Player Matchup

Bake Kujira
Bake Kujira
 
Bake Kujira
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Katrinа
Nu Wa
Level 149
God Stats
55W - 35L
1,619 SR
Queue Stats
90W - 67L
1,494 Elo+
Party 3
Geb
Geb
Saurischia
Geb
Level 157
God Stats
1W - 0L
1,790 SR
Queue Stats
8W - 3L
1,570 Elo+
Solo
Fenrir
Fenrir
Taranmen
Fenrir
Level 66
God Stats
12W - 7L
1,557 SR
Queue Stats
97W - 72L
1,473 Elo+
Party 3
Hachiman
Hachiman
XG x TRIP3Y
Hachiman
Level 118
God Stats
8W - 12L
1,432 SR
Queue Stats
188W - 220L
1,439 Elo+
Solo
Team Averages
Level 126
1,580 SR
1,495 Elo+

VS

Team Averages
Level 94
1,461 SR
1,447 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Alisalehi512
Zeus
Level 105
God Stats
16W - 16L
1,505 SR
Queue Stats
564W - 560L
1,456 Elo+
Party 1
Izanami
Izanami
H6y0
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,441 Elo+
Party 2
Aphrodite
Aphrodite
The crusader338
Aphrodite
Level 5
God Stats
0W - 2L
1,298 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
10
1 / 2 / 0
5,939
594
3,781
9,246
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Katrinа
Nu Wa
10
1 / 1 / 3
6,222
622
4,047
4,797
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 4
5,980
598
2,266
3,850
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Taranmen
Fenrir
10
5 / 3 / 0
6,241
624
4,691
8,176
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
XG x TRIP3Y
Hachiman
11
4 / 1 / 3
7,142
714
8,695
5,081
1,938
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 0 / 1
6,575
658
5,826
5,193
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
 
Cthulhu
10
4 / 2 / 2
6,194
619
6,142
11,762
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 3
5,766
577
2,588
7,242
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
H6y0
Izanami
8
1 / 4 / 0
5,168
517
2,754
9,377
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
The crusader338
Aphrodite
6
0 / 2 / 0
4,555
456
879
4,171
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
7
7
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
 
Bake Kujira
1
2
0
0.5
L
Ix Chel
 
Ix Chel
2
0
1
2.5
L
Cthulhu
 
Cthulhu
4
2
2
2.5
L
0
4
3
0.38
L
Izanami
H6y0
Izanami
1
4
0
0.25
W
Nu Wa
Katrinа
Nu Wa
1
1
3
2.5
W
1
0
4
3
W
Fenrir
Taranmen
Fenrir
5
3
0
1.67
L
Aphrodite
The crusader338
Aphrodite
0
2
0
0
W
Hachiman
XG x TRIP3Y
Hachiman
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,480
Damage
18,189
31,150
Taken
37,745
19,334
Mitigated
15,000
9,256
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
 
Bake Kujira
3,781
1,646
0
2,027
9,246
9,714
0
6,013
2,784
33,933
0
L
Ix Chel
 
Ix Chel
5,826
920
150
3,065
5,193
2,257
0
2,758
1,971
40,718
0
L
Cthulhu
 
Cthulhu
6,142
1,979
0
1,900
11,762
5,375
0
2,274
9,375
33,484
1,634
L
2,588
150
0
1,135
7,242
2,374
0
3,161
4,081
43,019
0
L
Izanami
H6y0
Izanami
2,754
1,892
0
1,330
9,377
2,963
0
996
8,381
0
30,735
W
Nu Wa
Katrinа
Nu Wa
4,047
1,057
0
1,750
4,797
1,790
1,720
3,458
1,339
39,966
0
W
2,266
454
0
1,454
3,850
2,674
135
732
3,118
17,043
0
W
Fenrir
Taranmen
Fenrir
4,691
2,068
0
1,066
8,176
3,218
0
2,979
5,181
0
35,820
L
Aphrodite
The crusader338
Aphrodite
879
282
810
975
4,171
2,031
0
328
3,843
5,146
0
W
Hachiman
XG x TRIP3Y
Hachiman
8,695
5,490
0
2,959
5,081
1,938
511
1,788
3,293
0
55,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
28,258
298
Minions Killed
282
0
Camps Cleared
0
1,018,408
Distance Traveled
1,004,872
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
5,939
594
53
5
0
212,618
0
L
Ix Chel
6,575
658
81
8
0
198,580
0
L
Cthulhu
6,194
619
56
6
0
232,133
0
L
Zeus
5,766
577
73
7
0
181,735
0
L
Izanami
5,168
517
61
6
0
195,966
2
W
Nu Wa
6,222
622
72
7
0
166,695
0
W
Geb
5,980
598
21
2
0
227,829
5
W
Fenrir
6,241
624
52
5
0
214,621
2
L
Aphrodite
4,555
456
11
1
0
196,458
0
W
Hachiman
7,142
714
100
10
0
196,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role