Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
JUSTRUS
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,720 Elo+
Party 1
Ne Zha
Ne Zha
S3rusia
Ne Zha
Level 158
God Stats
4W - 2L
1,593 SR
Queue Stats
206W - 222L
1,473 Elo+
Solo
Arachne
Arachne
TakiTako
Arachne
Level 53
God Stats
4W - 1L
1,584 SR
Queue Stats
254W - 286L
1,480 Elo+
Solo
Mulan
Mulan
killLogic
Mulan
Level 147
God Stats
3W - 2L
1,701 SR
Queue Stats
245W - 234L
1,472 Elo+
Solo
Team Averages
Level 95
1,576 SR
1,529 Elo+

VS

Team Averages
Level 134
1,498 SR
1,468 Elo+
Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DarkHitman
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,351 Elo+
Solo
Rama
Rama
Nilsan
Rama
Level 143
God Stats
2W - 3L
1,533 SR
Queue Stats
122W - 105L
1,522 Elo+
Solo
Thoth
Thoth
misterzlodei
Thoth
Level 149
God Stats
2W - 8L
1,231 SR
Queue Stats
458W - 473L
1,420 Elo+
Solo
Nike
Nike
woeboy
Nike
Level 183
God Stats
17W - 8L
1,728 SR
Queue Stats
897W - 876L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
4 / 4 / 10
8,668
867
8,917
8,089
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
JUSTRUS
Nu Wa
14
0 / 0 / 12
8,060
806
3,245
4,924
1,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
S3rusia
Ne Zha
15
5 / 2 / 13
9,170
917
14,363
10,427
5,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
TakiTako
Arachne
16
5 / 1 / 12
9,152
915
8,626
9,776
6,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
killLogic
Mulan
17
9 / 1 / 9
9,761
976
11,757
11,906
11,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 6 / 2
6,866
687
8,078
8,776
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
DarkHitman
Merlin
14
0 / 4 / 3
6,956
696
5,700
7,840
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
Nilsan
Rama
11
1 / 3 / 3
6,732
673
6,592
8,722
3,139
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 1
7,776
778
4,480
10,138
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
woeboy
Nike
14
3 / 4 / 3
8,434
843
8,809
13,551
13,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
23
Kills
6
8
Deaths
23
56
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
4
10
2.25
L
Scylla
 
Scylla
0
6
2
0.17
L
Merlin
DarkHitman
Merlin
0
4
3
0.38
W
Nu Wa
JUSTRUS
Nu Wa
0
0
12
6
L
Rama
Nilsan
Rama
1
3
3
0.83
W
Ne Zha
S3rusia
Ne Zha
5
2
13
5.75
W
Arachne
TakiTako
Arachne
5
1
12
11
W
Mulan
killLogic
Mulan
9
1
9
13.5
L
2
6
1
0.42
L
Nike
woeboy
Nike
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,908
Damage
33,659
45,122
Taken
49,027
29,287
Mitigated
24,776
18,959
Healing
9,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,917
559
665
804
8,089
3,991
492
2,693
5,396
16,589
0
L
Scylla
 
Scylla
8,078
604
1,058
534
8,776
2,241
0
2,562
6,214
22,823
0
L
Merlin
DarkHitman
Merlin
5,700
131
533
1,313
7,840
2,960
0
1,952
5,888
22,383
0
W
Nu Wa
JUSTRUS
Nu Wa
3,245
948
740
1,651
4,924
1,991
1,505
2,792
2,132
13,660
0
L
Rama
Nilsan
Rama
6,592
5,652
407
2,362
8,722
3,139
0
2,140
6,582
0
13,167
W
Ne Zha
S3rusia
Ne Zha
14,363
2,092
1,014
4,340
10,427
5,406
646
3,320
7,107
0
25,261
W
Arachne
TakiTako
Arachne
8,626
6,316
1,136
3,586
9,776
6,562
744
3,870
5,906
0
16,776
W
Mulan
killLogic
Mulan
11,757
729
2,691
2,332
11,906
11,337
158
5,875
6,031
0
21,341
L
4,480
127
250
154
10,138
3,187
0
2,933
7,205
23,165
0
L
Nike
woeboy
Nike
8,809
287
291
2,930
13,551
13,249
0
2,575
10,976
367
14,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
36,764
108
Minions Killed
147
0
Camps Cleared
0
1,030,990
Distance Traveled
807,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,668
867
18
2
0
192,819
0
L
Scylla
6,866
687
34
3
0
163,891
0
L
Merlin
6,956
696
38
4
0
176,847
0
W
Nu Wa
8,060
806
14
1
0
207,105
0
L
Rama
6,732
673
22
2
0
153,876
0
W
Ne Zha
9,170
917
22
2
0
219,061
0
W
Arachne
9,152
915
18
2
0
226,592
0
W
Mulan
9,761
976
36
4
0
185,413
0
L
Thoth
7,776
778
37
4
0
156,302
0
L
Nike
8,434
843
16
2
0
156,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role