Player Matchup

Ix Chel
Ix Chel
Gold III
Hormetrix
Ix Chel
Gold III
Level 124
God Stats
12W - 9L
1,497 SR
Queue Stats
189W - 215L
1,519 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,497 SR
1,519 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 153
1,500 SR
1,348 MMR
Ymir
Ymir
Bronze III
MareeekG
Ymir
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hormetrix
Ix Chel
20
3 / 3 / 0
21,682
943
32,357
21,618
19,408
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
IzanamiMerlinMedusaCernunnosVamana

VS

Bans
NemesisRavanaTyrCamazotzChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
3 / 3 / 0
20,239
880
16,047
38,727
41,324
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Hormetrix
Ix Chel
3
3
0
1
L
Ymir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,357
Damage
16,047
21,618
Taken
38,727
19,408
Mitigated
41,324
10,477
Healing
4,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Hormetrix
Ix Chel
32,357
4,926
0
10,477
21,618
19,408
1,665
16,600
5,018
161,486
0
L
Ymir
16,047
5,513
0
4,277
38,727
41,324
968
31,720
6,087
118,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,682
Gold Earned
20,239
256
Minions Killed
209
13
Camps Cleared
6
390,454
Distance Traveled
416,811
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
21,682
943
256
11
13
390,454
0
L
Ymir
20,239
880
209
9
6
416,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role