W
4
5
6
1.4
W
Nu Wa
Vinter23
Nu Wa
3
1
13
9.5
L
Hera
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,900
Damage
30,512
38,214
Taken
50,230
26,207
Mitigated
22,713
15,043
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,481
225
1,561
1,205
4,840
3,592
396
1,435
3,405
5,907
0
L
Bakasura
 
Bakasura
8,089
4,469
384
2,598
11,433
6,102
19
8,114
3,048
0
8,944
L
Ix Chel
Archeron14
Ix Chel
8,774
1,381
1,934
1,892
9,157
4,008
670
6,999
1,879
21,862
0
W
16,196
526
1,433
2,406
8,151
4,084
860
4,838
2,838
24,252
0
L
Athena
Natflix
Athena
1,428
371
0
37
9,101
4,494
225
7,239
1,710
3,589
0
L
4,002
1,486
264
2,406
10,825
4,389
68
7,842
2,641
0
13,299
W
Cthulhu
Seadranoid
Cthulhu
10,418
419
3,379
3,580
10,328
11,359
512
4,880
4,813
25,769
0
W
6,014
1,232
60
718
10,288
5,086
961
5,256
4,348
0
8,044
W
Nu Wa
Vinter23
Nu Wa
8,791
2,089
497
204
4,607
2,086
1,313
2,012
2,375
31,658
0
L
Hera
8,219
2,040
401
865
9,714
3,720
485
6,281
3,066
24,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,560
Gold Earned
39,035
130
Minions Killed
108
0
Camps Cleared
0
855,012
Distance Traveled
892,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,572
857
7
1
0
84,865
0
L
Bakasura
8,688
869
34
3
0
214,230
0
L
Ix Chel
7,957
796
35
4
0
177,196
0
W
Agni
8,771
877
20
2
0
187,805
0
L
Athena
7,040
704
0
0
0
161,277
0
L
Kali
6,988
699
10
1
0
176,101
0
W
Cthulhu
9,955
996
37
4
0
215,632
0
W
Fenrir
8,715
872
3
0
0
173,294
0
W
Nu Wa
9,547
955
63
6
0
193,416
0
L
Hera
8,362
836
29
3
0
164,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role