Player Matchup

Cabrakan
Cabrakan
DrxppedTall
Cabrakan
Level 79
God Stats
1W - 1L
1,710 SR
Queue Stats
93W - 103L
1,344 Elo+
Party 3
Jing Wei
Jing Wei
KrazySnipesOof
Jing Wei
Level 55
God Stats
9W - 17L
1,353 SR
Queue Stats
14W - 23L
1,340 Elo+
Party 3
Janus
Janus
MaybeSlurpy
Janus
Level 78
God Stats
1W - 1L
1,739 SR
Queue Stats
72W - 88L
1,365 Elo+
Party 3
Fenrir
Fenrir
MenaceAtDawn
Fenrir
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 127L
1,372 Elo+
Party 3
Horus
Horus
StoicRumble06
Horus
Level 87
God Stats
13W - 10L
1,558 SR
Queue Stats
166W - 182L
1,358 Elo+
Party 3
Team Averages
Level 76
1,572 SR
1,356 Elo+

VS

Team Averages
Level 46
1,485 SR
1,405 Elo+
Thor
Thor
AvidTowerDiver
Thor
Level 63
God Stats
21W - 17L
1,469 SR
Queue Stats
136W - 137L
1,480 Elo+
Party 1
Ymir
Ymir
NefariousUT
Ymir
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 39L
1,342 Elo+
Party 2
Danzaburou
Danzaburou
Shadow9wd
Danzaburou
Level 48
God Stats
9W - 5L
1,725 SR
Queue Stats
114W - 107L
1,471 Elo+
Solo
Surtr
Surtr
XAVR108
Surtr
Level 17
God Stats
11W - 9L
1,230 SR
Queue Stats
15W - 20L
1,239 Elo+
Party 2
Ra
Ra
bittendaniel
Ra
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 110L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DrxppedTall
Cabrakan
10
1 / 6 / 0
7,368
409
3,560
16,113
15,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
12
1 / 4 / 1
7,395
411
5,837
12,941
5,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 7 / 3
7,104
395
5,140
9,037
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
4 / 4 / 0
8,270
459
5,532
17,200
7,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 2 / 1
8,752
486
9,738
14,995
10,699
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
9,733
541
9,276
8,020
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
2 / 2 / 8
8,852
492
5,541
13,731
13,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Shadow9wd
Danzaburou
17
5 / 0 / 8
10,753
597
12,455
7,761
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
XAVR108
Surtr
15
1 / 2 / 1
9,083
505
8,656
19,563
11,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 2 / 7
12,014
667
13,258
10,450
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
7
Kills
23
23
Deaths
8
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Cabrakan
DrxppedTall
Cabrakan
1
6
0
0.17
L
Jing Wei
1
4
1
0.38
L
0
7
3
0.21
L
Fenrir
4
4
0
1
W
2
2
8
3
W
Danzaburou
Shadow9wd
Danzaburou
5
0
8
9
L
1
2
1
0.75
W
Surtr
XAVR108
Surtr
1
2
1
0.75
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,807
Damage
49,186
70,286
Taken
59,525
41,871
Mitigated
37,170
16,314
Healing
19,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,276
1,079
0
1,285
8,020
4,083
403
1,007
6,875
0
47,545
L
Cabrakan
DrxppedTall
Cabrakan
3,560
918
0
4,061
16,113
15,573
0
4,044
11,848
25,514
0
L
Jing Wei
5,837
5,518
0
1,925
12,941
5,618
0
4,374
8,470
0
44,701
L
5,140
519
0
250
9,037
2,864
705
3,300
5,344
38,323
0
L
Fenrir
5,532
1,719
0
4,265
17,200
7,117
0
4,438
12,350
0
54,600
W
5,541
663
0
1,373
13,731
13,704
68
3,451
10,170
20,748
0
W
Danzaburou
Shadow9wd
Danzaburou
12,455
6,536
0
3,378
7,761
3,443
4,575
1,650
6,015
0
87,592
L
9,738
3,699
0
5,813
14,995
10,699
0
2,531
12,239
0
67,781
W
Surtr
XAVR108
Surtr
8,656
3,335
267
5,074
19,563
11,214
1,554
0
18,494
1,741
51,504
W
13,258
1,923
861
7,030
10,450
4,726
1,495
2,108
8,202
131,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
50,435
371
Minions Killed
494
0
Camps Cleared
0
1,478,014
Distance Traveled
1,723,112
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,733
541
63
4
0
352,149
0
L
Cabrakan
7,368
409
44
2
0
293,478
0
L
Jing Wei
7,395
411
72
4
0
276,088
2
L
Janus
7,104
395
58
3
0
228,879
0
L
Fenrir
8,270
459
78
4
0
377,779
0
W
Ymir
8,852
492
26
1
0
301,518
4
W
Danzaburou
10,753
597
138
8
0
333,559
0
L
Horus
8,752
486
119
7
0
301,790
0
W
Surtr
9,083
505
68
4
0
357,913
2
W
Ra
12,014
667
199
11
0
377,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role