Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DocMayhem1997
Anhur
Level 109
God Stats
0W - 1L
1,315 SR
Queue Stats
13W - 17L
1,299 Elo+
Solo
Chaac
Chaac
MrManfred450
Chaac
Level 66
God Stats
21W - 25L
1,426 SR
Queue Stats
243W - 253L
1,396 Elo+
Party 2
Achilles
Achilles
Toradahashi
Achilles
Level 69
God Stats
1W - 3L
1,488 SR
Queue Stats
283W - 310L
1,379 Elo+
Party 2
Ix Chel
Ix Chel
sfuentes
Ix Chel
Level 69
God Stats
4W - 3L
1,602 SR
Queue Stats
24W - 24L
1,457 Elo+
Solo
Team Averages
Level 76
1,466 SR
1,406 Elo+

VS

Team Averages
Level 71
1,552 SR
1,408 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
ArcticWins
Hades
Level 68
God Stats
1W - 0L
1,679 SR
Queue Stats
7W - 4L
1,346 Elo+
Party 1
Jing Wei
Jing Wei
BootKnocker
Jing Wei
Level 46
God Stats
10W - 5L
1,591 SR
Queue Stats
104W - 136L
1,326 Elo+
Solo
Ao Kuang
Ao Kuang
donniebling
Ao Kuang
Level 87
God Stats
12W - 1L
1,545 SR
Queue Stats
15W - 6L
1,506 Elo+
Party 1
Vulcan
Vulcan
raspymarty
Vulcan
Level 29
God Stats
14W - 20L
1,447 SR
Queue Stats
170W - 202L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 3 / 3
5,524
502
2,533
9,964
6,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 2 / 1
5,040
458
2,999
7,523
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 6 / 1
5,354
487
4,486
13,010
9,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Achilles
Toradahashi
Achilles
9
3 / 5 / 1
5,873
534
4,575
11,894
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
sfuentes
Ix Chel
7
1 / 6 / 0
5,103
464
5,814
9,089
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
5 / 0 / 5
7,363
669
6,442
5,584
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
10
1 / 1 / 2
5,598
509
4,279
5,012
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
BootKnocker
Jing Wei
10
0 / 2 / 2
5,605
510
3,584
6,768
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
donniebling
Ao Kuang
12
13 / 1 / 4
8,113
738
12,608
12,294
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vulcan
raspymarty
Vulcan
10
3 / 2 / 5
6,241
567
7,826
6,167
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
22
22
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
3
0.5
W
Kukulkan
 
Kukulkan
5
0
5
7.5
W
Hades
1
1
2
2
W
Jing Wei
BootKnocker
Jing Wei
0
2
2
0.5
L
1
2
1
0.75
L
0
6
1
0.08
L
Achilles
Toradahashi
Achilles
3
5
1
0.7
W
Ao Kuang
donniebling
Ao Kuang
13
1
4
15
W
Vulcan
raspymarty
Vulcan
3
2
5
2.75
L
Ix Chel
sfuentes
Ix Chel
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,407
Damage
34,739
51,480
Taken
35,825
26,699
Mitigated
12,552
10,157
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,533
755
1,581
3,340
9,964
6,330
0
6,624
3,340
15,003
0
W
Kukulkan
 
Kukulkan
6,442
682
140
810
5,584
2,372
344
1,464
4,120
46,695
0
W
Hades
4,279
365
35
1,654
5,012
1,579
224
688
4,324
30,076
0
W
Jing Wei
BootKnocker
Jing Wei
3,584
2,679
0
3,016
6,768
1,865
410
988
5,780
0
29,169
L
2,999
1,950
0
0
7,523
2,577
0
3,377
4,146
0
26,096
L
4,486
49
0
3,173
13,010
9,383
0
7,323
5,687
0
32,733
L
Achilles
Toradahashi
Achilles
4,575
1,360
0
914
11,894
4,913
0
5,993
5,901
0
32,019
W
Ao Kuang
donniebling
Ao Kuang
12,608
3,034
0
3,726
12,294
4,350
0
1,516
10,778
47,784
2,458
W
Vulcan
raspymarty
Vulcan
7,826
3,264
0
0
6,167
2,386
252
3,691
2,476
28,736
0
L
Ix Chel
sfuentes
Ix Chel
5,814
654
218
931
9,089
3,496
45
7,838
1,251
30,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
32,920
205
Minions Killed
295
0
Camps Cleared
0
1,084,923
Distance Traveled
1,094,726
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,524
502
20
2
0
201,072
2
W
Kukulkan
7,363
669
85
8
0
205,420
0
W
Hades
5,598
509
71
6
0
205,798
0
W
Jing Wei
5,605
510
37
3
0
185,070
0
L
Anhur
5,040
458
43
4
0
207,867
0
L
Chaac
5,354
487
51
5
0
235,188
6
L
Achilles
5,873
534
49
4
0
223,439
0
W
Ao Kuang
8,113
738
67
6
0
257,413
0
W
Vulcan
6,241
567
35
3
0
241,025
0
L
Ix Chel
5,103
464
42
4
0
217,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role