Player Matchup

Ao Kuang
Ao Kuang
BaZZaNN
Ao Kuang
Level 51
God Stats
2W - 1L
1,283 SR
Queue Stats
133W - 128L
1,456 Elo+
Solo
Yu Huang
Yu Huang
Gypsyman7
Yu Huang
Level 108
God Stats
4W - 2L
1,609 SR
Queue Stats
365W - 345L
1,512 Elo+
Party 2
Nemesis
Nemesis
Kallikak
Nemesis
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 48L
1,412 Elo+
Solo
Terra
Terra
Spitinmybhol
Terra
Level 104
God Stats
3W - 0L
1,662 SR
Queue Stats
229W - 229L
1,500 Elo+
Party 2
Izanami
Izanami
Techn0phile
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,525 Elo+
Solo
Team Averages
Level 93
1,511 SR
1,481 Elo+

VS

Team Averages
Level 96
1,471 SR
1,486 Elo+
Hercules
Hercules
Braduh Man
Hercules
Level 93
God Stats
4W - 12L
1,284 SR
Queue Stats
315W - 316L
1,505 Elo+
Party 1
Raijin
Raijin
PettyDonutz22
Raijin
Level 121
God Stats
1W - 4L
1,337 SR
Queue Stats
157W - 184L
1,471 Elo+
Solo
Thor
Thor
SmooveKriminal
Thor
Level 82
God Stats
7W - 9L
1,485 SR
Queue Stats
408W - 408L
1,505 Elo+
Party 1
Bellona
Bellona
StinkyPinky808
Bellona
Level 28
God Stats
2W - 1L
1,793 SR
Queue Stats
53W - 72L
1,459 Elo+
Party 1
Chang'e
Chang'e
bIGw00D1234567
Chang'e
Level 156
God Stats
3W - 4L
1,454 SR
Queue Stats
356W - 364L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BaZZaNN
Ao Kuang
14
2 / 3 / 12
8,128
903
5,523
14,024
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yu Huang
Gypsyman7
Yu Huang
16
6 / 2 / 10
9,505
1,056
17,072
6,780
3,068
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
Kallikak
Nemesis
14
2 / 2 / 11
8,450
939
9,906
12,930
11,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 2 / 15
9,081
1,009
5,290
13,785
11,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Techn0phile
Izanami
15
7 / 3 / 7
9,202
1,022
14,144
11,267
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Braduh Man
Hercules
15
5 / 4 / 5
8,051
895
10,939
14,351
13,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 5 / 6
8,372
930
12,866
12,747
5,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 4 / 2
6,979
775
6,477
10,763
4,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 3 / 3
6,904
767
5,248
12,266
10,991
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 1
6,012
668
4,453
6,132
2,150
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
18
Kills
11
12
Deaths
18
55
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BaZZaNN
Ao Kuang
2
3
12
2.67
L
Hercules
Braduh Man
Hercules
5
4
5
1.88
W
Yu Huang
Gypsyman7
Yu Huang
6
2
10
5.5
W
Nemesis
Kallikak
Nemesis
2
2
11
3.75
L
2
5
6
1
L
3
4
2
1
W
1
2
15
4.25
L
1
3
3
0.83
W
Izanami
Techn0phile
Izanami
7
3
7
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,935
Damage
39,983
58,786
Taken
56,259
45,728
Mitigated
36,741
27,653
Healing
20,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BaZZaNN
Ao Kuang
5,523
1,200
1,535
2,645
14,024
13,353
2,216
3,509
10,350
8,419
0
L
Hercules
Braduh Man
Hercules
10,939
2,596
390
3,946
14,351
13,851
0
5,710
7,974
0
14,274
W
Yu Huang
Gypsyman7
Yu Huang
17,072
730
902
378
6,780
3,068
1,435
1,488
5,247
31,362
0
W
Nemesis
Kallikak
Nemesis
9,906
1,592
474
2,983
12,930
11,804
957
3,176
9,355
0
21,434
L
12,866
1,011
1,507
2,863
12,747
5,463
40
7,189
5,199
33,210
0
L
6,477
1,046
877
1,254
10,763
4,286
0
5,713
4,812
0
10,093
W
5,290
703
10,639
5,898
13,785
11,770
470
4,193
9,451
9,969
0
L
5,248
692
605
2,107
12,266
10,991
0
5,674
5,947
0
9,238
W
Izanami
Techn0phile
Izanami
14,144
8,827
752
1,447
11,267
5,733
2,393
4,953
6,273
0
28,676
L
4,453
162
4,025
2,511
6,132
2,150
0
2,743
3,287
6,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,366
Gold Earned
36,318
104
Minions Killed
74
0
Camps Cleared
0
983,556
Distance Traveled
774,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,128
903
6
1
0
191,469
0
L
Hercules
8,051
895
8
1
0
181,107
0
W
Yu Huang
9,505
1,056
39
4
0
191,916
0
W
Nemesis
8,450
939
23
3
0
219,001
0
L
Raijin
8,372
930
45
5
0
154,011
0
L
Thor
6,979
775
7
1
0
168,295
0
W
Terra
9,081
1,009
8
1
0
202,306
0
L
Bellona
6,904
767
7
1
0
197,047
0
W
Izanami
9,202
1,022
28
3
0
178,864
0
L
Chang'e
6,012
668
7
1
0
73,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role