Player Matchup

Chang'e
Chang'e
DottieCarottie
Chang'e
Level 123
God Stats
0W - 1L
1,652 SR
Queue Stats
212W - 159L
1,556 Elo+
Party 1
Bastet
Bastet
DrTueringen
Bastet
Level 62
God Stats
0W - 1L
1,656 SR
Queue Stats
4W - 17L
1,219 Elo+
Party 1
Discordia
Discordia
Shadowwolfen
Discordia
Level 125
God Stats
3W - 3L
1,588 SR
Queue Stats
183W - 147L
1,555 Elo+
Party 1
Mulan
Mulan
XeroRage90
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 89L
1,394 Elo+
Solo
Neith
Neith
ZarithTheBadger
Neith
Level 125
God Stats
2W - 1L
1,436 SR
Queue Stats
186W - 145L
1,555 Elo+
Party 1
Team Averages
Level 93
1,567 SR
1,456 Elo+

VS

Team Averages
Level 97
1,461 SR
1,499 Elo+
Nu Wa
Nu Wa
Edgey93
Nu Wa
Level 128
God Stats
1W - 1L
1,265 SR
Queue Stats
168W - 180L
1,452 Elo+
Solo
Arachne
Arachne
KING_DRUFFY
Arachne
Level 122
God Stats
2W - 1L
1,524 SR
Queue Stats
150W - 147L
1,442 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sinan622
Cu Chulainn
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 111L
1,445 Elo+
Party 2
Apollo
Apollo
Xypholycl
Apollo
Level 44
God Stats
3W - 3L
1,458 SR
Queue Stats
82W - 70L
1,522 Elo+
Party 2
Ra
Ra
pihoo
Ra
Level 147
God Stats
3W - 0L
1,557 SR
Queue Stats
275W - 156L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
8,372
598
6,816
14,436
5,498
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
16
1 / 3 / 6
8,443
603
10,827
18,710
7,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Shadowwolfen
Discordia
18
5 / 2 / 6
10,094
721
24,684
10,790
4,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
14
2 / 8 / 5
8,801
629
7,693
26,560
20,660
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 7
8,438
603
11,637
16,529
6,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Edgey93
Nu Wa
18
4 / 2 / 13
10,679
763
22,582
14,361
7,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
KING_DRUFFY
Arachne
16
1 / 1 / 16
9,908
708
8,553
17,683
20,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Sinan622
Cu Chulainn
16
1 / 4 / 14
10,114
722
16,242
18,522
23,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
Xypholycl
Apollo
17
6 / 3 / 7
10,540
753
6,775
10,952
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
19
6 / 1 / 10
12,006
858
26,409
11,379
6,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
10
Kills
18
18
Deaths
11
29
Assists
60
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Bastet
1
3
6
1.33
W
Nu Wa
Edgey93
Nu Wa
4
2
13
5.25
W
Arachne
KING_DRUFFY
Arachne
1
1
16
9
L
Discordia
Shadowwolfen
Discordia
5
2
6
4
W
Cu Chulainn
Sinan622
Cu Chulainn
1
4
14
2
L
Mulan
2
8
5
0.56
W
Apollo
Xypholycl
Apollo
6
3
7
3.17
L
1
3
7
1.5
W
Ra
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,657
Damage
80,561
87,025
Taken
72,897
45,167
Mitigated
63,476
43,473
Healing
39,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,816
236
20,377
8,744
14,436
5,498
0
6,823
7,113
26,214
0
L
Bastet
10,827
3,068
971
3,662
18,710
7,736
0
10,026
8,051
0
27,344
W
Nu Wa
Edgey93
Nu Wa
22,582
8,286
723
2,333
14,361
7,083
2,171
7,837
6,524
41,229
0
W
Arachne
KING_DRUFFY
Arachne
8,553
4,809
1,680
5,006
17,683
20,513
760
7,481
10,202
0
10,635
L
Discordia
Shadowwolfen
Discordia
24,684
888
960
726
10,790
4,469
0
6,758
3,869
52,369
0
W
Cu Chulainn
Sinan622
Cu Chulainn
16,242
1,806
1,864
3,085
18,522
23,468
119
5,941
12,581
0
25,493
L
Mulan
7,693
577
705
2,779
26,560
20,660
0
14,844
10,742
0
23,387
W
Apollo
Xypholycl
Apollo
6,775
2,747
2,418
1,834
10,952
5,642
4,645
4,110
6,842
0
16,668
L
11,637
3,312
723
3,826
16,529
6,804
0
9,844
6,324
0
33,251
W
Ra
26,409
1,333
13,189
7,191
11,379
6,770
494
6,131
5,248
65,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
53,247
208
Minions Killed
185
0
Camps Cleared
0
1,289,222
Distance Traveled
1,444,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,372
598
41
3
0
281,331
0
L
Bastet
8,443
603
41
3
0
285,397
0
W
Nu Wa
10,679
763
40
3
0
277,530
0
W
Arachne
9,908
708
7
1
0
298,637
0
L
Discordia
10,094
721
50
4
0
282,587
0
W
Cu Chulainn
10,114
722
22
2
0
272,522
0
L
Mulan
8,801
629
22
2
0
211,674
0
W
Apollo
10,540
753
25
2
0
273,604
0
L
Neith
8,438
603
54
4
0
228,233
0
W
Ra
12,006
858
91
7
0
322,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role