Player Matchup

Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Adrifax
Cthulhu
Level 93
God Stats
0W - 5L
1,227 SR
Queue Stats
50W - 61L
1,338 Elo+
Solo
Anubis
Anubis
Badboyelvis82
Anubis
Level 88
God Stats
5W - 13L
1,273 SR
Queue Stats
107W - 116L
1,394 Elo+
Solo
Surtr
Surtr
Mr WaWa4343
Surtr
Level 115
God Stats
13W - 8L
1,624 SR
Queue Stats
282W - 273L
1,438 Elo+
Solo
Rama
Rama
xx3Demonxx
Rama
Level 170
God Stats
7W - 8L
1,504 SR
Queue Stats
301W - 327L
1,421 Elo+
Solo
Team Averages
Level 117
1,426 SR
1,418 Elo+

VS

Team Averages
Level 78
1,544 SR
1,451 Elo+
Mulan
Mulan
ICP1_OSKIMM
Mulan
Level 67
God Stats
12W - 7L
1,599 SR
Queue Stats
209W - 207L
1,485 Elo+
Solo
Medusa
Medusa
Justinzombi7609
Medusa
Level 87
God Stats
1W - 3L
1,269 SR
Queue Stats
138W - 142L
1,481 Elo+
Party 1
Fenrir
Fenrir
Tony559499
Fenrir
Level 69
God Stats
10W - 20L
1,407 SR
Queue Stats
87W - 103L
1,414 Elo+
Party 1
Persephone
Persephone
finnr18
Persephone
Level 43
God Stats
2W - 0L
1,813 SR
Queue Stats
24W - 24L
1,420 Elo+
Solo
Ra
Ra
grezgaming2406
Ra
Level 123
God Stats
10W - 19L
1,634 SR
Queue Stats
209W - 193L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
1
0 / 0 / 0
3,477
348
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Adrifax
Cthulhu
7
0 / 2 / 1
5,084
508
2,358
7,912
3,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 6 / 1
5,942
594
4,868
9,994
4,482
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 0
5,557
556
3,098
7,620
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,837
484
2,434
6,917
1,952
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,928
693
3,255
5,443
3,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 1 / 2
5,112
511
6,830
4,279
1,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Tony559499
Fenrir
10
6 / 0 / 2
6,336
634
5,262
5,522
2,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
finnr18
Persephone
9
2 / 3 / 2
6,104
610
3,886
6,051
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 2
5,118
512
2,324
4,390
2,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
11
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
L
Cthulhu
Adrifax
Cthulhu
0
2
1
0.25
L
3
6
1
0.58
W
1
0
0
1
W
2
1
2
3
L
1
1
0
1
W
Fenrir
Tony559499
Fenrir
6
0
2
7
W
Persephone
finnr18
Persephone
2
3
2
1
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,758
Damage
21,557
32,443
Taken
25,685
12,647
Mitigated
11,794
9,144
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Adrifax
Cthulhu
2,358
68
1,012
2,106
7,912
3,117
198
1,600
5,750
19,901
0
L
4,868
0
0
2,911
9,994
4,482
0
3,182
6,476
37,172
0
W
3,255
420
0
3,806
5,443
3,242
255
96
5,347
0
52,086
W
6,830
2,284
0
1,082
4,279
1,751
450
2,113
2,166
0
24,720
L
3,098
1,031
0
1,709
7,620
3,096
0
314
6,879
480
34,152
W
Fenrir
Tony559499
Fenrir
5,262
1,767
0
1,524
5,522
2,383
532
1,135
4,387
0
23,827
W
Persephone
finnr18
Persephone
3,886
306
0
1,746
6,051
1,605
0
3,335
2,696
25,253
0
W
2,324
244
452
1,775
4,390
2,813
0
667
3,723
29,082
0
L
2,434
1,946
0
1,406
6,917
1,952
691
986
5,608
0
30,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,897
Gold Earned
29,598
203
Minions Killed
263
0
Camps Cleared
0
756,110
Distance Traveled
977,517
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,477
348
0
0
0
1,080
0
L
Cthulhu
5,084
508
22
2
0
193,088
0
L
Anubis
5,942
594
55
6
0
168,164
2
W
Mulan
6,928
693
103
10
0
174,974
2
W
Medusa
5,112
511
27
3
0
194,644
0
L
Surtr
5,557
556
61
6
0
203,087
0
W
Fenrir
6,336
634
45
5
0
224,836
0
W
Persephone
6,104
610
38
4
0
196,516
0
W
Ra
5,118
512
50
5
0
186,547
4
L
Rama
4,837
484
65
7
0
190,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role