Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
TytosL
Khepri
Gold II
Level 108
God Stats
1W - 1L
1,680 SR
Queue Stats
165W - 168L
1,595 MMR
Solo
Janus
Janus
Gold III
Vanillashakezz
Janus
Gold III
Level 161
God Stats
61W - 65L
1,526 SR
Queue Stats
305W - 307L
1,638 MMR
Solo
Danzaburou
Danzaburou
Gold II
temp-477897
Danzaburou
Gold II
Level 157
God Stats
13W - 23L
1,457 SR
Queue Stats
362W - 363L
1,579 MMR
Solo
Chaac
Chaac
Silver I
xKidsSeeGhostx
Chaac
Silver I
Level 100
God Stats
6W - 1L
1,502 SR
Queue Stats
88W - 54L
1,622 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,533 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,375 SR
1,607 MMR
Hercules
Hercules
Gold I
Brewskí
Hercules
Gold I
Level 164
God Stats
29W - 34L
1,557 SR
Queue Stats
120W - 116L
1,638 MMR
Party 1
Bacchus
Bacchus
Gold II
EziPz
Bacchus
Gold II
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 125L
1,575 MMR
Party 1
Pele
Pele
Gold II
Fufox17
Pele
Gold II
Level 187
God Stats
5W - 14L
1,525 SR
Queue Stats
400W - 386L
1,617 MMR
Solo
Hera
Hera
Gold II
I ST0RM l
Hera
Gold II
Level 155
God Stats
0W - 5L
1,133 SR
Queue Stats
323W - 317L
1,631 MMR
Solo
Chiron
Chiron
Gold II
SoloGod4208194
Chiron
Gold II
Level 49
God Stats
0W - 1L
1,158 SR
Queue Stats
52W - 49L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 2 / 1
7,194
600
6,233
9,772
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Khepri
TytosL
Khepri
11
0 / 1 / 1
6,246
521
1,584
6,080
4,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 1
7,283
607
2,959
5,529
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
temp-477897
Danzaburou
11
1 / 3 / 1
6,684
557
6,871
10,029
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 1
8,163
680
10,226
10,920
9,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KuzenboHadesPoseidonAchilles

VS

Bans
Ao KuangAnubisMaman BrigitteAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brewskí
Hercules
11
0 / 2 / 0
6,007
501
5,019
11,851
9,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
EziPz
Bacchus
11
3 / 1 / 2
6,844
570
3,231
5,552
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Fufox17
Pele
11
1 / 2 / 2
6,028
502
3,979
9,936
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
12
2 / 2 / 2
6,825
569
4,646
6,087
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 2
5,414
451
5,088
9,382
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
10
Kills
6
7
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
2
1
3.25
L
Hercules
Brewskí
Hercules
0
2
0
0
L
Bacchus
EziPz
Bacchus
3
1
2
4
L
Pele
Fufox17
Pele
1
2
2
1
L
Hera
2
2
2
1.5
L
0
3
2
0.33
W
Khepri
TytosL
Khepri
0
1
1
0.5
W
1
1
1
1.5
W
Danzaburou
temp-477897
Danzaburou
1
3
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,873
Damage
21,963
42,330
Taken
42,808
23,884
Mitigated
22,818
15,876
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,233
4,135
0
3,055
9,772
3,636
5
2,653
7,119
0
42,972
L
Hercules
Brewskí
Hercules
5,019
2,513
0
4,128
11,851
9,745
0
61
11,790
0
47,631
L
Bacchus
EziPz
Bacchus
3,231
402
0
2,187
5,552
4,850
0
598
4,941
18,000
0
L
Pele
Fufox17
Pele
3,979
1,295
0
2,267
9,936
3,534
0
1,397
8,445
0
41,809
L
Hera
4,646
966
0
2,127
6,087
1,912
0
1,659
4,308
56,045
0
L
5,088
711
158
2,447
9,382
2,777
8
601
8,781
0
36,996
W
Khepri
TytosL
Khepri
1,584
113
0
2,454
6,080
4,023
0
1,240
4,840
18,152
0
W
2,959
65
0
989
5,529
1,990
0
1,934
3,595
68,515
0
W
Danzaburou
temp-477897
Danzaburou
6,871
1,736
0
3,456
10,029
4,426
676
2,050
7,979
0
55,209
W
10,226
2,718
0
5,922
10,920
9,809
58
0
10,920
0
75,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
31,118
453
Minions Killed
360
0
Camps Cleared
0
1,274,168
Distance Traveled
1,234,247
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,194
600
63
5
0
274,669
0
L
Hercules
6,007
501
84
7
0
250,038
3
L
Bacchus
6,844
570
20
2
0
266,180
0
L
Pele
6,028
502
79
7
0
243,618
0
L
Hera
6,825
569
116
10
0
241,133
2
L
Chiron
5,414
451
61
5
0
233,278
0
W
Khepri
6,246
521
37
3
0
253,909
0
W
Janus
7,283
607
133
11
0
283,876
0
W
Danzaburou
6,684
557
94
8
0
217,285
2
W
Chaac
8,163
680
126
11
0
244,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role