Player Matchup

Cupid
Cupid
BlueKnight129
Cupid
Level 200
God Stats
69W - 53L
1,622 SR
Queue Stats
1,144W - 1,143L
1,462 Elo+
Solo
Aphrodite
Aphrodite
CelineCed
Aphrodite
Level 106
God Stats
1W - 3L
1,529 SR
Queue Stats
619W - 615L
1,427 Elo+
Solo
Cerberus
Cerberus
Dayknot
Cerberus
Level 87
God Stats
3W - 5L
1,201 SR
Queue Stats
353W - 325L
1,473 Elo+
Solo
Janus
Janus
JMDohko
Janus
Level 94
God Stats
0W - 2L
1,383 SR
Queue Stats
113W - 106L
1,499 Elo+
Solo
Arachne
Arachne
whiteboydawson
Arachne
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 196L
1,439 Elo+
Solo
Team Averages
Level 111
1,447 SR
1,460 Elo+

VS

Team Averages
Level 100
1,447 SR
1,449 Elo+
Olorun
Olorun
 
Olorun
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Sabbarina
Thor
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 98L
1,433 Elo+
Party 1
Guan Yu
Guan Yu
TrickyPlague23
Guan Yu
Level 141
God Stats
1W - 1L
1,282 SR
Queue Stats
161W - 151L
1,436 Elo+
Party 1
Ishtar
Ishtar
XxPr1MalSKiLZxX
Ishtar
Level 159
God Stats
1W - 0L
1,811 SR
Queue Stats
151W - 124L
1,497 Elo+
Solo
Hel
Hel
lvkami
Hel
Level 64
God Stats
5W - 6L
1,140 SR
Queue Stats
47W - 55L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 2
3,483
498
1,207
2,650
760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
CelineCed
Aphrodite
8
1 / 1 / 1
4,416
631
1,869
4,038
1,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Dayknot
Cerberus
6
2 / 1 / 1
3,867
552
1,980
3,824
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
JMDohko
Janus
8
1 / 0 / 0
4,464
638
1,590
1,536
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 2
4,635
662
2,050
3,615
1,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
3 / 2 / 0
4,483
640
3,522
2,977
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
6
0 / 1 / 0
3,515
502
980
5,168
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 2 / 3
4,005
572
2,098
5,038
2,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,453
636
257
3,150
1,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
lvkami
Hel
7
1 / 2 / 0
4,128
590
1,673
4,957
1,226
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
4
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
2
0
1.5
L
0
1
2
1
L
Aphrodite
CelineCed
Aphrodite
1
1
1
1.5
L
Cerberus
Dayknot
Cerberus
2
1
1
2.5
L
Janus
JMDohko
Janus
1
0
0
1
W
Thor
0
1
0
0
W
0
2
3
0.75
W
0
0
0
0
W
Hel
lvkami
Hel
1
2
0
0.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,696
Damage
8,530
15,663
Taken
21,290
6,287
Mitigated
7,309
4,369
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,522
2,476
80
344
2,977
941
0
677
2,300
26,070
0
L
1,207
878
0
1,031
2,650
760
0
1,301
1,349
0
13,648
L
Aphrodite
CelineCed
Aphrodite
1,869
332
0
2,212
4,038
1,974
0
1,673
2,365
24,200
0
L
Cerberus
Dayknot
Cerberus
1,980
203
0
524
3,824
2,119
0
1,441
2,383
10,488
0
L
Janus
JMDohko
Janus
1,590
187
0
0
1,536
363
0
0
1,536
26,525
0
W
Thor
980
432
0
618
5,168
1,509
0
485
4,683
0
14,564
W
2,098
649
205
1,039
5,038
2,630
0
1,303
3,735
0
7,253
W
257
120
0
1,437
3,150
1,003
0
883
2,267
0
29,747
W
Hel
lvkami
Hel
1,673
47
195
2,123
4,957
1,226
0
2,091
2,866
21,309
0
L
2,050
1,545
90
512
3,615
1,071
0
780
2,835
0
19,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,865
Gold Earned
20,584
169
Minions Killed
171
0
Camps Cleared
0
648,368
Distance Traveled
637,527
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,483
640
46
7
0
116,278
0
L
Cupid
3,483
498
23
3
0
84,159
0
L
Aphrodite
4,416
631
29
4
0
140,436
0
L
Cerberus
3,867
552
20
3
0
127,494
0
L
Janus
4,464
638
58
8
0
130,466
0
W
Thor
3,515
502
25
4
0
127,886
0
W
Guan Yu
4,005
572
11
2
0
146,019
2
W
Ishtar
4,453
636
60
9
0
116,494
0
W
Hel
4,128
590
29
4
0
130,850
1
L
Arachne
4,635
662
39
6
0
165,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role