Player Matchup

Thoth
Thoth
Cjdubbz2181
Thoth
Level 100
God Stats
13W - 10L
1,510 SR
Queue Stats
677W - 681L
1,467 Elo+
Solo
Ah Puch
Ah Puch
IamTHEresistee
Ah Puch
Level 155
God Stats
3W - 3L
1,366 SR
Queue Stats
177W - 178L
1,429 Elo+
Party 2
Mercury
Mercury
MainMigalooch
Mercury
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,424 Elo+
Solo
Mulan
Mulan
MisterFanana
Mulan
Level 69
God Stats
3W - 2L
1,475 SR
Queue Stats
77W - 82L
1,405 Elo+
Party 2
Tyr
Tyr
wookie3sx
Tyr
Level 136
God Stats
3W - 3L
1,344 SR
Queue Stats
172W - 173L
1,429 Elo+
Party 2
Team Averages
Level 106
1,439 SR
1,431 Elo+

VS

Team Averages
Level 104
1,558 SR
1,430 Elo+
Hercules
Hercules
BoQueepheus8882
Hercules
Level 81
God Stats
4W - 2L
1,516 SR
Queue Stats
106W - 113L
1,435 Elo+
Party 1
Hera
Hera
CALCIFER1410
Hera
Level 87
God Stats
5W - 3L
1,486 SR
Queue Stats
167W - 173L
1,414 Elo+
Solo
Set
Set
Him Atem69
Set
Level 149
God Stats
1W - 1L
1,730 SR
Queue Stats
462W - 460L
1,448 Elo+
Solo
Susano
Susano
LaReineRaRousse
Susano
Level 89
God Stats
1W - 4L
1,378 SR
Queue Stats
457W - 525L
1,410 Elo+
Solo
Fafnir
Fafnir
ToxicBoyJenk
Fafnir
Level 115
God Stats
4W - 2L
1,683 SR
Queue Stats
137W - 129L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 13
11,215
801
14,745
6,792
2,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
7 / 5 / 10
11,108
793
20,024
10,522
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
19
5 / 1 / 12
10,670
762
7,077
7,577
2,883
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 5 / 12
10,418
744
8,126
19,005
14,899
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 3 / 15
9,460
676
5,197
12,176
9,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
3 / 4 / 8
10,575
755
14,687
17,308
19,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 0 / 0
6,458
461
123
642
238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 4
9,141
653
7,233
14,418
8,505
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 6 / 4
9,374
670
6,762
15,251
10,824
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
18
6 / 5 / 6
10,832
774
6,156
18,702
33,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
37
20
Kills
15
16
Deaths
20
62
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
4
8
1.75
L
0
0
0
0
W
4
2
13
5.25
L
3
5
4
1
W
7
5
10
2.4
L
3
6
4
0.83
W
Mercury
5
1
12
11
W
3
5
12
1.8
L
Fafnir
6
5
6
1.8
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,169
Damage
34,961
56,072
Taken
66,321
34,043
Mitigated
73,083
16,175
Healing
18,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
14,687
2,857
1,412
7,415
17,308
19,744
0
8,766
8,542
0
31,686
L
123
0
0
0
642
238
0
582
60
123
0
W
14,745
701
1,748
1,383
6,792
2,350
3,671
1,021
5,771
39,428
0
L
7,233
1,582
1,225
2,784
14,418
8,505
0
7,577
6,841
0
18,886
W
20,024
1,663
1,193
1,251
10,522
4,708
1,289
1,581
8,941
42,638
0
L
6,762
768
665
1,762
15,251
10,824
54
7,483
7,768
0
21,241
W
Mercury
7,077
1,113
975
1,907
7,577
2,883
1,193
1,350
6,227
0
16,389
W
8,126
1,549
1,646
4,076
19,005
14,899
772
1,204
17,801
448
15,777
L
Fafnir
6,156
2,488
230
3,049
18,702
33,772
0
10,543
8,159
18,867
0
W
5,197
749
85
1,911
12,176
9,203
516
1,123
11,053
0
10,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,871
Gold Earned
46,380
141
Minions Killed
119
0
Camps Cleared
0
1,280,558
Distance Traveled
963,675
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,575
755
36
3
0
240,416
0
L
Hera
6,458
461
0
0
0
29,369
0
W
Thoth
11,215
801
53
4
0
253,744
0
L
Set
9,141
653
25
2
0
268,162
0
W
Ah Puch
11,108
793
49
4
0
198,914
0
L
Susano
9,374
670
34
2
0
219,195
0
W
Mercury
10,670
762
15
1
0
319,160
0
W
Mulan
10,418
744
21
2
0
243,053
0
L
Fafnir
10,832
774
24
2
0
206,533
0
W
Tyr
9,460
676
3
0
0
265,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role