Player Matchup

Odin
Odin
Gold III
 
Odin
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
TERRAJR
Sobek
Gold I
Level 121
God Stats
10W - 11L
1,515 SR
Queue Stats
162W - 148L
1,512 MMR
Solo
Hachiman
Hachiman
Masters
mgrenci
Hachiman
Masters
Level 156
God Stats
10W - 8L
1,515 SR
Queue Stats
132W - 153L
2,029 MMR
Solo
Merlin
Merlin
Masters
ÓpaloxJoelzinho
Merlin
Masters
Level 94
God Stats
9W - 11L
1,564 SR
Queue Stats
497W - 433L
2,669 MMR
Party 1
Awilix
Awilix
Masters
єleka
Awilix
Masters
Level 153
God Stats
6W - 3L
1,805 SR
Queue Stats
59W - 39L
2,779 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,580 SR
2,098 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,522 SR
1,927 MMR
Set
Set
Masters
 
Set
Masters
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold I
 
Ah Puch
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Joeldazeloth
Ares
Masters
Level 260
God Stats
2W - 4L
1,553 SR
Queue Stats
1,301W - 1,122L
3,302 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
arthmusse
Ao Kuang
Bronze III
Level 159
God Stats
7W - 5L
1,699 SR
Queue Stats
82W - 88L
1,454 MMR
Solo
Anhur
Anhur
Platinum I
xStroff
Anhur
Platinum I
Level 114
God Stats
3W - 5L
1,359 SR
Queue Stats
47W - 47L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
2
0 / 1 / 0
2,532
506
0
1,156
303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
TERRAJR
Sobek
5
0 / 1 / 1
3,270
654
1,045
4,575
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
mgrenci
Hachiman
6
0 / 0 / 1
3,245
649
2,219
2,141
554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 1 / 2
3,571
714
1,498
3,050
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
єleka
Awilix
7
3 / 2 / 1
3,971
794
3,802
4,587
1,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Maman BrigitteAnubisAthena

VS

Bans
SusanoDanzaburouThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
6
2 / 1 / 0
4,176
835
1,534
3,040
1,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
 
Ah Puch
7
2 / 2 / 1
3,825
765
2,559
3,404
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 0 / 2
3,458
692
1,906
3,604
2,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
arthmusse
Ao Kuang
6
1 / 0 / 2
3,587
717
1,761
4,549
1,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
xStroff
Anhur
5
0 / 1 / 1
3,132
626
2,818
3,443
794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
5
5
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
W
Set
 
Set
2
1
0
2
W
Ah Puch
 
Ah Puch
2
2
1
1.25
W
0
0
2
1
L
Sobek
TERRAJR
Sobek
0
1
1
0.5
W
Ao Kuang
arthmusse
Ao Kuang
1
0
2
2
L
Hachiman
mgrenci
Hachiman
0
0
1
0.5
W
Anhur
xStroff
Anhur
0
1
1
0.5
L
1
1
2
2
L
Awilix
єleka
Awilix
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,564
Damage
10,578
15,509
Taken
18,040
5,547
Mitigated
6,888
4,185
Healing
6,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
0
0
0
140
1,156
303
0
0
1,156
0
1,397
W
Set
 
Set
1,534
736
0
723
3,040
1,848
0
442
2,598
0
15,889
W
Ah Puch
 
Ah Puch
2,559
287
0
1,063
3,404
989
0
985
2,419
20,154
0
W
1,906
357
0
1,755
3,604
2,088
0
585
3,019
6,703
0
L
Sobek
TERRAJR
Sobek
1,045
186
0
2,110
4,575
2,268
0
1,245
3,330
7,990
0
W
Ao Kuang
arthmusse
Ao Kuang
1,761
707
0
1,480
4,549
1,169
0
109
4,440
20,433
0
L
Hachiman
mgrenci
Hachiman
2,219
1,380
0
1,174
2,141
554
0
855
1,286
0
19,094
W
Anhur
xStroff
Anhur
2,818
2,203
0
1,059
3,443
794
0
422
3,021
0
14,522
L
1,498
353
0
350
3,050
1,016
0
2,393
657
14,560
0
L
Awilix
єleka
Awilix
3,802
1,642
0
411
4,587
1,406
0
1,733
2,854
0
17,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,589
Gold Earned
18,178
105
Minions Killed
140
0
Camps Cleared
0
444,622
Distance Traveled
498,623
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
2,532
506
5
1
0
26,496
0
W
Set
4,176
835
34
7
0
86,284
0
W
Ah Puch
3,825
765
32
6
0
92,761
0
W
Ares
3,458
692
8
2
0
113,000
2
L
Sobek
3,270
654
15
3
0
104,974
0
W
Ao Kuang
3,587
717
35
7
0
112,343
0
L
Hachiman
3,245
649
36
7
0
84,447
0
W
Anhur
3,132
626
31
6
0
94,235
1
L
Merlin
3,571
714
22
4
0
99,689
0
L
Awilix
3,971
794
27
5
0
129,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role