Player Matchup

Hun Batz
Hun Batz
BardzoOkejAdam
Hun Batz
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,410 Elo+
Party 1
Sylvanus
Sylvanus
Bendooo
Sylvanus
Level 40
God Stats
0W - 2L
1,198 SR
Queue Stats
66W - 65L
1,485 Elo+
Solo
Skadi
Skadi
Venarim
Skadi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,410 Elo+
Party 1
Thoth
Thoth
ViVicchi
Thoth
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,471 Elo+
Party 1
Susano
Susano
Yamabusi
Susano
Level 107
God Stats
7W - 9L
1,458 SR
Queue Stats
506W - 502L
1,451 Elo+
Solo
Team Averages
Level 77
1,431 SR
1,446 Elo+

VS

Team Averages
Level 85
1,470 SR
1,483 Elo+
Chernobog
Chernobog
HeartyQu33n
Chernobog
Level 79
God Stats
5W - 4L
1,503 SR
Queue Stats
537W - 567L
1,507 Elo+
Solo
Heimdallr
Heimdallr
Nator053483
Heimdallr
Level 98
God Stats
11W - 4L
1,687 SR
Queue Stats
502W - 499L
1,486 Elo+
Solo
Horus
Horus
OldMySTyK8339
Horus
Level 58
God Stats
4W - 2L
1,575 SR
Queue Stats
286W - 292L
1,467 Elo+
Solo
Shiva
Shiva
VoidQilin
Shiva
Level 84
God Stats
1W - 2L
1,295 SR
Queue Stats
91W - 87L
1,464 Elo+
Solo
Ares
Ares
bfiiire
Ares
Level 108
God Stats
1W - 1L
1,290 SR
Queue Stats
63W - 52L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
1 / 4 / 2
6,911
576
5,352
10,280
6,483
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Bendooo
Sylvanus
15
2 / 3 / 5
8,711
726
5,516
13,854
15,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
Venarim
Skadi
17
6 / 5 / 2
8,962
747
11,962
10,939
6,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
ViVicchi
Thoth
14
2 / 5 / 5
8,023
669
6,157
9,195
4,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Susano
Yamabusi
Susano
13
0 / 4 / 7
7,385
615
7,157
9,448
4,689
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
HeartyQu33n
Chernobog
18
9 / 2 / 9
11,169
931
14,726
11,593
6,586
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Nator053483
Heimdallr
16
4 / 1 / 12
9,669
806
8,391
6,275
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 17
9,641
803
5,945
12,284
14,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
VoidQilin
Shiva
14
2 / 3 / 16
8,890
741
9,911
13,556
11,955
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ares
bfiiire
Ares
16
5 / 4 / 14
10,506
876
10,026
20,836
31,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
89
11
Kills
21
21
Deaths
11
21
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
4
2
0.5
L
Sylvanus
Bendooo
Sylvanus
2
3
5
1.5
W
Chernobog
HeartyQu33n
Chernobog
9
2
9
6.75
W
Heimdallr
Nator053483
Heimdallr
4
1
12
10
W
1
1
17
9.5
L
Skadi
Venarim
Skadi
6
5
2
1.4
L
Thoth
ViVicchi
Thoth
2
5
5
0.9
W
Shiva
VoidQilin
Shiva
2
3
16
3.33
L
Susano
Yamabusi
Susano
0
4
7
0.88
W
Ares
bfiiire
Ares
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,144
Damage
48,999
53,716
Taken
64,544
37,568
Mitigated
68,466
13,345
Healing
25,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,352
284
0
994
10,280
6,483
0
2,481
7,798
0
11,196
L
Sylvanus
Bendooo
Sylvanus
5,516
1,337
5,674
4,351
13,854
15,692
0
2,543
11,307
13,971
0
W
Chernobog
HeartyQu33n
Chernobog
14,726
7,392
1,537
1,918
11,593
6,586
3,952
2,389
9,204
0
45,117
W
Heimdallr
Nator053483
Heimdallr
8,391
2,082
1,304
861
6,275
4,309
2,266
616
5,659
0
24,347
W
5,945
1,969
7,479
5,280
12,284
14,382
334
2,613
9,671
3,141
7,631
L
Skadi
Venarim
Skadi
11,962
4,301
0
492
10,939
6,542
0
3,508
7,431
0
20,882
L
Thoth
ViVicchi
Thoth
6,157
659
20
27
9,195
4,162
0
1,459
7,736
17,291
0
W
Shiva
VoidQilin
Shiva
9,911
690
511
612
13,556
11,955
413
2,659
9,919
0
17,426
L
Susano
Yamabusi
Susano
7,157
646
1,226
561
9,448
4,689
0
2,009
7,439
0
15,940
W
Ares
bfiiire
Ares
10,026
650
1,410
4,696
20,836
31,234
286
3,396
16,858
13,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,992
Gold Earned
49,875
68
Minions Killed
135
0
Camps Cleared
0
1,031,227
Distance Traveled
1,157,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,911
576
5
0
0
233,211
0
L
Sylvanus
8,711
726
13
1
0
209,529
0
W
Chernobog
11,169
931
75
6
0
222,782
0
W
Heimdallr
9,669
806
36
3
0
242,330
0
W
Horus
9,641
803
9
1
0
236,990
0
L
Skadi
8,962
747
19
2
0
195,917
0
L
Thoth
8,023
669
18
2
0
175,259
0
W
Shiva
8,890
741
13
1
0
249,727
0
L
Susano
7,385
615
13
1
0
217,311
0
W
Ares
10,506
876
2
0
0
205,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role