Player Matchup

Raijin
Raijin
RedReapzz
Raijin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 40L
1,557 Elo+
Solo
Izanami
Izanami
ZachB Me4Free
Izanami
Level 94
God Stats
3W - 10L
1,478 SR
Queue Stats
129W - 138L
1,508 Elo+
Solo
Tyr
Tyr
johnexvex11
Tyr
Level 103
God Stats
16W - 17L
1,578 SR
Queue Stats
140W - 143L
1,511 Elo+
Solo
Team Averages
Level 94
1,519 SR
1,525 Elo+

VS

Team Averages
Level 93
1,678 SR
1,500 Elo+
Chang'e
Chang'e
DroppedApollo81
Chang'e
Level 85
God Stats
24W - 17L
1,743 SR
Queue Stats
325W - 281L
1,464 Elo+
Solo
Fenrir
Fenrir
oB3ST
Fenrir
Level 86
God Stats
16W - 16L
1,631 SR
Queue Stats
387W - 381L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
xHeeebz
Kuzenbo
Level 109
God Stats
1W - 1L
1,659 SR
Queue Stats
14W - 13L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
RedReapzz
Raijin
13
1 / 6 / 2
10,654
666
8,064
12,228
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
14
2 / 5 / 1
11,421
714
12,627
11,673
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 3 / 3
11,420
714
11,889
20,217
22,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 7
12,227
764
9,178
10,973
4,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
oB3ST
Fenrir
16
6 / 1 / 6
12,873
805
14,628
15,968
11,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
xHeeebz
Kuzenbo
15
4 / 1 / 10
12,456
779
10,724
19,098
28,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
13
14
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
L
Raijin
RedReapzz
Raijin
1
6
2
0.33
L
Izanami
2
5
1
0.5
L
2
3
3
1.17
W
Fenrir
oB3ST
Fenrir
6
1
6
9
W
Kuzenbo
xHeeebz
Kuzenbo
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,580
Damage
34,530
44,118
Taken
46,039
31,841
Mitigated
45,084
5,478
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,178
1,554
5,333
4,549
10,973
4,899
1,410
2,846
7,815
57,219
0
L
Raijin
RedReapzz
Raijin
8,064
542
0
310
12,228
4,358
0
5,128
7,100
33,798
0
L
Izanami
12,627
8,162
0
2,314
11,673
4,638
0
5,111
6,562
0
63,870
L
11,889
1,464
0
2,854
20,217
22,845
0
9,459
10,758
0
31,243
W
Fenrir
oB3ST
Fenrir
14,628
3,697
0
2,352
15,968
11,893
664
3,485
12,126
0
55,945
W
Kuzenbo
xHeeebz
Kuzenbo
10,724
3,921
0
2,456
19,098
28,292
795
2,487
16,028
29,274
559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
37,556
175
Minions Killed
160
0
Camps Cleared
0
754,686
Distance Traveled
894,074
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,227
764
73
5
0
269,755
1
L
Raijin
10,654
666
44
3
0
244,745
0
L
Izanami
11,421
714
108
7
0
225,301
0
L
Tyr
11,420
714
23
1
0
284,640
1
W
Fenrir
12,873
805
71
4
0
324,239
0
W
Kuzenbo
12,456
779
16
1
0
300,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role