Player Matchup

Hun Batz
Hun Batz
C 1s F0r Chr1s
Hun Batz
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 143L
1,519 Elo+
Solo
Terra
Terra
NoxiIIa
Terra
Level 83
God Stats
0W - 1L
1,426 SR
Queue Stats
68W - 51L
1,489 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Pitajo55
Cu Chulainn
Level 111
God Stats
0W - 2L
1,333 SR
Queue Stats
216W - 203L
1,505 Elo+
Solo
Thoth
Thoth
TypicalWAFFLER
Thoth
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,408 Elo+
Party 2
Serqet
Serqet
vxxvicke
Serqet
Level 78
God Stats
1W - 1L
1,717 SR
Queue Stats
79W - 48L
1,560 Elo+
Party 2
Team Averages
Level 91
1,495 SR
1,496 Elo+

VS

Team Averages
Level 125
1,485 SR
1,546 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
IDeCa
Poseidon
Level 109
God Stats
7W - 7L
1,474 SR
Queue Stats
410W - 437L
1,427 Elo+
Party 1
Geb
Geb
NuclearFαrt
Geb
Level 80
God Stats
2W - 2L
1,692 SR
Queue Stats
75W - 32L
1,796 Elo+
Solo
Chang'e
Chang'e
TheOz26
Chang'e
Level 126
God Stats
3W - 3L
1,257 SR
Queue Stats
681W - 675L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 4 / 6
7,824
782
11,261
12,441
8,351
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
NoxiIIa
Terra
13
2 / 3 / 7
8,127
813
8,111
13,091
17,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Pitajo55
Cu Chulainn
15
3 / 5 / 4
8,159
816
11,500
15,671
17,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 6 / 6
7,646
765
7,212
9,528
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
vxxvicke
Serqet
12
0 / 5 / 6
7,516
752
8,658
14,093
18,979
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
6 / 3 / 15
8,903
890
14,820
14,613
11,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
 
Bellona
15
2 / 2 / 21
8,594
859
11,192
10,825
11,799
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
IDeCa
Poseidon
16
5 / 2 / 10
9,095
910
10,779
8,889
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 2 / 17
8,811
881
9,691
11,954
11,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
TheOz26
Chang'e
16
9 / 3 / 10
9,512
951
12,940
13,791
6,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
96
10
Kills
23
23
Deaths
12
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
3
15
4.5
W
Bellona
 
Bellona
2
2
21
6.25
L
Hun Batz
2
4
6
1.25
W
Poseidon
IDeCa
Poseidon
5
2
10
5
L
Terra
NoxiIIa
Terra
2
3
7
1.83
W
1
2
17
4.75
L
Cu Chulainn
Pitajo55
Cu Chulainn
3
5
4
1
W
Chang'e
TheOz26
Chang'e
9
3
10
4.67
L
3
6
6
1
L
Serqet
vxxvicke
Serqet
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,742
Damage
59,422
64,824
Taken
60,072
67,286
Mitigated
44,175
12,364
Healing
31,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
14,820
7,547
2,345
4,451
14,613
11,005
75
3,763
10,807
0
17,261
W
Bellona
 
Bellona
11,192
1,495
608
544
10,825
11,799
340
5,122
5,607
2,703
15,699
L
Hun Batz
11,261
2,118
517
1,610
12,441
8,351
0
8,092
3,986
0
22,666
W
Poseidon
IDeCa
Poseidon
10,779
1,094
521
1,287
8,889
3,247
696
1,422
7,162
29,482
0
L
Terra
NoxiIIa
Terra
8,111
942
3,815
3,110
13,091
17,778
0
8,389
4,575
13,967
0
W
9,691
718
221
2,449
11,954
11,207
28
2,503
9,302
22,296
0
L
Cu Chulainn
Pitajo55
Cu Chulainn
11,500
1,604
403
861
15,671
17,175
0
7,176
8,169
0
23,744
W
Chang'e
TheOz26
Chang'e
12,940
584
11,595
7,711
13,791
6,917
222
3,808
9,967
19,756
0
L
7,212
1,746
0
205
9,528
5,003
0
3,214
6,080
16,939
0
L
Serqet
vxxvicke
Serqet
8,658
1,543
531
1,312
14,093
18,979
0
8,078
5,732
2,353
9,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,272
Gold Earned
44,915
97
Minions Killed
116
0
Camps Cleared
0
889,870
Distance Traveled
972,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,903
890
8
1
0
207,278
0
W
Bellona
8,594
859
13
1
0
191,303
0
L
Hun Batz
7,824
782
39
4
0
188,824
0
W
Poseidon
9,095
910
51
5
0
201,415
0
L
Terra
8,127
813
8
1
0
168,934
0
W
Geb
8,811
881
22
2
0
165,459
0
L
Cu Chulainn
8,159
816
21
2
0
171,054
0
W
Chang'e
9,512
951
22
2
0
206,750
0
L
Thoth
7,646
765
26
3
0
157,858
0
L
Serqet
7,516
752
3
0
0
203,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role