Player Matchup

Chaac
Chaac
Gold IV
FGxTobi
Chaac
Gold IV
Level 68
God Stats
3W - 5L
1,413 SR
Queue Stats
325W - 364L
1,450 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 68
1,413 SR
1,450 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 185
1,597 SR
1,431 MMR
Ra
Ra
Silver III
XADaddy2
Ra
Silver III
Level 185
God Stats
2W - 2L
1,597 SR
Queue Stats
6W - 8L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FGxTobi
Chaac
20
6 / 6 / 0
33,773
1,023
31,017
41,981
49,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FenrirJanusCamazotzNu WaMartichoras

VS

Bans
TyrCernunnosAchillesVulcanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 0
33,101
1,003
27,533
41,177
48,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
6
Kills
6
6
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
FGxTobi
Chaac
6
6
0
1
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
27,533
41,981
Taken
41,177
49,701
Mitigated
48,120
16,320
Healing
14,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
FGxTobi
Chaac
31,017
11,527
0
16,320
41,981
49,701
3,792
27,870
13,342
226
280,325
L
27,533
2,880
0
14,798
41,177
48,120
2,987
523
40,654
283,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
33,101
376
Minions Killed
387
15
Camps Cleared
13
613,776
Distance Traveled
598,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
33,773
1,023
376
11
15
613,776
0
L
Ra
33,101
1,003
387
12
13
598,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role