Player Matchup

Danzaburou
Danzaburou
Defenderdre2
Danzaburou
Level 94
God Stats
14W - 12L
1,634 SR
Queue Stats
440W - 434L
1,433 Elo+
Party 1
Awilix
Awilix
DreamArtic2007
Awilix
Level 65
God Stats
58W - 57L
1,480 SR
Queue Stats
279W - 301L
1,441 Elo+
Solo
Ao Kuang
Ao Kuang
Foococheita
Ao Kuang
Level 143
God Stats
9W - 12L
1,508 SR
Queue Stats
378W - 389L
1,486 Elo+
Solo
Mulan
Mulan
HoodieT00nstv
Mulan
Level 141
God Stats
6W - 7L
1,431 SR
Queue Stats
349W - 325L
1,465 Elo+
Party 1
Ymir
Ymir
SwiftRez
Ymir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,423 Elo+
Solo
Team Averages
Level 101
1,511 SR
1,450 Elo+

VS

Team Averages
Level 90
1,537 SR
1,441 Elo+
Mulan
Mulan
Far_Planet1_12
Mulan
Level 67
God Stats
9W - 3L
1,601 SR
Queue Stats
124W - 122L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
FranzFerdinand9
Zhong Kui
Level 124
God Stats
17W - 19L
1,564 SR
Queue Stats
144W - 122L
1,478 Elo+
Solo
Cthulhu
Cthulhu
MäfuyuSato
Cthulhu
Level 56
God Stats
1W - 2L
1,541 SR
Queue Stats
14W - 23L
1,374 Elo+
Solo
Susano
Susano
nchstk
Susano
Level 144
God Stats
13W - 19L
1,481 SR
Queue Stats
1,035W - 1,040L
1,473 Elo+
Solo
Artemis
Artemis
xVitalxKillerx
Artemis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 154L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Defenderdre2
Danzaburou
11
6 / 0 / 0
7,315
665
9,503
4,663
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 0 / 1
5,521
502
2,409
7,666
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Foococheita
Ao Kuang
10
1 / 5 / 0
6,267
570
3,023
10,153
4,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 0 / 0
7,348
668
2,658
4,820
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
9
0 / 1 / 3
6,089
554
1,454
7,397
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,418
402
2,326
4,298
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
FranzFerdinand9
Zhong Kui
11
3 / 1 / 3
6,610
601
6,601
6,777
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
MäfuyuSato
Cthulhu
7
0 / 2 / 0
4,651
423
1,985
8,817
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
nchstk
Susano
11
3 / 1 / 3
6,350
577
4,140
7,306
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 3 / 0
4,570
415
2,391
7,253
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
10
Kills
6
6
Deaths
10
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Defenderdre2
Danzaburou
6
0
0
6
W
0
0
1
0.5
L
0
3
0
0
W
Ao Kuang
Foococheita
Ao Kuang
1
5
0
0.2
L
Zhong Kui
FranzFerdinand9
Zhong Kui
3
1
3
4.5
W
3
0
0
3
L
Cthulhu
MäfuyuSato
Cthulhu
0
2
0
0
W
Ymir
0
1
3
1.5
L
Susano
nchstk
Susano
3
1
3
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,047
Damage
17,443
34,699
Taken
34,451
16,607
Mitigated
17,094
12,367
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Defenderdre2
Danzaburou
9,503
5,318
0
2,478
4,663
1,886
683
1,280
3,383
0
45,933
W
2,409
561
0
3,173
7,666
2,586
0
1,454
6,212
0
32,022
L
2,326
716
0
566
4,298
1,568
0
0
4,298
0
14,202
W
Ao Kuang
Foococheita
Ao Kuang
3,023
354
55
3,237
10,153
4,086
1,005
3,903
6,250
40,532
0
L
Zhong Kui
FranzFerdinand9
Zhong Kui
6,601
820
0
946
6,777
4,858
23
2,936
3,841
40,092
0
W
2,658
878
0
1,581
4,820
3,078
0
0
4,820
0
42,630
L
Cthulhu
MäfuyuSato
Cthulhu
1,985
205
809
2,392
8,817
5,475
0
625
8,192
11,640
0
W
Ymir
1,454
352
0
1,843
7,397
4,971
359
1,949
5,448
18,641
0
L
Susano
nchstk
Susano
4,140
665
0
3,267
7,306
2,838
0
496
6,810
0
34,647
L
2,391
1,145
0
906
7,253
2,355
0
420
6,833
0
17,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,540
Gold Earned
26,599
330
Minions Killed
212
0
Camps Cleared
0
1,060,184
Distance Traveled
903,924
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,315
665
90
8
0
198,074
1
W
Awilix
5,521
502
55
5
0
259,006
0
L
Mulan
4,418
402
33
3
0
80,502
0
W
Ao Kuang
6,267
570
75
7
0
193,307
0
L
Zhong Kui
6,610
601
74
7
0
209,680
0
W
Mulan
7,348
668
87
8
0
198,733
2
L
Cthulhu
4,651
423
13
1
0
187,475
4
W
Ymir
6,089
554
23
2
0
211,064
0
L
Susano
6,350
577
56
5
0
240,904
1
L
Artemis
4,570
415
36
3
0
185,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role