Player Matchup

Cliodhna
Cliodhna
Silver I
 
Cliodhna
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
Garhunkel
Achilles
Silver III
Level 110
God Stats
1W - 1L
1,414 SR
Queue Stats
4W - 1L
1,540 MMR
Party 1
Nu Wa
Nu Wa
Silver II
JokerAK13
Nu Wa
Silver II
Level 122
God Stats
2W - 0L
1,538 SR
Queue Stats
71W - 94L
1,197 MMR
Solo
Amaterasu
Amaterasu
Gold III
Masorious
Amaterasu
Gold III
Level 129
God Stats
2W - 0L
1,405 SR
Queue Stats
107W - 112L
1,262 MMR
Solo
Danzaburou
Danzaburou
Silver II
ScribbledNames
Danzaburou
Silver II
Level 119
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 21L
1,373 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,520 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,567 SR
1,408 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
AstroApe2333
Raijin
Gold III
Level 146
God Stats
1W - 1L
1,560 SR
Queue Stats
146W - 153L
1,408 MMR
Solo
Cernunnos
Cernunnos
Gold V
Wheelduece6s
Cernunnos
Gold V
Level 125
God Stats
3W - 4L
1,739 SR
Queue Stats
27W - 34L
1,393 MMR
Solo
Lancelot
Lancelot
Bronze V
wolfo5
Lancelot
Bronze V
Level 86
God Stats
1W - 3L
1,537 SR
Queue Stats
22W - 31L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
5 / 2 / 3
8,098
623
8,278
13,868
5,529
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Garhunkel
Achilles
12
0 / 0 / 0
7,185
553
3,891
8,696
7,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
JokerAK13
Nu Wa
12
1 / 0 / 6
7,065
543
7,986
6,872
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Masorious
Amaterasu
11
2 / 2 / 6
7,756
597
5,286
14,439
10,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ScribbledNames
Danzaburou
12
2 / 0 / 2
7,639
588
5,693
8,741
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PoseidonSun WukongSurtrAthena

VS

Bans
Maman BrigitteThanatosHadesFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 0 / 0
8,133
626
3,790
8,859
8,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sylvanus
 
Sylvanus
11
1 / 3 / 1
6,220
478
6,589
11,078
5,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
12
1 / 3 / 1
7,127
548
7,003
8,694
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Wheelduece6s
Cernunnos
12
0 / 2 / 2
6,798
523
6,908
9,004
3,343
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
wolfo5
Lancelot
12
2 / 2 / 1
6,505
500
5,519
10,385
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
2
3
3.25
L
Bellona
 
Bellona
0
0
0
0
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Raijin
1
3
1
0.5
W
Achilles
Garhunkel
Achilles
0
0
0
0
W
Nu Wa
JokerAK13
Nu Wa
1
0
6
4
W
Amaterasu
Masorious
Amaterasu
2
2
6
2.5
W
Danzaburou
ScribbledNames
Danzaburou
2
0
2
3
L
Cernunnos
Wheelduece6s
Cernunnos
0
2
2
0.5
L
Lancelot
wolfo5
Lancelot
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,134
Damage
29,809
52,616
Taken
48,020
29,964
Mitigated
25,067
21,648
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
8,278
1,502
0
6,470
13,868
5,529
0
1,744
12,124
0
70,662
L
Bellona
 
Bellona
3,790
1,541
0
3,092
8,859
8,813
0
1,046
7,813
0
68,983
L
Sylvanus
 
Sylvanus
6,589
2,503
1,093
2,677
11,078
5,958
0
1,588
9,490
30,960
9,913
L
Raijin
7,003
811
0
1,000
8,694
2,797
108
3,116
5,578
63,191
0
W
Achilles
Garhunkel
Achilles
3,891
375
0
2,055
8,696
7,824
0
0
8,696
0
50,890
W
Nu Wa
JokerAK13
Nu Wa
7,986
2,688
0
2,095
6,872
2,481
817
3,822
3,050
50,616
0
W
Amaterasu
Masorious
Amaterasu
5,286
1,249
1,554
5,119
14,439
10,709
58
6,124
8,315
0
25,355
W
Danzaburou
ScribbledNames
Danzaburou
5,693
2,825
0
4,355
8,741
3,421
1,127
1,294
7,447
0
59,775
L
Cernunnos
Wheelduece6s
Cernunnos
6,908
3,004
0
3,357
9,004
3,343
0
459
8,545
0
55,839
L
Lancelot
wolfo5
Lancelot
5,519
1,204
0
1,270
10,385
4,156
0
1,777
8,608
0
50,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
34,783
460
Minions Killed
485
0
Camps Cleared
0
1,355,601
Distance Traveled
1,281,676
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,098
623
112
9
0
309,784
0
L
Bellona
8,133
626
146
11
0
235,175
0
L
Sylvanus
6,220
478
62
5
0
225,990
1
L
Raijin
7,127
548
108
8
0
236,772
0
W
Achilles
7,185
553
108
8
0
278,210
4
W
Nu Wa
7,065
543
85
7
0
242,937
0
W
Amaterasu
7,756
597
45
3
0
273,931
4
W
Danzaburou
7,639
588
110
8
0
250,739
0
L
Cernunnos
6,798
523
101
8
0
261,286
2
L
Lancelot
6,505
500
68
5
0
322,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role