Player Matchup

Neith
Neith
Akosaggi
Neith
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 64L
1,467 Elo+
Party 1
Merlin
Merlin
AsulfTarsati
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 44L
1,515 Elo+
Party 1
Bacchus
Bacchus
Cams3
Bacchus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,535 Elo+
Party 1
Anubis
Anubis
Leomad25
Anubis
Level 124
God Stats
3W - 0L
1,467 SR
Queue Stats
20W - 11L
1,720 Elo+
Party 1
Tyr
Tyr
Zalajuk
Tyr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 350L
1,515 Elo+
Party 1
Team Averages
Level 102
1,493 SR
1,550 Elo+

VS

Team Averages
Level 19
1,542 SR
1,456 Elo+
Erlang Shen
Erlang Shen
Adieru1649
Erlang Shen
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 106L
1,495 Elo+
Solo
Ullr
Ullr
BlindDeafDumb
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,576 Elo+
Solo
Martichoras
Martichoras
ReyScar333
Martichoras
Level 24
God Stats
2W - 2L
1,708 SR
Queue Stats
107W - 95L
1,430 Elo+
Solo
Ravana
Ravana
RugbyNinja660
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
Truezz
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akosaggi
Neith
18
4 / 2 / 11
9,975
713
12,758
12,653
6,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
17
4 / 3 / 10
9,805
700
14,990
9,299
4,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Cams3
Bacchus
13
2 / 4 / 11
9,106
650
11,124
13,868
16,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Leomad25
Anubis
19
7 / 2 / 9
10,939
781
15,258
10,018
5,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
16
3 / 1 / 12
9,206
658
7,715
13,418
15,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Adieru1649
Erlang Shen
16
2 / 4 / 9
8,946
639
13,816
17,088
16,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 4 / 3
10,798
771
12,234
13,432
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
ReyScar333
Martichoras
18
1 / 2 / 5
9,436
674
13,808
10,848
4,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 5 / 6
9,237
660
6,984
16,363
13,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Janus
Truezz
Janus
12
0 / 5 / 4
7,785
556
4,730
8,117
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
39
20
Kills
12
12
Deaths
20
53
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Adieru1649
Erlang Shen
2
4
9
1.63
W
Neith
Akosaggi
Neith
4
2
11
4.75
W
Merlin
4
3
10
3
L
6
4
3
1.88
W
Bacchus
Cams3
Bacchus
2
4
11
1.88
W
Anubis
Leomad25
Anubis
7
2
9
5.75
L
Martichoras
ReyScar333
Martichoras
1
2
5
1.75
L
3
5
6
1.2
L
Janus
Truezz
Janus
0
5
4
0.4
W
Tyr
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,845
Damage
51,572
59,256
Taken
65,848
48,847
Mitigated
42,172
21,079
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Adieru1649
Erlang Shen
13,816
2,425
352
4,957
17,088
16,074
0
10,006
7,082
465
17,543
W
Neith
Akosaggi
Neith
12,758
3,404
1,139
3,470
12,653
6,840
0
1,704
10,475
0
24,887
W
Merlin
14,990
919
2,786
2,077
9,299
4,301
0
495
8,412
30,353
0
L
12,234
1,824
2,750
4,424
13,432
4,794
84
9,598
3,834
0
36,353
W
Bacchus
Cams3
Bacchus
11,124
1,389
1,364
2,186
13,868
16,319
0
953
12,592
14,329
0
W
Anubis
Leomad25
Anubis
15,258
566
797
3,842
10,018
5,778
0
325
9,324
38,906
0
L
Martichoras
ReyScar333
Martichoras
13,808
2,740
1,542
2,226
10,848
4,936
0
5,681
5,167
0
29,488
L
6,984
1,104
324
1,120
16,363
13,483
0
10,350
6,013
0
14,351
L
Janus
Truezz
Janus
4,730
520
381
523
8,117
2,885
0
5,737
2,380
12,062
0
W
Tyr
7,715
973
1,441
1,977
13,418
15,609
0
1,317
11,692
0
14,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,031
Gold Earned
46,202
147
Minions Killed
138
0
Camps Cleared
0
1,391,364
Distance Traveled
1,169,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,946
639
4
0
0
269,644
0
W
Neith
9,975
713
24
2
0
268,323
0
W
Merlin
9,805
700
38
3
0
267,533
0
L
Ullr
10,798
771
51
4
0
245,529
0
W
Bacchus
9,106
650
6
0
0
276,132
0
W
Anubis
10,939
781
63
5
0
260,962
0
L
Martichoras
9,436
674
43
3
0
252,021
0
L
Ravana
9,237
660
9
1
0
245,719
0
L
Janus
7,785
556
31
2
0
156,113
0
W
Tyr
9,206
658
16
1
0
318,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role