Player Matchup

Hun Batz
Hun Batz
JoltRanger
Hun Batz
Level 86
God Stats
1W - 1L
1,442 SR
Queue Stats
9W - 14L
1,476 Elo+
Party 2
Chiron
Chiron
LunaTheTurtle
Chiron
Level 139
God Stats
2W - 2L
1,872 SR
Queue Stats
304W - 312L
1,557 Elo+
Party 2
Sobek
Sobek
Silvadont
Sobek
Level 89
God Stats
0W - 1L
1,714 SR
Queue Stats
2W - 2L
1,585 Elo+
Party 2
Janus
Janus
UnicornoExtremo
Janus
Level 167
God Stats
28W - 39L
1,464 SR
Queue Stats
451W - 463L
1,464 Elo+
Solo
Geb
Geb
Yndeed
Geb
Level 105
God Stats
1W - 3L
1,244 SR
Queue Stats
157W - 169L
1,562 Elo+
Party 2
Team Averages
Level 117
1,547 SR
1,529 Elo+

VS

Team Averages
Level 111
1,445 SR
1,477 Elo+
Bakasura
Bakasura
Klebtomaniac
Bakasura
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,353 Elo+
Party 1
Heimdallr
Heimdallr
Maccydoodle
Heimdallr
Level 101
God Stats
2W - 0L
1,275 SR
Queue Stats
13W - 16L
1,495 Elo+
Party 1
Anubis
Anubis
Natsu1983
Anubis
Level 179
God Stats
13W - 10L
1,644 SR
Queue Stats
215W - 169L
1,532 Elo+
Solo
Ra
Ra
YoSoyMoron
Ra
Level 59
God Stats
3W - 1L
1,552 SR
Queue Stats
12W - 13L
1,527 Elo+
Party 1
Charon
Charon
tikkama
Charon
Level 110
God Stats
1W - 1L
1,254 SR
Queue Stats
15W - 19L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JoltRanger
Hun Batz
15
0 / 3 / 1
8,385
762
6,490
9,727
4,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 0 / 0
8,567
779
9,781
8,814
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sobek
Silvadont
Sobek
13
0 / 4 / 0
8,254
750
1,674
11,184
9,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
0 / 3 / 0
8,401
764
5,280
10,740
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
Yndeed
Geb
14
1 / 3 / 0
8,788
799
5,948
11,965
9,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Klebtomaniac
Bakasura
16
3 / 0 / 2
9,492
863
6,700
8,486
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Maccydoodle
Heimdallr
16
2 / 1 / 7
9,619
874
8,535
8,203
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Natsu1983
Anubis
17
4 / 0 / 4
9,808
892
7,374
7,421
5,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 0 / 7
9,371
852
11,198
5,762
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
tikkama
Charon
16
2 / 0 / 7
9,053
823
7,120
9,138
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
13
13
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
JoltRanger
Hun Batz
0
3
1
0.17
W
Bakasura
Klebtomaniac
Bakasura
3
0
2
4
L
0
0
0
0
W
Heimdallr
Maccydoodle
Heimdallr
2
1
7
5.5
W
Anubis
Natsu1983
Anubis
4
0
4
6
L
Sobek
Silvadont
Sobek
0
4
0
0
L
0
3
0
0
L
Geb
Yndeed
Geb
1
3
0
0.33
W
2
0
7
5.5
W
Charon
tikkama
Charon
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,173
Damage
40,927
52,430
Taken
39,010
31,643
Mitigated
26,667
6,776
Healing
13,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
JoltRanger
Hun Batz
6,490
969
0
306
9,727
4,808
0
3,632
4,766
0
22,436
W
Bakasura
Klebtomaniac
Bakasura
6,700
4,243
0
1,923
8,486
4,441
1,484
949
7,497
0
19,740
L
9,781
2,289
456
2,020
8,814
3,649
0
5,164
3,147
0
45,138
W
Heimdallr
Maccydoodle
Heimdallr
8,535
2,858
0
1,327
8,203
4,131
1,712
3,306
4,851
0
30,095
W
Anubis
Natsu1983
Anubis
7,374
83
0
3,332
7,421
5,578
343
2,235
5,134
33,847
0
L
Sobek
Silvadont
Sobek
1,674
94
0
1,510
11,184
9,837
0
6,223
3,735
5,598
0
L
5,280
36
0
280
10,740
3,886
0
2,667
7,428
34,784
0
L
Geb
Yndeed
Geb
5,948
626
1,201
1,003
11,965
9,463
0
5,480
5,812
13,346
0
W
11,198
486
3,441
2,408
5,762
2,774
514
2,412
3,278
36,515
0
W
Charon
tikkama
Charon
7,120
816
0
1,430
9,138
9,743
282
3,604
5,348
10,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,395
Gold Earned
47,343
220
Minions Killed
247
0
Camps Cleared
0
1,248,111
Distance Traveled
1,210,106
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,385
762
41
4
0
250,245
0
W
Bakasura
9,492
863
52
5
0
283,600
0
L
Chiron
8,567
779
87
8
0
245,114
0
W
Heimdallr
9,619
874
52
5
0
225,074
0
W
Anubis
9,808
892
61
6
0
219,122
0
L
Sobek
8,254
750
6
1
0
239,330
0
L
Janus
8,401
764
77
7
0
264,606
3
L
Geb
8,788
799
9
1
0
248,816
0
W
Ra
9,371
852
76
7
0
237,295
0
W
Charon
9,053
823
6
1
0
245,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role