Player Matchup

Poseidon
Poseidon
Axeel_-2004
Poseidon
Level 84
God Stats
2W - 4L
1,489 SR
Queue Stats
8W - 14L
1,416 Elo+
Party 1
Yemoja
Yemoja
LeitoGalan03
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,200 Elo+
Party 1
Danzaburou
Danzaburou
Tomy1717
Danzaburou
Level 26
God Stats
2W - 5L
1,324 SR
Queue Stats
25W - 59L
1,326 Elo+
Party 1
Loki
Loki
kingpinmw
Loki
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 49L
1,361 Elo+
Party 1
King Arthur
King Arthur
xxELIONTxx
King Arthur
Level 69
God Stats
10W - 9L
1,593 SR
Queue Stats
60W - 104L
1,380 Elo+
Party 1
Team Averages
Level 42
1,524 SR
1,337 Elo+

VS

Team Averages
Level 146
1,452 SR
1,553 Elo+
Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AlexRiera58
Tyr
Level 136
God Stats
25W - 24L
1,417 SR
Queue Stats
213W - 196L
1,560 Elo+
Party 2
Agni
Agni
Eden9
Agni
Level 128
God Stats
1W - 0L
1,033 SR
Queue Stats
95W - 85L
1,571 Elo+
Party 2
Surtr
Surtr
LordLife112
Surtr
Level 157
God Stats
39W - 23L
1,620 SR
Queue Stats
309W - 258L
1,540 Elo+
Party 2
Artemis
Artemis
NacheteX
Artemis
Level 173
God Stats
8W - 4L
1,687 SR
Queue Stats
574W - 401L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Axeel_-2004
Poseidon
11
0 / 7 / 3
6,483
499
3,706
10,115
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
8
0 / 2 / 2
4,758
366
2,646
5,702
5,096
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Tomy1717
Danzaburou
10
0 / 3 / 1
5,468
421
2,275
7,894
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
10
3 / 5 / 0
6,472
498
3,499
11,211
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
xxELIONTxx
King Arthur
11
0 / 4 / 1
6,527
502
12,598
13,534
13,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 4
7,053
543
5,215
11,831
11,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 1 / 6
8,210
632
7,404
15,629
13,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Agni
Eden9
Agni
14
4 / 0 / 2
8,421
648
5,194
5,793
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
11 / 1 / 3
8,670
667
11,230
10,559
7,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
NacheteX
Artemis
14
4 / 1 / 1
8,305
639
7,393
5,418
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
21
21
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
4
2
W
2
1
6
5
L
Poseidon
Axeel_-2004
Poseidon
0
7
3
0.21
W
Agni
Eden9
Agni
4
0
2
5
L
Yemoja
0
2
2
0.5
W
11
1
3
12.5
W
Artemis
NacheteX
Artemis
4
1
1
4.5
L
Danzaburou
Tomy1717
Danzaburou
0
3
1
0.17
L
Loki
3
5
0
0.6
L
King Arthur
xxELIONTxx
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,724
Damage
36,436
48,456
Taken
49,230
27,296
Mitigated
36,242
6,627
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,215
816
0
5,462
11,831
11,236
297
2,218
9,613
0
34,574
W
7,404
523
0
7,718
15,629
13,112
216
1,270
14,359
86
60,406
L
Poseidon
Axeel_-2004
Poseidon
3,706
937
0
497
10,115
2,890
0
1,604
8,511
51,076
0
W
Agni
Eden9
Agni
5,194
226
0
250
5,793
2,226
560
783
5,010
77,322
0
L
Yemoja
2,646
462
808
0
5,702
5,096
0
218
5,484
8,580
0
W
11,230
3,942
0
1,193
10,559
7,365
83
1,908
8,651
3,052
55,319
W
Artemis
NacheteX
Artemis
7,393
2,972
0
2,592
5,418
2,303
559
631
4,787
0
62,948
L
Danzaburou
Tomy1717
Danzaburou
2,275
706
0
1,448
7,894
2,553
0
175
7,719
0
32,337
L
Loki
3,499
531
0
2,494
11,211
3,408
0
3,256
7,955
0
33,092
L
King Arthur
xxELIONTxx
King Arthur
12,598
1,653
0
1,380
13,534
13,349
0
1,231
12,303
1,403
49,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,708
Gold Earned
40,659
287
Minions Killed
491
0
Camps Cleared
0
1,270,936
Distance Traveled
1,368,813
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,053
543
44
3
0
268,870
1
W
Tyr
8,210
632
108
8
0
301,201
2
L
Poseidon
6,483
499
96
7
0
268,389
0
W
Agni
8,421
648
139
11
0
268,921
2
L
Yemoja
4,758
366
13
1
0
218,177
0
W
Surtr
8,670
667
81
6
0
297,612
0
W
Artemis
8,305
639
119
9
0
232,209
2
L
Danzaburou
5,468
421
53
4
0
239,931
2
L
Loki
6,472
498
55
4
0
287,821
0
L
King Arthur
6,527
502
70
5
0
256,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role