Player Matchup

Sol
Sol
 
Sol
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
GramNeg
Bastet
Level 128
God Stats
8W - 3L
1,741 SR
Queue Stats
559W - 406L
1,612 Elo+
Solo
Cabrakan
Cabrakan
Rachow
Cabrakan
Level 123
God Stats
1W - 0L
1,493 SR
Queue Stats
151W - 85L
1,594 Elo+
Solo
Horus
Horus
sadnessbig123
Horus
Level 108
God Stats
3W - 0L
1,701 SR
Queue Stats
200W - 202L
1,530 Elo+
Solo
Team Averages
Level 137
1,587 SR
1,547 Elo+

VS

Team Averages
Level 150
1,546 SR
1,569 Elo+
Lancelot
Lancelot
Big90Billy
Lancelot
Level 202
God Stats
4W - 7L
1,459 SR
Queue Stats
464W - 480L
1,483 Elo+
Solo
Fenrir
Fenrir
LokiSyndrome
Fenrir
Level 123
God Stats
8W - 10L
1,508 SR
Queue Stats
577W - 583L
1,530 Elo+
Solo
Ix Chel
Ix Chel
Tronado
Ix Chel
Level 157
God Stats
0W - 1L
1,630 SR
Queue Stats
30W - 15L
1,731 Elo+
Solo
Amaterasu
Amaterasu
ebashiun
Amaterasu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 155L
1,560 Elo+
Solo
Artemis
Artemis
rynto
Artemis
Level 164
God Stats
4W - 3L
1,632 SR
Queue Stats
154W - 163L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 2 / 4
7,106
1,421
7,565
4,982
1,698
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
 
Discordia
11
1 / 2 / 10
6,026
1,205
8,155
4,048
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
GramNeg
Bastet
12
4 / 1 / 9
6,718
1,344
7,289
5,251
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
Rachow
Cabrakan
10
1 / 3 / 3
5,921
1,184
2,147
6,890
9,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 0 / 9
5,796
1,159
2,442
6,952
7,131
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Big90Billy
Lancelot
10
0 / 2 / 4
5,350
1,070
3,948
6,151
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
2 / 2 / 4
5,569
1,114
1,915
7,063
6,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Tronado
Ix Chel
10
0 / 4 / 5
5,416
1,083
4,914
6,719
2,644
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
ebashiun
Amaterasu
7
0 / 2 / 3
4,761
952
1,549
3,886
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
rynto
Artemis
10
4 / 3 / 2
5,901
1,180
6,162
5,779
2,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
13
Kills
6
8
Deaths
13
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
4
4.5
W
Discordia
 
Discordia
1
2
10
3
L
Lancelot
Big90Billy
Lancelot
0
2
4
1
W
Bastet
GramNeg
Bastet
4
1
9
8.5
L
Fenrir
2
2
4
2
W
Cabrakan
Rachow
Cabrakan
1
3
3
0.83
L
Ix Chel
Tronado
Ix Chel
0
4
5
0.63
L
Amaterasu
ebashiun
Amaterasu
0
2
3
0.75
L
Artemis
rynto
Artemis
4
3
2
1.67
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
18,488
28,123
Taken
29,598
22,778
Mitigated
18,427
12,519
Healing
8,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,565
1,729
733
1,160
4,982
1,698
1,426
1,046
3,936
13,514
0
W
Discordia
 
Discordia
8,155
196
138
57
4,048
1,654
40
333
3,676
14,749
0
L
Lancelot
Big90Billy
Lancelot
3,948
637
349
1,056
6,151
2,620
0
2,453
3,698
0
11,346
W
Bastet
GramNeg
Bastet
7,289
887
296
1,065
5,251
2,430
106
325
4,926
0
11,477
L
Fenrir
1,915
437
874
1,333
7,063
6,935
0
4,880
2,183
0
4,050
W
Cabrakan
Rachow
Cabrakan
2,147
375
0
273
6,890
9,865
75
1,277
5,577
4,939
0
L
Ix Chel
Tronado
Ix Chel
4,914
565
3,016
1,023
6,719
2,644
0
3,937
2,782
13,210
0
L
Amaterasu
ebashiun
Amaterasu
1,549
359
0
421
3,886
3,856
0
2,580
1,306
0
2,309
L
Artemis
rynto
Artemis
6,162
2,631
93
413
5,779
2,372
0
4,017
1,762
0
7,525
W
2,442
1,181
3,943
4,854
6,952
7,131
372
1,933
4,940
0
6,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,567
Gold Earned
26,997
52
Minions Killed
49
0
Camps Cleared
0
543,914
Distance Traveled
488,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,106
1,421
7
1
0
110,185
0
W
Discordia
6,026
1,205
25
5
0
114,756
0
L
Lancelot
5,350
1,070
16
3
0
99,945
0
W
Bastet
6,718
1,344
13
3
0
126,560
0
L
Fenrir
5,569
1,114
4
1
0
105,857
0
W
Cabrakan
5,921
1,184
6
1
0
89,351
0
L
Ix Chel
5,416
1,083
20
4
0
111,845
0
L
Amaterasu
4,761
952
5
1
0
58,228
0
L
Artemis
5,901
1,180
4
1
0
112,155
0
W
Horus
5,796
1,159
1
0
0
103,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role