Player Matchup

Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
CynicalHusky
Thoth
Level 140
God Stats
0W - 4L
1,142 SR
Queue Stats
215W - 203L
1,552 Elo+
Party 1
Sol
Sol
LittleSchlav420
Sol
Level 216
God Stats
6W - 17L
1,294 SR
Queue Stats
786W - 777L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Meditations
Sun Wukong
Level 199
God Stats
11W - 8L
1,513 SR
Queue Stats
891W - 858L
1,526 Elo+
Party 1
Raijin
Raijin
Tw0 Gun
Raijin
Level 154
God Stats
1W - 2L
1,612 SR
Queue Stats
83W - 94L
1,498 Elo+
Solo
Team Averages
Level 171
1,412 SR
1,515 Elo+

VS

Team Averages
Level 149
1,936 SR
2,100 Elo+
Vulcan
Vulcan
OdiousJimmy
Vulcan
Level 159
God Stats
5W - 0L
2,036 SR
Queue Stats
849W - 32L
2,205 Elo+
Party 2
Charon
Charon
PigeonBeak7
Charon
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,558 Elo+
Solo
Jing Wei
Jing Wei
PokAniSter
Jing Wei
Level 148
God Stats
8W - 0L
1,966 SR
Queue Stats
731W - 30L
2,271 Elo+
Party 2
Nox
Nox
The-Legend8901
Nox
Level 175
God Stats
6W - 0L
1,959 SR
Queue Stats
677W - 26L
2,228 Elo+
Party 2
Nu Wa
Nu Wa
TrickedOutHoro
Nu Wa
Level 159
God Stats
33W - 0L
2,218 SR
Queue Stats
782W - 28L
2,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 5 / 1
6,841
760
3,176
7,462
5,290
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 6 / 1
7,173
797
4,577
8,645
4,147
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 2
7,093
788
8,731
8,232
3,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Meditations
Sun Wukong
12
0 / 3 / 3
7,263
807
4,638
10,023
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Tw0 Gun
Raijin
11
0 / 5 / 0
6,373
708
3,835
7,410
3,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
9 / 1 / 9
9,123
1,014
13,210
7,784
4,159
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon
14
3 / 1 / 13
8,894
988
6,055
11,326
10,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
PokAniSter
Jing Wei
15
5 / 1 / 9
8,598
955
6,908
7,189
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 1 / 16
8,520
947
5,533
8,417
7,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 1 / 13
8,428
936
6,997
7,451
3,871
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
81
3
Kills
21
21
Deaths
5
7
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
5
1
0.5
L
1
6
1
0.25
L
0
2
2
0.5
L
Sun Wukong
Meditations
Sun Wukong
0
3
3
0.5
W
Vulcan
9
1
9
13.5
W
Charon
3
1
13
9.5
W
Jing Wei
PokAniSter
Jing Wei
5
1
9
9.5
W
2
1
16
10
W
2
1
13
8.5
L
Raijin
Tw0 Gun
Raijin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,957
Damage
38,703
41,772
Taken
42,167
26,634
Mitigated
28,783
9,991
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,176
496
0
0
7,462
5,290
0
4,724
2,724
0
5,149
L
4,577
191
0
5
8,645
4,147
0
7,156
1,489
15,407
0
L
8,731
988
621
3,577
8,232
3,614
0
6,928
1,275
26,396
0
L
Sun Wukong
Meditations
Sun Wukong
4,638
360
1,170
2,827
10,023
10,403
0
7,436
2,530
0
16,728
W
Vulcan
13,210
4,609
1,053
1,289
7,784
4,159
493
3,178
4,456
25,074
0
W
Charon
6,055
644
2,131
4,169
11,326
10,155
207
3,443
7,697
11,582
0
W
Jing Wei
PokAniSter
Jing Wei
6,908
5,303
404
1,778
7,189
3,559
3,322
3,492
3,451
0
19,259
W
5,533
457
544
1,349
8,417
7,039
1,155
3,641
4,571
10,402
0
W
6,997
1,251
716
871
7,451
3,871
2,058
3,389
4,062
19,042
0
L
Raijin
Tw0 Gun
Raijin
3,835
200
1,238
553
7,410
3,180
0
5,422
1,959
17,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,743
Gold Earned
43,563
119
Minions Killed
120
0
Camps Cleared
0
748,781
Distance Traveled
893,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,841
760
6
1
0
159,155
0
L
Thoth
7,173
797
29
3
0
129,660
0
L
Sol
7,093
788
38
4
0
172,775
0
L
Sun Wukong
7,263
807
14
2
0
180,204
0
W
Vulcan
9,123
1,014
20
2
0
198,287
0
W
Charon
8,894
988
11
1
0
214,553
0
W
Jing Wei
8,598
955
37
4
0
150,717
0
W
Nox
8,520
947
14
2
0
168,601
0
W
Nu Wa
8,428
936
38
4
0
161,360
0
L
Raijin
6,373
708
32
4
0
106,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role