Player Matchup

Odin
Odin
AFL Ornat
Odin
Level 158
God Stats
1W - 2L
1,523 SR
Queue Stats
280W - 275L
1,521 Elo+
Party 1
Ravana
Ravana
SooEnvy
Ravana
Level 101
God Stats
1W - 1L
1,487 SR
Queue Stats
20W - 22L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Thånks
Morgan Le Fay
Level 155
God Stats
5W - 1L
1,537 SR
Queue Stats
228W - 227L
1,539 Elo+
Party 1
Ra
Ra
d2monke
Ra
Level 102
God Stats
6W - 1L
1,479 SR
Queue Stats
181W - 194L
1,551 Elo+
Solo
Achilles
Achilles
joryanw
Achilles
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 67L
1,548 Elo+
Solo
Team Averages
Level 131
1,505 SR
1,531 Elo+

VS

Team Averages
Level 132
1,506 SR
1,522 Elo+
Bakasura
Bakasura
FengBich
Bakasura
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,632 Elo+
Party 3
Maman Brigitte
Maman Brigitte
MoizTheDestroyer
Maman Brigitte
Level 158
God Stats
0W - 2L
1,444 SR
Queue Stats
48W - 50L
1,556 Elo+
Party 3
Scylla
Scylla
OysterMullet
Scylla
Level 162
God Stats
0W - 3L
1,496 SR
Queue Stats
16W - 34L
1,384 Elo+
Party 2
Sylvanus
Sylvanus
RJnwsk
Sylvanus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,432 Elo+
Party 2
Hera
Hera
SenTheSaviour
Hera
Level 145
God Stats
2W - 1L
1,588 SR
Queue Stats
54W - 59L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
0 / 2 / 19
10,283
686
13,437
18,483
24,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
SooEnvy
Ravana
17
8 / 4 / 10
11,403
760
11,641
13,707
8,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Morgan Le Fay
Thånks
Morgan Le Fay
20
4 / 0 / 18
11,704
780
24,054
12,901
7,028
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 2 / 10
12,005
800
18,841
14,629
6,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
joryanw
Achilles
18
4 / 2 / 18
11,119
741
15,560
21,896
30,151
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FengBich
Bakasura
18
5 / 2 / 3
10,577
705
10,617
19,942
23,639
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
MoizTheDestroyer
Maman Brigitte
14
1 / 9 / 4
8,712
581
11,595
17,164
7,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
18
0 / 5 / 5
9,896
660
13,615
13,505
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
RJnwsk
Sylvanus
16
2 / 4 / 5
9,964
664
8,485
24,259
23,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
0 / 5 / 6
8,807
587
13,412
12,633
6,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
25
Kills
8
10
Deaths
25
75
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Odin
0
2
19
4.75
L
Bakasura
FengBich
Bakasura
5
2
3
3.25
L
Maman Brigitte
MoizTheDestroyer
Maman Brigitte
1
9
4
0.33
L
Scylla
0
5
5
0.5
L
Sylvanus
RJnwsk
Sylvanus
2
4
5
1.13
L
0
5
6
0.6
W
Ravana
SooEnvy
Ravana
8
4
10
3.25
W
Morgan Le Fay
Thånks
Morgan Le Fay
4
0
18
13
W
9
2
10
7
W
Achilles
joryanw
Achilles
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,533
Damage
57,724
81,616
Taken
87,503
76,523
Mitigated
68,420
45,174
Healing
33,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
13,437
537
3,168
2,609
18,483
24,308
315
8,519
9,539
0
23,590
L
Bakasura
FengBich
Bakasura
10,617
6,114
1,815
5,689
19,942
23,639
0
9,513
9,710
0
11,839
L
Maman Brigitte
MoizTheDestroyer
Maman Brigitte
11,595
176
1,725
1,484
17,164
7,738
0
7,801
8,795
18,097
0
L
Scylla
13,615
56
1,776
733
13,505
6,287
0
7,643
5,407
39,405
0
L
Sylvanus
RJnwsk
Sylvanus
8,485
691
10,823
8,029
24,259
23,953
0
11,792
12,083
12,234
0
L
13,412
2,099
638
1,003
12,633
6,803
0
5,213
7,242
32,201
0
W
Ravana
SooEnvy
Ravana
11,641
3,020
993
2,182
13,707
8,126
374
8,860
4,521
0
20,247
W
Morgan Le Fay
Thånks
Morgan Le Fay
24,054
1,771
468
1,921
12,901
7,028
1,306
9,308
3,273
57,589
0
W
18,841
659
19,015
8,335
14,629
6,910
1,111
8,621
5,468
47,193
0
W
Achilles
joryanw
Achilles
15,560
1,267
1,930
4,553
21,896
30,151
836
11,799
8,922
0
28,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,514
Gold Earned
47,956
212
Minions Killed
152
0
Camps Cleared
0
1,480,484
Distance Traveled
1,309,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,283
686
24
2
0
256,613
0
L
Bakasura
10,577
705
31
2
0
296,847
0
L
Maman Brigitte
8,712
581
11
1
0
237,268
0
L
Scylla
9,896
660
69
5
0
270,507
0
L
Sylvanus
9,964
664
7
0
0
267,294
0
L
Hera
8,807
587
34
2
0
237,436
0
W
Ravana
11,403
760
14
1
0
260,609
0
W
Morgan Le Fay
11,704
780
82
5
0
343,503
0
W
Ra
12,005
800
52
3
0
310,915
0
W
Achilles
11,119
741
40
3
0
308,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role