Player Matchup

Sun Wukong
Sun Wukong
Gold I
R0GERI010
Sun Wukong
Gold I
Level 80
God Stats
3W - 1L
1,582 SR
Queue Stats
57W - 42L
1,807 MMR
Party 2
Lancelot
Lancelot
Silver III
S000UL
Lancelot
Silver III
Level 86
God Stats
19W - 19L
1,439 SR
Queue Stats
82W - 93L
725 MMR
Party 2
Hera
Hera
Silver II
vKanin
Hera
Silver II
Level 157
God Stats
3W - 2L
1,337 SR
Queue Stats
86W - 85L
1,030 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,453 SR
1,187 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 70
1,484 SR
968 MMR
Bacchus
Bacchus
Bronze II
DonShrew
Bacchus
Bronze II
Level 53
God Stats
8W - 10L
1,453 SR
Queue Stats
27W - 57L
538 MMR
Party 1
Da Ji
Da Ji
Silver IV
Godie_ON
Da Ji
Silver IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
826 MMR
Solo
Kukulkan
Kukulkan
Bronze III
LAs_BEST10
Kukulkan
Bronze III
Level 69
God Stats
1W - 1L
1,498 SR
Queue Stats
2W - 5L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
R0GERI010
Sun Wukong
15
6 / 1 / 8
10,692
891
10,908
14,769
11,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
S000UL
Lancelot
12
6 / 5 / 6
10,077
840
7,791
12,695
5,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
vKanin
Hera
14
7 / 2 / 7
10,871
906
13,952
7,184
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BastetCharonBaron SamediZeusAres

VS

Bans
NeithShivaMedusaKuzenboHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DonShrew
Bacchus
11
4 / 7 / 4
9,529
794
7,631
14,256
20,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Da Ji
Godie_ON
Da Ji
10
2 / 7 / 4
8,658
722
5,223
13,627
6,521
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
LAs_BEST10
Kukulkan
12
2 / 5 / 4
9,306
776
7,826
10,253
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
19
Kills
8
8
Deaths
19
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DonShrew
Bacchus
4
7
4
0.86
L
Da Ji
Godie_ON
Da Ji
2
7
4
0.57
L
Kukulkan
LAs_BEST10
Kukulkan
2
5
4
0.8
W
Sun Wukong
R0GERI010
Sun Wukong
6
1
8
10
W
Lancelot
S000UL
Lancelot
6
5
6
1.8
W
Hera
vKanin
Hera
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,651
Damage
20,680
34,648
Taken
38,136
19,022
Mitigated
30,228
7,765
Healing
3,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DonShrew
Bacchus
7,631
950
0
1,713
14,256
20,017
0
5,420
8,836
21,825
0
L
Da Ji
Godie_ON
Da Ji
5,223
1,186
0
250
13,627
6,521
0
5,762
7,865
0
13,155
L
Kukulkan
LAs_BEST10
Kukulkan
7,826
1,308
0
1,890
10,253
3,690
0
2,770
7,483
39,826
0
W
Sun Wukong
R0GERI010
Sun Wukong
10,908
1,726
22
3,143
14,769
11,162
353
6,907
7,293
0
33,250
W
Lancelot
S000UL
Lancelot
7,791
1,303
0
2,388
12,695
5,018
1,483
4,445
7,833
0
29,590
W
Hera
vKanin
Hera
13,952
3,550
0
2,212
7,184
2,842
910
3,618
3,450
60,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,640
Gold Earned
27,493
145
Minions Killed
91
0
Camps Cleared
0
683,351
Distance Traveled
593,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,529
794
10
1
0
207,856
0
L
Da Ji
8,658
722
7
1
0
201,571
0
L
Kukulkan
9,306
776
74
6
0
183,633
0
W
Sun Wukong
10,692
891
36
3
0
233,200
0
W
Lancelot
10,077
840
27
2
0
241,358
0
W
Hera
10,871
906
82
7
0
208,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role