Player Matchup

Cupid
Cupid
 
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Broke Legacy
Chiron
Level 141
God Stats
4W - 6L
1,349 SR
Queue Stats
466W - 477L
1,552 Elo+
Solo
Amaterasu
Amaterasu
Dakkarism
Amaterasu
Level 148
God Stats
2W - 0L
1,745 SR
Queue Stats
87W - 35L
1,705 Elo+
Party 1
Scylla
Scylla
GroovyGeneral
Scylla
Level 157
God Stats
1W - 1L
1,298 SR
Queue Stats
102W - 38L
1,737 Elo+
Party 1
Xing Tian
Xing Tian
PhilliPEENed
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 17L
1,718 Elo+
Party 1
Team Averages
Level 124
1,479 SR
1,642 Elo+

VS

Team Averages
Level 146
1,475 SR
1,538 Elo+
Eset
Eset
GeminiJey
Eset
Level 231
God Stats
6W - 9L
1,542 SR
Queue Stats
543W - 554L
1,491 Elo+
Solo
Atlas
Atlas
ThankATank
Atlas
Level 177
God Stats
16W - 12L
1,549 SR
Queue Stats
715W - 712L
1,537 Elo+
Solo
Charon
Charon
digestedpenguin
Charon
Level 102
God Stats
3W - 4L
1,367 SR
Queue Stats
363W - 352L
1,476 Elo+
Solo
Hun Batz
Hun Batz
mvttchvv
Hun Batz
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,633 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
waynedemp
Ah Muzen Cab
Level 149
God Stats
4W - 10L
1,418 SR
Queue Stats
718W - 722L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
5 / 0 / 13
8,841
804
10,775
9,448
4,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
14
2 / 1 / 11
8,484
771
6,385
5,264
2,429
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Dakkarism
Amaterasu
15
4 / 1 / 16
8,709
792
10,756
13,356
12,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

17
8 / 1 / 10
9,762
887
18,814
7,239
3,221
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Xing Tian
PhilliPEENed
Xing Tian
14
2 / 2 / 15
8,891
808
8,112
14,753
12,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
1 / 3 / 1
8,075
734
6,343
8,765
4,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
12
1 / 5 / 2
7,124
648
12,684
14,323
15,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 3
7,750
705
7,389
11,901
11,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
mvttchvv
Hun Batz
12
0 / 5 / 4
7,470
679
9,211
10,806
5,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
waynedemp
Ah Muzen Cab
14
0 / 5 / 2
7,416
674
5,517
11,531
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
21
Kills
3
5
Deaths
21
65
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
0
13
11.5
W
Chiron
2
1
11
7.5
W
Amaterasu
Dakkarism
Amaterasu
4
1
16
12
L
Eset
1
3
1
0.5
W
8
1
10
13
W
Xing Tian
PhilliPEENed
Xing Tian
2
2
15
4.75
L
Atlas
1
5
2
0.4
L
1
3
3
0.83
L
Hun Batz
mvttchvv
Hun Batz
0
5
4
0.4
L
Ah Muzen Cab
waynedemp
Ah Muzen Cab
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,842
Damage
41,144
50,060
Taken
57,326
35,330
Mitigated
43,490
30,968
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
10,775
5,767
7,913
6,688
9,448
4,522
1,613
6,628
2,820
0
23,844
W
Chiron
6,385
1,510
1,266
1,090
5,264
2,429
464
3,256
1,988
0
18,989
W
Amaterasu
Dakkarism
Amaterasu
10,756
3,033
1,671
4,147
13,356
12,797
645
6,464
6,892
0
14,808
L
Eset
6,343
343
980
1,524
8,765
4,419
0
3,944
4,612
22,129
0
W
18,814
2,128
690
941
7,239
3,221
1,058
3,982
3,257
32,909
0
W
Xing Tian
PhilliPEENed
Xing Tian
8,112
1,003
2,732
3,830
14,753
12,361
214
6,066
8,687
14,691
0
L
Atlas
12,684
3,572
142
3,003
14,323
15,601
0
6,007
7,873
20,861
0
L
7,389
514
1,301
1,957
11,901
11,856
0
5,165
6,315
11,220
0
L
Hun Batz
mvttchvv
Hun Batz
9,211
546
0
0
10,806
5,871
0
4,518
5,762
0
17,569
L
Ah Muzen Cab
waynedemp
Ah Muzen Cab
5,517
949
722
703
11,531
5,743
0
6,326
4,910
0
13,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,687
Gold Earned
37,835
138
Minions Killed
99
0
Camps Cleared
0
1,074,968
Distance Traveled
958,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,841
804
32
3
0
204,922
0
W
Chiron
8,484
771
31
3
0
144,860
0
W
Amaterasu
8,709
792
13
1
0
239,266
0
L
Eset
8,075
734
35
3
0
174,623
0
W
Scylla
9,762
887
53
5
0
250,337
0
W
Xing Tian
8,891
808
9
1
0
235,583
0
L
Atlas
7,124
648
7
1
0
182,687
0
L
Charon
7,750
705
3
0
0
194,738
0
L
Hun Batz
7,470
679
24
2
0
205,568
0
L
Ah Muzen Cab
7,416
674
30
3
0
200,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role