Player Matchup

Skadi
Skadi
BallinBROM12
Skadi
Level 124
God Stats
1W - 2L
1,481 SR
Queue Stats
49W - 62L
1,371 Elo+
Party 1
Atlas
Atlas
Danieltribe8206
Atlas
Level 66
God Stats
6W - 6L
1,474 SR
Queue Stats
126W - 132L
1,409 Elo+
Solo
Scylla
Scylla
Mic11Mack11
Scylla
Level 100
God Stats
0W - 2L
1,533 SR
Queue Stats
60W - 53L
1,489 Elo+
Party 1
Team Averages
Level 97
1,496 SR
1,423 Elo+

VS

Team Averages
Level 142
1,490 SR
1,370 Elo+
Geb
Geb
IMAH01
Geb
Level 143
God Stats
7W - 6L
1,560 SR
Queue Stats
235W - 304L
1,325 Elo+
Solo
Chang'e
Chang'e
rubberroach
Chang'e
Level 117
God Stats
19W - 12L
1,628 SR
Queue Stats
60W - 59L
1,416 Elo+
Solo
Izanami
Izanami
xx_So_Sonny_xx
Izanami
Level 166
God Stats
1W - 1L
1,282 SR
Queue Stats
173W - 202L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
10,089
631
10,224
15,382
4,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 3
9,877
617
7,937
19,929
20,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
15
2 / 1 / 1
11,684
730
12,211
12,385
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
IMAH01
Geb
15
0 / 1 / 10
11,808
738
11,724
17,491
19,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
rubberroach
Chang'e
16
8 / 1 / 5
13,480
843
17,938
14,235
5,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 1 / 5
12,453
778
13,456
9,026
3,488
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
14
14
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
0
6
3
0.25
W
Geb
IMAH01
Geb
0
1
10
5
L
Scylla
2
1
1
2.5
W
Chang'e
rubberroach
Chang'e
8
1
5
10.5
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,372
Damage
43,118
47,696
Taken
40,752
29,561
Mitigated
28,833
5,435
Healing
15,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,224
5,486
0
2,474
15,382
4,913
0
10,052
4,950
0
42,367
L
7,937
2,961
0
250
19,929
20,398
0
10,749
8,081
22,951
430
W
Geb
IMAH01
Geb
11,724
767
0
3,396
17,491
19,406
175
10,739
6,752
31,373
0
L
Scylla
12,211
327
0
2,711
12,385
4,250
0
7,181
4,851
65,373
0
W
Chang'e
rubberroach
Chang'e
17,938
1,174
4,385
5,843
14,235
5,939
1,711
5,920
8,315
68,799
0
W
13,456
7,597
0
1,893
9,026
3,488
977
3,665
5,361
0
64,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
37,741
168
Minions Killed
196
0
Camps Cleared
0
729,134
Distance Traveled
849,632
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,089
631
59
4
0
231,409
0
L
Atlas
9,877
617
17
1
0
212,962
0
W
Geb
11,808
738
38
2
0
322,221
2
L
Scylla
11,684
730
92
6
0
284,763
4
W
Chang'e
13,480
843
82
5
0
284,820
3
W
Izanami
12,453
778
76
5
0
242,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role